EU Patchday, Grabbags and more

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Nayru
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Postby Nayru » Jul 01, 2009 12:23

Hello Community,

as you may have noticed, we had a little server downtime this morning. This was only a software problem and was solved a few minutes after we noticed it. This problem had nothing to do with broken harddrives or other components. Of course nothing is lost, all characters and accounts are fine.

Tomorrow is European DAoC Patchday. GOA, the European partner of Mythic Entertainment, will raise the patch from version 1.91 to 1.95 and skips all patches between the versions on July 2nd.

What does this mean for Uthgard players?


To sum the facts up: No important changes. All the changes these patches include will of course not be implemented on Uthgard, as we are currently running 1.80 serversided. There have been changes to the login interface that you will see very quickly. The character creation will no longer force you to spend all your attribute points and will automatically allocate the attributes for your character. If you do not want to use the automatically chosen attribute points, you will have to adjust them. Please note: You will not be able to change them again after your character has been created, thus Mythic offers this on their servers since a newer patch.

As it seems there have been no changes to the terrain, so we might not need to enforce you to update to 1.95. Of course I may be wrong here now, because only the daily gameplay can proove this. If there is a necessary patchlimit we will inform you later. For the moment it seems that nobody has to update, but of course new players won't be able to get versions lower than 1.95 anymore.

Another change Mythic did in version 1.93 was the removal of the base classes (Fighter, Mage, Rogue ...) and getting the characters right into their class. So for example creating a level 1 Sorcerer is now possible on live servers. However we are not going to use this new system on Uthgard, so even creating a level 1 Sorcerer will result in a level 1 Mage who can raise to the Sorcerer class at level 5.


We have decided to do more grabbags in the future.

What is a grabbag? It's a kind of an FAQ that the DAoC officials periodically do for their community. You can state your questions and some days/weeks later a collection of questions and answers will be released.
We are going to offer this service experimentally, too, so if you have questions that you would like the staff to answer, please send your question to the following email address: grabbag[at]uthgard-server.net


Unfortunately Ayjub, a former gamemaster, left us due to time problems. Xali left us again, too. I wish you both all the best for your future.


We are still working on the old frontiers and already have some ready parts, but we will need some more time to finish the rest. As there have been so many questions on the old realm abilities, here's a statement: We are still thinking about the old realm abilities to be implemented instead of the new frontiers realmabilities. There has still been no final decision, but the majority of the community would like to see the old realm abilities, so currently it's propable that we could see the old realm abilities some day. In each case we will release the old frontiers with the new realmabilities, as it would be too much work for a too short time.
What we will approximately do is lowering the serverside patch (balancing, class abilities, ...) to 1.65 (last Shrouded Isles patch before the ToA release) with the release of the old frontiers.


That's it, enjoy playing here.
Nayru

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Rector
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Postby Rector » Jul 01, 2009 12:32

Nayru wrote:You will not be able to change them again after your character has been created...

Just to make it clear, cause there might be some misunderstanding: The statrespec stones do still work, right? (Changing stats via that char-creation window was never possible, here. Those stones work via the ingame command /statrespec.)

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Nayru
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Postby Nayru » Jul 01, 2009 12:47

Of course those stones are still working, I was only talking about the customization in the character interface.

Zarkor
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Postby Zarkor » Jul 01, 2009 16:08

Nayru wrote:We are still working on the old frontiers and already have some ready parts, but we will need some more time to finish the rest. As there have been so many questions on the old realm abilities, here's a statement: We are still thinking about the old realm abilities to be implemented instead of the new frontiers realmabilities. There has still been no final decision, but the majority of the community would like to see the old realm abilities, so currently it's propable that we could see the old realm abilities some day. In each case we will release the old frontiers with the new realmabilities, as it would be too much work for a too short time.
What we will approximately do is lowering the serverside patch (balancing, class abilities, ...) to 1.65 (last Shrouded Isles patch before the ToA release) with the release of the old frontiers.


S-W-E-E-T ! :D

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Everwar
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Postby Everwar » Jul 01, 2009 18:22

Thanks for keeping us tuned about your work. Thats the way things should be done everywhere.

Congrats and gogo OF + Old Ra's :).

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tazok
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Postby tazok » Jul 01, 2009 19:48

Thxs for info
Image<br>

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Cespx
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Postby Cespx » Jul 01, 2009 21:48

Good to hear new infos.
What makes me wonder is this question: how do you plan to lower our patch to 1.65? I've recently involved myself in largescale researching and still havent found any proper and usefull information-source to this topic. Patchnotes as example inform us about maybe a half of all changes that have been made.

Cespx

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snelponi
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Postby snelponi » Jul 02, 2009 00:25

Thanks for info :)
Last edited by snelponi on Jul 02, 2009 01:24, edited 1 time in total.

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Nayru
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Postby Nayru » Jul 02, 2009 00:36

Cespx wrote:Patchnotes as example inform us about maybe a half of all changes that have been made.


That's right, but the patchnotes give information about everything that was changed, except for exact values. Those values could be reached simply by using web.archive.org to see older versions of camelotherald.com, where all those values and delves are/were available. Of course there will be an explicit list of all changes.

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Astealoth
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Postby Astealoth » Jul 02, 2009 01:09

im dreaming in OF, cant wait to have some fatty fights at alb milegate :D

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panachier
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Postby panachier » Jul 02, 2009 10:09

remember to replace th [at] in the adress
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

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Card
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Postby Card » Jul 02, 2009 11:43

To be honest, I do not understand why you would elect not to roll out level 1 classes. Running around with no weapon styles, defenses, and spells of any merit for 5 levels is hugely annoying, and frankly, stupid.

Mythic sometimes accidentally patches in something smart, and this is one of those accidents. Mythic, with this patch, is telling us that they think leveling up to 5 like cave men is stupid.

The level grind on Uth is already painful and this level 5 stuff has the ability to make a short bit of pve less annoying, wasteful, and stupid.

Is there any reason besides you being the boss that perhaps rationalizes this decision?

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kikoo
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Postby kikoo » Jul 02, 2009 11:50

Card wrote:Is there any reason besides you being the boss that perhaps rationalizes this decision?

The 1.80 patch limit.

You should pay more attention to the yellow circle at some NPC's feet. Making quests spares you from hitting mobs like a robot and greatly helps you reaching level 5 in no time.
<em>When a stupid man is doing something he is ashamed of, he always declares that it is his duty.</em>

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Astealoth
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Postby Astealoth » Jul 02, 2009 18:00

levels 1 through 5 arent exactly difficult... my least favorite levels are 30 to 47 :D

Zarkor
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Postby Zarkor » Jul 02, 2009 18:18

Astealoth wrote:levels 1 through 5 arent exactly difficult... my least favorite levels are 30 to 47 :D


Lvl 4 and 10-30 here.

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