Agramon RvR zone alternative: Old Frontiers Emain Macha.

Talk about your RvR experience here
nixian
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Postby nixian » May 20, 2009 13:33

wheelchairbuff wrote:I said earlier that running from DL to Emain took 11/12 minutes, this timing included buffing. On speed 6 it is actually faster to run, than to wait 10 mins for port. I think the soloer's forget that you can "bounce" between keeps for hastener speed while running to emain.



atm we talk about 5 min porting

but im still wondering if this is full hib rvr zone or emain only

because atm it sounds like this is emain only (which would be too small for uthgard)

if its all of hib rvr zone i honestly thing alb or mid should have their port moved so all realms had equal movement time to the main rvr zone

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Blue
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Postby Blue » May 20, 2009 13:37

I forgot the port cleans any preparations made. So it just depends on balancing the porter delay to the time Hib needs to return to action.

wheelchairbuff: You mentioned 11/12 minutes for Hibs to return to action. Wouldnt that translate into 8-10min porter delay for Mids/Albs? We shouldnt forget that the port delay is just the worst case if a port just happened.
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Postby wheelchairbuff » May 20, 2009 13:40

And like I also said, if the hib group sprints, it's even faster. Plus you have to factor in the fact that enemy groups would be roaming on the route which hibs run to emain on - decreasing their time to action even further.

My view is still that if there is 10 min ports for alb/mid, hibs can run - if there is 5 min ports for alb/mid, hib should get the equivalent to bolg/nged.

You also have to factor in that if you make this change and allow hibs to port, a much larger portion of the map would be unused and zergs would build much faster.

Nixian: If you look at the current RvR state, even The Proving Grounds would be too big. (Sorry Blue)

nixian
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Postby nixian » May 20, 2009 13:42

Blue wrote:I forgot the port cleans any preparations made. So it just depends on balancing the porter delay to the time Hib needs to return to action.

wheelchairbuff: You mentioned 11/12 minutes for Hibs to return to action. Wouldnt that translate into 8-10min porter delay for Mids/Albs? We shouldnt forget that the port delay is just the worst case if a port just happened.


agree

also - all of the sudden timers on old RAs doesnt seem so bad if i have to spend 10 minutes just running anyways

however i really cant see how this wouldnt make people QQ at lowpeak hours with: omg i have to run 10 mins to get to emain with just a CHANCE of finding people

but then again.. with OF we might see 1000 players or more online at prime time

who knows tbh?

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Postby Blue » May 20, 2009 13:42

wheelchairbuff wrote:You also have to factor in that if you make this change and allow hibs to port, a much larger portion of the map would be unused and zergs would build much faster.

A valid point.

@nixian: Everyone trusts to find the enemies (if any) in Emain. So they will meet there.
Last edited by Blue on May 20, 2009 13:43, edited 1 time in total.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Utes
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Postby Utes » May 20, 2009 13:43

Hi, I have few suggestions considering OF, which I fully support and strongly believe it's better suited for Uthgards community..

First of all I think 5 min porters for albs and mids are a bad idea, since there's alot of nervous people playing and there will be alot of port missing while grps are waiting, so I suggest avoiding all the raging and disbanding by keeping the same port system.


The main thought I'm having about this is a unique system, lets not fool ourselves, this server has nothing to do with live and it never will except few similarity of how base mechanics work. It is already customized and lets face it, there is no way back - the "lets be livelike" talk is a myth for a long time in my opinion. Lets make things better, not copy and say it's the way it should be.

Back on topic tho, the unique OF system for the better future:

http://daoc.catacombs.com/maps/c_hib_fr ... vennex.jpg <- Map

I suggest Dun da Behnn or Dun Alinne as hibernian portal keep, Behnn would probably be a better choice, this way hibs can get to battle fast enough and they can still be intercepted and fought in Briefine.

Who ports where and where they go are less relavant things. I've played on a shard that had OF for a long time, they did quite good but there was always a the same problem. Camping, mids and albs were getting camped non stop and milegates were chaotic.

