portal to agramon suggestion

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Pujoo
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Postby Pujoo » May 23, 2009 17:28

why not make it so after you die in pvp combat you cant use the teleport to agramon for some duration?
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Zippity
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Postby Zippity » May 23, 2009 17:39

Pujoo wrote:why not make it so after you die in pvp combat you cant use the teleport to agramon for some duration?


That was tried with the "great camp nerf" and everyone complained about having to wait 2 whole extra minutes to reach to the old spots via horseback. I'd be surprised if the majority here would tolerate another attempt at limiting instant gratification action.

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Pujoo
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Postby Pujoo » May 23, 2009 17:46

valid point
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pantal00n
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Postby pantal00n » May 23, 2009 17:47

Just disable port to camp when one tower of the homekeeps doesn't belong to the realm and enable port to homekeeps then. You can disable that one when the realm lost like two or three towers. Just to get the community used to not having the camps all the time.
That would be the next step of making the RvR zone bigger :)
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Pujoo
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Postby Pujoo » May 23, 2009 17:49

well that doesnt solve the problem to agramon though. putting a timer on the port back after a pvp death eliminates people from "instantly" porting back to zerg groups that are camping near the camp. but then again, FGs shouldnt be camping near camps anyway if they die to people zerging them after coming back with res sick its their own idiot fault.

i guess i answered my own question. if groups are getting zerged by people porting back with res sick then don't fight near the camps????????
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Zippity
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Postby Zippity » May 23, 2009 17:50

pantal00n wrote:Just disable port to camp when one tower of the homekeeps doesn't belong to the realm and enable port to homekeeps then. You can disable that one when the realm lost like two or three towers. Just to get the community used to not having the camps all the time.
That would be the next step of making the RvR zone bigger :)



Yea, gotta ween the youngens off the teet at some point.

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kwidzyh
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Postby kwidzyh » May 23, 2009 18:34

isnt it good now? dont u want action? :roll:

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Zippity
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Postby Zippity » May 23, 2009 18:40

kwidzyh wrote:isnt it good now? dont u want action? :roll:



For now I'm just watching and waiting to see what is going to happen.

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poplik
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Postby poplik » May 23, 2009 19:31

mmm there is this thing, rvr sickness which prevents you from effectively participating in rvr after you respawn, why force more restrictions?
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Blue
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Postby Blue » May 23, 2009 19:44

Portals have been changed. If there are enemies around the spawn spot you can't port in there. There are only 2 guards left at the teleport location. No high level guards that could interfere with RvR too much.

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