Ease leveling up with help of RvR activities (BG reforming).
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Hi!
You might or might not know that the titel (or at least what's not between brackets) is a direct quote from Blue, so I figured it was worth bringing this up (again) as a new thread. Blue also said that the system doesnt reward RPs for killing players under level 20. So, let's say we don't consider a BG lower than lvl 20 as a start as a viable option. After all, PvE till that lvl should in fact not be too hard. Where I think the problem lies now however, is the fact that you can't really compete at this level or even level say ~27 or lower (and even at 27 a lvl 35 is at least red if not still purple). At the moment you can enter Braemar at lvl 20, but won't be able to do much against all the purple enemies out there besides leeching some or healing and buffing untill u get 2 shotted if you're a support class. To improve this situation to become more rewarding (XP and RP wise) at lower levels, I think dividing the current Braemar level range (20-35) into multiple BGs would in fact create a good solution. I'm seeing at least 2 possibilities here; either split it up into 2 or into 3 BGs: - cut it in half (for instance: 20-27 and 28-35), - or (my personal preferance) cut it in three (for instance: 20-24, 25-29 and 30-35) Of course, RR caps should have to be divided in a similar way aswell. (1L9 and 2L2 or 1L5, 1L8/1L9 and 2L2) This will decrease the time between creating a new char and becoming able to compete decently in BG RvR, thus increasing the possibility to gain XP trough RvR. It will also grant people enough RPs to get the first active RA quicker than the current system, in turn also helping with PvE (for instance MCL) and helping people to level quicker. Not to mention that it would also grant people viable variation between PvE and RvR way quicker than now. PvE to lvl 20ish would actually get you somewhere RvR-wise instead of getting u to a point where u can hope to get a group that will take you in to leech some RP and XP, which was not really intended from what I hear. Also, it would make BG RvR at those levels more fair and more rewarding (towards lvl 30+ players killing greys for example). What map to be used is another matter though, about which I am not going to express myself. This suggestion needs to be thought trough and most of all accepted by the staff before thinking about these additional questions. Anyway, feel free to comment and discuss this proposal. PS: Saying that "we don't need more BGs", we need more end RvR, is actually not a viable argument in this case since this setting would in fact help players level and motivate them sooner and more effective to keep on playing here so the chances of staying on the server and getting to end RvR for these players are actually INcreased. This measure will indirectly positively affect end-RvR, not decrease it like some may claim. Saying that level 50 players will just play in the BGs more might be true in 1 specific case which is that they want to check out and test the new maps for themselves, however this is something that's done in a couple of hours / days and will not keep affecting end RvR. If players do not play end RvR but BGs instead, it's because there is a problem with the end RvR, not because BG RvR is so much more attractive or fun. To end with, people that rather play BGs instead of end RvR will do so anyway, new BGs or not, they will find their way to Braemar, Wilton or Thidranki nonetheless, so saying that more BGs will draw more people from end-RvR in the long run is just ridiculous. |
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agree |
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I like the idea of leveling through RvR (who's against...) but I see 2 problems with this solution.
First, RR caps. The gaps are simply too tight. We know most people hit 2L2 largely before they reach their 35th. It's because low levels (whether RR or xp) are achieved faster than the following ones. If those low RR levels went to be divided, we wouldn't get much more experience in RvR because we'd hit RR cap really fast. Second, this will split the amount of players in 2 different BGs, and because of the RR caps, we won't play much in both of them. I fear those BGs would be merely a short transition before Wilton, where comparatively we will stay much longer before RR cap to Thid. <em>When a stupid man is doing something he is ashamed of, he always declares that it is his duty.</em>
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I agree partially, because you have to keep in mind that at levels 20-24 for instance, you won't get the same RPs per kill than for instance killing a lvl 34 player. There's a huge difference, I don't know how much exactly but I think the difference is about 200 RPs per solo kill with lvl 20-24 being about 50 (if that) and 34 about 250. However I do agree that the Wilton cap is in fact WAY bigger compared to for instance 1L8-2L2, which would get reached VERY fast. (7k RPs vs. 79k RPs) Maybe a better dividation would be 1L5 (20-24), 2L2 (25-29), 2L6 (30-35) and then 3L2 in Wilton to keep things somewhat equal in 'RPs per Kill <-> Cap' ratio. |
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Why not delete these rr caps? this is the worst thing ever.
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who wanna face RR5+ brae toons? we want people to get to agra |
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This is the thing that spares us from having Braemar full of twinks and no activity beyond level 35. Not really a good idea to remove these caps. <em>When a stupid man is doing something he is ashamed of, he always declares that it is his duty.</em>
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tell it to people who get kicked out from thid @ lvl 44 or less ...
maybe just allow people to /rps off ? so they can still enjoy the bg untill they achieve lvl cap... i have many char non lvl 50 i don't play anymore since they rr cap thid |
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The problem with splitting the bgs is that you're gonna split the players too.
What about a system like /rp off on live ? Not exactly the same of course, as we don't want people to stay in the BGs forever, but something that would cap the rps you earn per kill. This way, people can stay in the bgs for some time and xp while rvring, but they would'nt stay forever in the bgs. Perhaps the limit could be function of your RR (the higher RR, the higher the cap is) or something like that, to keep it balanced. I don't know if something like that is possible, or the amount of work needed to implement/balance the thing though. |
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I've just told it to anyone who cares about and reads this thread.
Sounds more reasonable than the plain removal of RR caps. But keep in mind that the main purpose of Uthgard remains the end RvR, not BGs.
Your choice. Some may choose differently. <em>When a stupid man is doing something he is ashamed of, he always declares that it is his duty.</em>
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people who complain about RR caps just needs to pve more
![]() that's what the rest of us do |
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kikoo, try to find better arguments...
some people can't stand monster bashing and like to xp with rvr and it is frustrating to get kicked from bgs and you have to pve.... just let people have the choice... |
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Lol being kicked from thid by RR at 44 is just nothing more or less than your own fault not to have PvEd a bit more before you went out there. /rp off is in no way whatsoever improving the XP rate and way to 50. This thread's main idea is to improve the BG (RvR and XP) experience as an option for XPing chars and to increase the possibility to XP while RvRing in BGs. BGs and RAs are seen as a way to break the PvE grind with entertaining RvR and to help people PvE better and more enjoyable, NOT to be played as an endgame that's everlasting. Increasing BG RvR is NOT the goal because it will harm end RvR, which is the real goal. If you don't like to PvE AT ALL, then this is not the server you want to play on. |
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yeah let's blame people to rvr too much ... this won't unbalance anything or i don't know .
well ok i see now that people are closed mind and now i won't bother to talk with you anylonger. |
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so because we have valid points why NOT to listen to your suggestion we are close minded ![]() wow i know a lot of close minded persons |
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