Lord of Braemar.

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Pirith
Gryphon Knight
 
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Joined: Aug 31, 2005 00:00
Location: Muspelheim aus [M]idgard.

Postby Pirith » Feb 06, 2006 06:32

Hello,

So i usual, i tested this new things up this new nice keep (thank's for that).

Then i see a red mob, looking like a albion's guard. As mid just rush his face ... but what was my surprise when i see i was hitting him like a ill old lurikeen.

The real reason of this post is, after die 2 times i finally killed this captain and receive the realm points consequently.

And just noticed he wasn't able to regenerate his health. Or he got too much health and need time to regenerate, or he is a bit bugged.

I bought guard, but except friendly to me, there were passive to the enemies.

Last point, after having killing the keep captain, i was also surprise to see huge stendarts outside with my guild emblema paint on it.

Thank's again for your work. Take this post more as a report than anything else.

Sincerly,

Pirith.

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Flowerpower
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Postby Flowerpower » Feb 10, 2006 07:52

Yes it's really great what you have made out of the keep without much mentionning it. Really nice done, great job ;)

I do have some problems with Line of Sight cause of the many more objects in the way, but that's a little price to pay for the great bonus - i've never seen so many players in Braemar except for low bg events and after weddings.

Great work, everything new makes sense and we have finally a good reason to fight in braemar.

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TheKrokodil
Alerion Knight
 
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Postby TheKrokodil » Feb 10, 2006 14:29

pirith: well, thats the point. You shouldn't be able to kill this lord alone.
Be nice. :)

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Satz
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Postby Satz » Feb 10, 2006 14:52

But you should set a healbot, or something like that, which heals the lord/lady every time, it got some hits, so you need to attack both, and be at least 2, to capture the keep.

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Pirith
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Postby Pirith » Feb 10, 2006 20:08

Hello,

Great work to you and Blue for the keep, everything runing better and better.
I will make a new report, but i use this post first to answer you, then to give some statement.

@Satz: The lord actualy heal himself in certain conditions.

In a way, yes this lord is seem a bit to easy, particualry alone.
On live there is 3 type of keeps (regardless of upgraded one).

1/ On battleground
2/ Tower
3/ Main keep

Where 2/ and 3/ are in main RvR zone.

All this 3 types of keep got a main lord and guards around.

The numbers of guards change for tower or main keep, also regarding of the keep upgrade. Some of theim run real fast and cover a large area (like squadron, with captain, healer archer etc).

Main keep need 2 or 3 full groups well organised to be raided and lord defeated, when a single fighter or 2 can take a level 1 tower.
Main keep lords is usually purple, whith lot of guard all around. 5Don't remember exactly the detail, also if level of lord grow with upgrade of the castle).

For the tower, if i remember right, at 50 lord of keep are red if the keep is not upgraded and can be killed by single player, if he killed first the guards where standing outside(orange at 50), at first floor(still orange) and eventual guard some player bought (orange but could be some healer, wizard, melee guard or rogue guard).

In battleground, still if my memory is correct, 1 full group could go for a claim. Guess the lord was purple for last level admitted (ie. 25 in thidranky). There was guard inside the keep itself, in the court, and all over the exterior wall on top (bowmen at corner guard outside, front of door, etc)

As you see, even the more powerfull warrior get at first one trouble, the number of guards. That make the job more difficult.
Then, this still powerfull warrior must open the doors. Let's say, alone with a small moving ram (4 places), it will take around 5/10 min for getting down the doors. During this time guard respawn.

After 30 minutes of breaking doors, killing guards outside around, this player is at 30% of his life and ready to go inside where some other guards wait and another doors (with heal potion, nice featured ra, and full set of armor/weapon made by the best crafter of his realm and imbued over the possible for a small 30 platinium fee) ...

Now we are on dol, some feature need work, or time and there is not all the time some full groups, or just number of players is lower than on live.

I think, in the awaiting of doors system, would be to add some guards.
2 in each corner of the outside wall, 3 on each central part (between the towers in corners) and 2 front of the doors.

Then some in court, like 2 front of keep doors, and 2 or 3 inside (aggro range could be small).
A message could prevent the guild that own the keep of actual "under fire" state, maybe with number of players in the area.