I have a simple solution: When a realm takes control of a keep they gain ability to port to that keep from their Portal Keep.

This leads to another problem, overpopulated, overmotivated, overpowered realm never lets go of Dun Crauch and always ports there, which would suck basically.

So what I propose is, when a realm takes a keep it's automatically strongest and highest lvl and it triggers a timer which starts degrading a keep from starting lvl 6 to lvl 1, making it very easy to take by the time it reaches lvl 1.

So now what? I invested my time to take a keep and in [insert amount of time] it will be lvl 1 and they will easily take it?

Ofcourse not, the guild who claims it can pay a certain amount of BP and make the timer longer, or for a huge amount of bp, reset it back to starting lvl 6 for example. By huge I mean not worth it ;p

Relics: they would be alot easier for hibs to defend true, but afterall it's their frontier and if you seriously plan to take a relic, grab a keep near the relic and port there to raid it.

Anyway, these were few of my thoughts about alternative system which could refresh the situation on Uthgard and bring a real balance.

I have some more ideas but, wanna keep the post short.

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Postby wohast » May 20, 2009 13:47

nixian wrote:atm we talk about 5 min porting

but im still wondering if this is full hib rvr zone or emain only

because atm it sounds like this is emain only (which would be too small for uthgard)

if its all of hib rvr zone i honestly thing alb or mid should have their port moved so all realms had equal movement time to the main rvr zone


i definitely didn't expect the self proclaimed solo nightshade master to be so clueless...did you ever rvr in emain as stealther? you should be on board 250%...you have no idea how fking amazing emain is for solo stealthers like you and i.

it's obviously going to be hib outpost zone + whatever zone they pass to get to emain + emain...in the current setup. we have been talking about the location where hibs go when they die for the last 5 posts...aka their outpost...so obviously its not just emain.

and even though its been stated over a 100 times on this thread alone...EMAIN ISNT TOO SMALL FOR THIS TINY SERVER...you seem to love watching videos of yourself....why dont you download this one and see what emain is for yourself:

http://files.filefront.com/Desolateavi/ ... einfo.html

emain is perfect AS IS...i saw your suggested hib frontier map and it has to be the worst suggustion made on this thread...it is by FAR worse then Agra. The reason people are for having OF emain is because of how perfect of a map it is by itself with NO changes....


BLUE: it might be 11/12 minutes if a nightshade runs STEALTHED from hib outpost to emain...but they DONT...they run with tree speed almost the entire way their and stealth a lil before they get to emain. again that is for STEALTHERS. full groups travel with bard speed and make it to emain hella fast

hibs dont need a shortcut to get to emain...the way it is is fine...if the porters are the way they were back during mythic OF days...
Last edited by wohast on May 20, 2009 13:57, edited 2 times in total.

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wohast
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Postby wohast » May 20, 2009 13:55

nixian wrote:however i really cant see how this wouldnt make people QQ at lowpeak hours with: omg i have to run 10 mins to get to emain with just a CHANCE of finding people

but then again.. with OF we might see 1000 players or more online at prime time

who knows tbh?


everyone spends ~ the same amount of time getting back to emain...emain is the answer to finding action during lowpeak hours...the only way you wont find action in emain is if 0 people are on.

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Postby Zarkor » May 20, 2009 13:57

Wewt, my idea was a bit less complicated I believe :)

The original port timers were 10 minutes or so, which I feel is a bit too long for a server with this population.

Reduce that to 5 minutes.


Now, I'd give every realm a port to emain.

Hib: Ports to Dun Bolg or Dun nGed (5 minute timed port)
Alb: Ports to APK (5 minutes timed port)
Mid: Ports to MPK (5 minutes timed port)

Simple as that.
I wouldn't mind having it the old school way, but I feel the above implementation would suit the Uthgard population better.
Last edited by Zarkor on May 20, 2009 14:06, edited 1 time in total.

