The Block Rate

If you need support, you can get help here!
User avatar
geldor
Warder
 
Posts: 36
Joined: Apr 02, 2009 00:00

Postby geldor » Jun 10, 2009 13:54

i thought this was block rate ?

Block

Your chance to block is affected by the number of attackers, the size of the shield you're using, and your spec in block.

Shield% = (5% + 0.5% * Shield)

Small Shield = 1 attacker

Medium Shield = 2 attackers

Large Shield = 3 attacker

Each attacker above these numbers will reduce your chance to block.

From Grab Bag: "Dual wielders throw an extra wrinkle in. You have half the chance of shield blocking a dual wielder as you do a player using only one weapon. Your chance to parry is halved if you are facing a two handed weapon, as opposed to a one handed weapon."

Block: (((Dex*2)-100)/40)+(Shield/2)+(Mastery of Blocking * 3)+5. < Possible relation to buffs

this is from http://roclar.net/DAoC/info.php

User avatar
BlackCougar
Eagle Knight
 
Posts: 589
Joined: Dec 30, 2008 01:00

Postby BlackCougar » Jun 11, 2009 07:34

geldor wrote:Each attacker above these numbers will reduce your chance to block.


thats wrong.

you have a reduced chance to block enemy nr 4, yes, but the timeframe is very short.
on lvl 50 if you have 9 enemys on you (your level) and they all hit at once, with maxed out block skills/stats (and buffs) you should block 3-6.
but its very rare to have all enemys hit you in the exact same second.

if they hit in turns, the actual number of attackers is more like 4 at once, thus you have a higher chance for more blocked attacks, giving you a high chance of blocking all the attacks that acually dont miss or get parried.
otherwise pulls with 24-36 mobs with only 1 pala and a shildscout guarding him would be mathematcly impossible. which we did on a regular basis.

btw ingame someone told me that there is only 1 defensive check instead of 4 like it was on live.
eg you attack, your target has high parry and high shield plus evade. lets say a p/s blademaster for fun.
as known, parry comes first. if the parry check fails you would hit since there is no recalculation about the rest of the defenses.
so having a high parry would actually reduce your block chance.

this was a common misconception of live back then, while it looked like one check, there where multiple.
miss / dont miss, chance to parry = no parry, check for chance to block, then check for evade, then check for bladeturn, then hit.

my parry shield blademaster with advanced evade 4 (and dodger, before mythic took it out again) was virtually untouchable. it needed at least 9 high lords to even scratch me. yes i didnt do damage, but thats not the idea :)

you really had to have a strong hit to get past this wall of defenses.
or a mage :)

question is, is there really only 1 check with all the defenses where the strongest defense wins out or is each defense checked on its own?


cant quite believe it since then any meele with skillable parry would have no chance to block whatsoever since the first check ( parry) would almost always fail.

User avatar
CalvoHP
Eagle Knight
 
Posts: 815
Joined: Feb 21, 2008 01:00

Postby CalvoHP » Jun 11, 2009 07:51

noob question:

is no relation between the dex diference from the attacker and the defender?

if so, a troll attacker has the same chance to land a hit than a kobold ! (considering the same defender OFC)

PS: i dont know anything about liveservers

User avatar
carnalito
Gryphon Knight
 
Posts: 311
Joined: Apr 06, 2009 00:00

Postby carnalito » Jun 11, 2009 09:07

CalvoHP wrote:noob question:

is no relation between the dex diference from the attacker and the defender?

if so, a troll attacker has the same chance to land a hit than a kobold ! (considering the same defender OFC)

PS: i dont know anything about liveservers


Think it's all about weaponskill mate, so in one sence (mid spear?) more dex would hit more, then again i havent seen many troll hunters around ;)

Gerbald
Phoenix Knight
 
Posts: 1546
Joined: Jul 01, 2005 00:00

Postby Gerbald » Jun 11, 2009 17:36

imho your level vs that of the attacker is the most important factor in the block formula.
You can probably chain-block most of 10 greys, but you cant hope to block Legion much.

User avatar
BlackCougar
Eagle Knight
 
Posts: 589
Joined: Dec 30, 2008 01:00

Postby BlackCougar » Jun 12, 2009 09:11

dont try that, they kill you.