The guard of your keep [Braemar winter residence] was just killed with [xxx enemy(ies) in the zone(area)]

Now about actual system, i guess it's due to the fact some player log inside keep, wait 20 minutes or more and relog for kill the lords and avoid the battle, just for having the bonus.
So now if we log anywhere in braemar we relog at realm keep.
I understand, but, if someone ld in a group, this group have to wait, or move the player as logged off accidently and loosing time, and maybe part of the battle or keep because that was a support or a main tank etc.

The guards could do the jobs quite well, showing the way out.

I noticed also a graphic bug, when you break a wall, not everyone see the hole inside, or the hole not appear when wall is "dead".
And wall need normally woods board for being repair (not just the woodcraft skill as actually).

Last, but no least, about the skin of lord (and maybe guard), last time i couldn't as well as i would answer you.
I will try to gather some info, but i think you could go for your own design and let the Uthgard's touch.

Hope everything was clear, and could help you, if you need some more info, just ask and i will do my best to help or make some search (i'm just a bit busy at the moment).

Best regards,

Pirith.

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Satz
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Postby Satz » Feb 10, 2006 23:48

Youre forgetting some things. Its just ok, as it is, now, we dont need more guard, or walls here.
Things, youre talking about would make it impossible to claim the keep, while other players inside. There are only 2 things, our new keep should get:
1st A wall with a little amount of hps, so youd need to hit it a little, first, before opening it. It should only be able to be opened from inside without attacking it. Same for both doors wouldnt be wrong.
2nd The keeplord should heal himself, if he isnt attacked for 10 seconds, no matter, how many hps, he has.

And a last thing, which could make the game look better. It would be very nice, if the keeplord would always look like as if he would come from the realm, whichs owning the keep. A knight for alb, warrior for mid, and a something else for hib.

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Pirith
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Joined: Aug 31, 2005 00:00
Location: Muspelheim aus [M]idgard.

Postby Pirith » Feb 11, 2006 08:40

Satz wrote:Youre forgetting some things. Its just ok, as it is, now, we dont need more guard, or walls here.
Things, youre talking about would make it impossible to claim the keep, while other players inside.


I don't think things would be so hard for groups, 1 or 2 oranges adds are no a real problems.
The other point to keep in mind is : A keep is made for protect as well as possible, the defenders.

Satz wrote: There are only 2 things, our new keep should get:
1st A wall with a little amount of hps, so youd need to hit it a little, first, before opening it. It should only be able to be opened from inside without attacking it. Same for both doors wouldnt be wrong.


Walls seem to be bugged (i'm dead twice rushing though a hole, when rest of the group just told me they didn't see it).
But, yes, the doors will add a real new problem and made the battle harder. And hope repair will need wood soon.

Satz wrote:2nd The keeplord should heal himself, if he isnt attacked for 10 seconds, no matter, how many hps, he has.

Don't see any reason for that. And 10 secondes are ridiculous.

@Metty
For midgard title of lord, here some real viking name:

- hersir : chieftain, local leader
- kappi : champion
- vörðr : keeper

Some sources :
http://hem.passagen.se/peter9/gram/
http://www.ellipsis.cx/~liana/names/norse/vikbynames.html

Pirith.

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Satz
Alerion Knight
 
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Postby Satz » Feb 11, 2006 13:52

@Walls, i meant the Door, not any wall.
10 seconds are more then enough, cause the slowest weapon got 6,0 speed, and at lvl 50, you should have enough quickness to hit in 5,0 seconds using it. So, only if you fumble twice in a row, the keeplord would start healing himself.
The reason for that is, that you shouldnt be able to kill him solo, as skald, running there, hitting him for 50% untill dead, then release, run back there and kill him. You shouldnt be able to mezz/root him, and reg while hes rooted, cause a player like warden, friar, healer, or any other class, which could heal itself, wouldnt just be trying to walk to you and hit you, they would start healing themself, if they arent as stupid as npcs.

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Blue
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Postby Blue » Feb 15, 2006 02:26

I'm happy to say that I'm nearly complete with doors (but low hp for now). They open when the door gets below 5% hp and close when the door healed itself to 15%. That's it for now. I think later about a repair and upgrade possibility for woodwork skill crafters. But all these options are carefully thought through cause they could result in an imbalance.


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