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Postby wheelchairbuff » May 20, 2009 13:59

If hibs are given a port, it has to be on a longer timer than mid/alb. They don't have to zone, and they can buff while waiting for the port. If the port was - for the sake of argument - 7 minutes, it would be faster for a fg on speed6 to run from DL than to actually use the porter.

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Postby wohast » May 20, 2009 14:03

Zarkor wrote:Wewt, my idea was a bit less complicated I believe :)

The original port timers were 10 minutes I believe, which I feel is a bit too long for a server with this population.

Reduce that to 5 minutes.


Now, I'd give every realm a port to emain.

Hib: Ports to Dun Bolg or Dun nGed (5 minute timed port)
Alb: Ports to APK (5 minutes timed port)
Mid: Ports to MPK (5 minutes timed port)

Simple as that.
I wouldn't mind having it the old school way, but I feel the above implementation would suit the Uthgard population better.


bolg does look like a very nice place to have hibs port to...definitely would end the ridiculous argument for the people who think the old school way is so bad. has a nice path to amg area that 99% of hibs would take, again giving mid/alb stealthers a decent place to camp if they felt like it. so definitely would go with bolg just to shut up the crying hibs that never played OF emain and cant comprehend the logic behind it.

and whatever wheelchair said lol ^^^

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Postby Blue » May 20, 2009 14:06

Port delays are important. I dont want to see the major part of Uthgard to roll Albs or Mids only because they have it easier to get back into action.

About giving hibs a port. I dont like the fact that it cuts the zone and isnt live like. When we implement OF lets do it live like since that worked out good as mentioned multiple times here.
Last edited by Blue on May 20, 2009 14:08, edited 2 times in total.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Postby Maidrion » May 20, 2009 14:06

wohast wrote:
Zarkor wrote:Wewt, my idea was a bit less complicated I believe :)

The original port timers were 10 minutes I believe, which I feel is a bit too long for a server with this population.

Reduce that to 5 minutes.


Now, I'd give every realm a port to emain.

Hib: Ports to Dun Bolg or Dun nGed (5 minute timed port)
Alb: Ports to APK (5 minutes timed port)
Mid: Ports to MPK (5 minutes timed port)

Simple as that.
I wouldn't mind having it the old school way, but I feel the above implementation would suit the Uthgard population better.


bolg does look like a very nice place to have hibs port to...definitely would end the ridiculous argument for the people who think the old school way is so bad. has a nice path to amg area that 99% of hibs would take, again giving mid/alb stealthers a decent place to camp if they felt like it. so definitely would go with bolg just to shut up the crying hibs that never played OF emain and cant comprehend the logic behind it.

and whatever wheelchair said lol ^^^


In a busy Emain I'd rather take the western valley.

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Postby wohast » May 20, 2009 14:16

Blue wrote:Port delays are important. I dont want to see the major part of Uthgard to roll Albs or Mids only because they have it easier to get back into action.

About giving hibs a port. I dont like the fact that it cuts the zone and isnt live like. When we implement OF lets do it live like since that worked out good as mentioned multiple times here.



live like OF did work great...what i encountered on most servers was that 90% of the time MID was the underdog...there were almost always more albs/hibs then mids...especially when it came to stealthers. no live server ever turned out to be majority alb/mid just due to the fact that hibs actually had to run back to emain instead of sit there and afk port. as i've listed several times there are many logical reasons why hibs run back to emain instead of port. im not going to be a smart ass and quote myself, i trust that you have read them. in the end people did what they had to do to get back to emain because they knew they would find action...even if it was 3AM and very lowpeak pop.


and damn i wish defending emain on the forums equaled XP for my char in game...didnt get a single level today because i spent all my time here lol...

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Postby Utes » May 20, 2009 14:20

Livelike RvR setup is not working obviously, instead of slamming face in the keyboard when trying to figure out how to make something work and keep it livelike... embrace the answer that's right infront of you..

Custom balance for global happiness, is the answer.

did you read the post I made about OF system, Blue?

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