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Jun 12, 2009 09:18

Gerbald wrote:imho your level vs that of the attacker is the most important factor in the block formula.
You can probably chain-block most of 10 greys, but you cant hope to block Legion much.



wouldn't that happen automatic because the WS of your attacker is in the formula ? and a lower lvl attacker will have lower WS

User avatar
Satz
Alerion Knight
 
Posts: 1860
Joined: Jun 21, 2005 00:00
Location: Albion

Postby Satz » Jun 12, 2009 10:37

Blockrate on Uthgard is affected by 2 major points that should not be underestimated.... Ive made a lot of tests here, as well as on pendragon, but since im not a part of the team, admins dont trust my research. They just hinted me the way, it works here.

1st point: a chance to get an action out of many, here, is quite crappy, youll notice it easily if you try crafting.... Youll get items of simmilar quality repeatedly, same can be seen when you /random 100 ten times. Youll get 3-5 numbers in +/-10 margin. So, for example, if youve got a chance to block of 50%, your block will be affected by the first hit which youll block or wont.
I dont expect many to understand this....

2nd point: Due to some nonscientifical testings and analysingmistakes(like just using a programm without considering inaccurate tests and error-margins), the admins got funny x^n=f(x) functions with n>>2.
They decided to experiment, or rather invent an ownd dex-dependance for blockings. The def-formula is barely affected by base-dex of a class, and as basedex i mark base+level+ra+equip dex, but buff-dex is doubled or maybe even trippled here. Youll understand in following explanations.

A scout(the shield-class with highest dex possible), unbuffed, with 95+45+75 dex and 42 shieldspec blocks about as good as a thane(the shield-class with lowest dex possible, maybe there are others), unbuffed 40+75 dex and 42 shieldspec. If you buff them both fully, with +155 dex, youll see that they will be blocking each other pretty well. By adding some moblock, theyll actually become live-like.

Example: Hornisse(Lurihero lvl 50) I guess hes got 95 startdex+15level+75= 185 basedex, with dex/qui charge and dex pot he gets 268dex. He probably has mob 4 or even 5, and maybe some aug dex. This way, by getting around 32% block from his spec and 24%block from moblock 56%block, theoretically. You probably know, that getting dex affects block alot.

A kobold warrior blocks much better than a trol on live, and dex is affecting block at around 10 dex=1%block, with means, having around 400 dex would increase that luris block to 100%, everyone knows that 405 stat is softcap for most formulas, which means, it does somehow fit indeed.
I suppose that basedex does not affect block, as it actually should but buffdex does, so lets just take the 155buffcap value and multiply it with 2 to get 310. If we devide it by 10, wed get 31% block that one could theoretically get from dex on uthgard, and it actually seems to fit, since you block quite good here, if youre buffed, but without, youll tremedously suck, but you wont get 100% hardcap, no matter how hard you try in here. As a small extra, ive even heared from an admin, that uthgard calculates 10% baseblock instead of 5....

Well, lets get back to that hero. He gets 83 dex buffed by his charges, which would mean, that hed benefit with around 17% block from his buffed dex. Well, lets calculate 56% +10%base+17%block = 83%.
I must admit, ive been fighting him on my dualwielder only so far and he did block around 1/3 of my attack, parry ande evade excluded... So it does actually fit in place...

This is quite a nice way for uthgard to have solved the blockformulas for lvl 50s, but lowlevels, who barely get their hands on buffs, charges or pots dont have a chance to get their dex buffed, the values of those buffs wont be as high as those of lvl 50s, and thatiswhy i suppose that you wont be able to block well, untill, lets say, mob3 and lvl 40.

PS. My pally got 50+XX shield, moblock 4 and d/q charge, and i have soloed Moray, a special dartmoor mob. Ok, maybe i was just lucky, but that stays the fact.

User avatar
Satz
Alerion Knight
 
Posts: 1860
Joined: Jun 21, 2005 00:00
Location: Albion

Postby Satz » Jun 12, 2009 12:27

Ive just shared my experience, now ill share my assumptions.

I suppose the defformula on uth looks somehow like this:
block[parry]=(buffeddex/5)+((spec/2)*50/lvl)+10+moblock[moparry]

If you insert this formula into, lets say, exel for example, and replace the undefined values with fields where youd write your dex, spec, level and moblock/moparry level, youd roughly get the block youd have on uthgard.

