Camp solution!

Talk about your RvR experience here
nubrin
Myrmidon
 
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Postby nubrin » Jun 07, 2009 02:37

- its NO fun for FGs to rush into camps and kill solo ppl/grps that are not prepared for inc and/or maybe got sickness [sure you dont have to port with sickness but most ppl do ...so do i ]

- its absolutly NO fun to be killed of a FG , while waiting on sickness /the last grp members to port to camp, that cant port ,.. cause of enemies in the area...

good solution: (if possible, i dont really know, but it should be)

if u are in camp ... and try to go down the stairs... you get portet to the middle of the camp/tower (not the small stairs that lead you ouside)
(i mean the stairs inside the tower that usually is the entrance to a dungeon...afaik)

implent a "teleport area"(like that one at dungeon entrance) at the end or middle of the small stairs that lead ouside the camp ... if u once crossed the line (teleport area) .. u get portet 500units further ... if u try to get into the camp again .. you get portet again ... so once you left the camp .. you cant return .. (except you died) and porting to camp again (from keep)...

its really annoying how much time i wait for/on:

- enemy players to leave camp area
- sickness, cause i got it now 2-3times up after FGs rolled me again

and it doesnt take anything to anyone as it is atm...
- 80-90% no reward kills in camps....no rps for FGs (dont want to talk about the fun it must take to them XD)

- up to trippled sicktime=waiting to join battle again for those which wait in camp for sickness ... (most ppl do wait in camps for sickness, plz dont tell me to port when sickness is gone,... i dont like to spend rps to FGs that are lame...) (somehow/sometimes i even have fun giving no reward kills to FGs .. cause i still belive that FGs somewhen will search for real inc, or notice: "damn its no use" ,.... but most times its just annoying...)

Please, any GM/Dev? .. is it possible? those "teleport line/areas"...
or are there any major "cons" for those "teleport line/areas" ...?

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Funkling
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Postby Funkling » Jun 07, 2009 02:40

If you're not ready to RvR don't use RvR teleporters, simple as that.

It's a one minute horse ride from your homekeep to agramon.

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Nayru
Developer
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Postby Nayru » Jun 07, 2009 02:54

As Funkling said, if you are not ready, do not teleport into a war zone.

nubrin
Myrmidon
 
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Postby nubrin » Jun 07, 2009 03:03

well why there are guards in the camp and why there is that "unsteath field"
Oo
sry i somehow dont understand :-/
and why did u move camps into the towers then :-/ ..

just that archers/assasins cant camp camps /instant kill you while your PC is still working on the new frame? ..

if so .. i understand
:-/
but still .. no fun ,.. guess there are more ppl that think like me :-/
well maybe not ^^
nvm then

and what about the point : half the grp ports to camp ,.. other half cant port cause of enemies in aread? .. :-/ .. they were buffed up and ready ... ^^
this does never happen?

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Maidrion
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Postby Maidrion » Jun 07, 2009 03:11

nubrin wrote:well why there are guards in the camp and why there is that "unsteath field"
Oo
sry i somehow dont understand :-/
and why did u move camps into the towers then :-/ ..

just that archers/assasins cant camp camps /instant kill you while your PC is still working on the new frame? ..

if so .. i understand
:-/
but still .. no fun ,.. guess there are more ppl that think like me :-/
well maybe not ^^
nvm then

and what about the point : half the grp ports to camp ,.. other half cant port cause of enemies in aread? .. :-/ .. they were buffed up and ready ... ^^
this does never happen?


Normally you buff up in nged/bold/x and then all port at the same time. You have to be very unlucky or slow that suddenly u can't port anymore.

nubrin
Myrmidon
 
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Postby nubrin » Jun 07, 2009 03:18

Funkling wrote:If you're not ready to RvR don't use RvR teleporters, simple as that.

It's a one minute horse ride from your homekeep to agramon.


Ah ,.. thx ,.. great idea =) .. i ll take the horse in future ... i can stealth on it and dont get farmed by fgs ,.. sicks gone too when im arriving =)

and i gotta nice sight while riding xD , nicer than the keep walls ;)

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erwondal
Myrmidon
 
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Postby erwondal » Jun 07, 2009 14:54

would be nice when the porters would port your pet too, then u wouldnt have to cast the pet in the tower ... just an idea ,)

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Blue
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Postby Blue » Jun 07, 2009 17:00

The best solution is don't port at all. Use the horse from home keep like it was intended in the first place. The camps are only a temporary solution for all the whiners out there who dont understand that the horsepath from homekeep to milegates does a similar job.

The ports are in my eyes senseless since you have sickness all the time and can spend that time riding on the horse. You also have the luxus to see whats going on in front of you and can dismount and hide quickly.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Runis
Eagle Knight
 
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Postby Runis » Jun 07, 2009 17:36

Blue, most of the whiners out there understand what horses are for, but keep in mind that usually if you reach a milegate by horse (spending 3-4 more minutes) that doesnt mean that you will fight someone when you reach the point.

Usually is NOONE there, and you need to travel to another zone by foot, that adds time, and its frustrating to spend 3-4 more minutes for nothing.

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Everwar
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Postby Everwar » Jun 08, 2009 12:17

Blue wrote:The best solution is don't port at all. Use the horse from home keep like it was intended in the first place. The camps are only a temporary solution for all the whiners out there who dont understand that the horsepath from homekeep to milegates does a similar job.


1.- You are so vulnerable riding a horse to agra like porting to a tower checked by fg's each 5 minutes. So none of both systems are useful, just work on OF map like all comunity asked repeatedly.

2.- Remove all guards from towers, or increase their level again (for a increasing hidden detection purposes), cause they are useless, even harm their realm mates; let me explain this last point:
I port tower, a enemy stealher makes his way into it (ultra easily and common stuff ). He attacks me, and i qc mezz/root him, guard attack him and he kills me easily, then vanishes.
So a element that should be dissuasive for enemies is working like a free purge for them.

BTW, you can remove prescience node cause it doesnt works, just cuts off your speed when you are affected by it.

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Rector
Alerion Knight
 
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Postby Rector » Jun 08, 2009 17:39

Everwar wrote:BTW, you can remove prescience node cause it doesnt works, just cuts off your speed when you are affected by it.

Destealthing doesn't work anymore?? Only at the towers or also at the docks?
-> Then it should not be removed, it should be made working again :roll: (and maybe a bit smaller)

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Melodexx
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Postby Melodexx » Jun 09, 2009 02:28

i just hate u can not root people on a horse or something to stop them if u camp near the last realm keep^^

Zarkor
Unicorn Knight
 
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Location: Antwerp, Flanders, Belgium

Postby Zarkor » Jun 09, 2009 13:20

Everwar wrote:just work on OF map like all comunity asked repeatedly.


Would be good to hear from the staff about this, it's been a week since the poll ended now, I guess discussions are still going if there's no word from the staff up yet?

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Blue
Developer
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Postby Blue » Jun 09, 2009 17:05

Everwar wrote:
Blue wrote:The best solution is don't port at all. Use the horse from home keep like it was intended in the first place. The camps are only a temporary solution for all the whiners out there who dont understand that the horsepath from homekeep to milegates does a similar job.


1.- You are so vulnerable riding a horse to agra like porting to a tower checked by fg's each 5 minutes.

Horses are not a lifesaver. If you ride into a mass of enemies its the same as when you normally run into these enemies. The only difference is that it was changed that you at least don't dismount if attacked. You move in a RvR zone after all.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Jun 09, 2009 19:05

I'm sorry but is it me or do devs seem to have a selective reading or replying method which skips all posts / questions asked directly to them? :roll:

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