On life, before they introduced rr12 and rr13, if you capped every single part, you could, you reached 100% block, which needed 405 dex, 72 spec, mob 5. mob5 = 24%, 72 spec = 36% + 400dex = 35% + 5% base= 100%. On Uthgard now, its not much different, its just that you get those 35%dex due to 155 buffed dex and not to basedex, and the missing 5% are added as 10% baseblock

Due to that *50/lvl add, lowlevels have increased dex and buff-efficiency, so that they only have to keep shield up to spec and cap buffs, to block a bit. This way, everyones in the same boat, and lows should theoretically block as well as highs, but well, this boat is sinking rapidly.

To have the chance to block quite well, you have to raise 2 of those 3 points. A low has barely a chance to get dex buffed or charged, aswell as he barely gets the chance to overcap his skill in shield, because of lack of items and templates, which are for lows, well, waste of time and gold. And mob? untill lvl 20 one doesnt even stand a chance to get RAs^^

You wonder why a low has barely a chance to block even though he has high basedex and shieldpsec at level, well, you got your answer.

The only low, well below lvl 40, ive seen so far, that really block around 5 of 10 hits, was a fullbuffed hero lvl30 shieldspec = lvl+5 and mob3. When we ran around braemar, he blocked 2 to 3 opponements at same time pretty well and mangled then for 8 sec.

This also explains an interesting feature you meet in agramon. Most tanks and healers probably noticed that a druid, cleric, healer, shammy block quite well against an enemy AT in 8vs8. Their blockrate (around 1 of 5 vs a train) surpasses by far the ability of a lvl 20 def fulltank to block an other lvl 20 in 1vs1.

User avatar
renraku
Warder
 
Posts: 30
Joined: Jul 01, 2009 00:00

Postby renraku » Jul 02, 2009 04:09

On my troll warrior, level 24, I parry at least once a fight.

When I put on a shield and 1h weapon, I block one attack over ten fights.

My block and parry levels are the same.

Its bugged as hell.

User avatar
Bloodwyne
Phoenix Knight
 
Posts: 1102
Joined: May 17, 2008 00:00

Postby Bloodwyne » Jul 02, 2009 08:28

its not a secret that the blockrate is not working here on uth, it is way to low and staff knows it and is on it since some month...i dont know what takes them so long or if they are still on it though... this fix is really really important ... hate to see my 330 dex mob4 pally guard the air in battles...its not even a bit effective how it is atm, just wasted points(except for pvm maybe)
Image

User avatar
Artefact
Phoenix Knight
 
Posts: 1393
Joined: Oct 24, 2007 00:00
Location: France - Rennes

Postby Artefact » Jul 02, 2009 12:59

what is so long is to fnd the right formula and test them
Image

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Jul 02, 2009 13:42

Bloodwyne wrote:its not a secret that the blockrate is not working here on uth, it is way to low and staff knows it and is on it since some month...i dont know what takes them so long or if they are still on it though... this fix is really really important ... hate to see my 330 dex mob4 pally guard the air in battles...its not even a bit effective how it is atm, just wasted points(except for pvm maybe)

You can join our tests if you want. Everyone who thinks the block formula is easy to find will be surprised. Also remember the block formula has to work over the whole level range against different targets. There are many factors that are not easy to find. I suggest just to wait until we come to a conclusion.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
geldor
Warder
 
Posts: 36
Joined: Apr 02, 2009 00:00

Postby geldor » Jul 05, 2009 09:32

if things like block rate are sooo far off like 25% and its going to take months and months to fix. Why not use a band aid fix untill you have the real fix ready. somthing like all classes that can spec block get a +25% block chance when they ding lvl 50. this would mean the people playing block classes still have fun and can play their class. you could use band aid fixes to correct many issues temporally untill the full fix is in place
why are stealthers so afraid to run unbuffed ?

User avatar
DanGer666
Phoenix Knight
 
Posts: 1399
Joined: Feb 03, 2006 01:00

Postby DanGer666 » Jul 05, 2009 11:29

only at level 50, so a level 49.9 shallnot block that much? ever heard blocking is usefull for pve?

PreviousNext

Return to Support

Who is online

Users browsing this forum: No registered users and 15 guests

Wednesday, 14. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff