4man (5man)
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Hi, we are 4 friends that are going to be playing uth2. At the moment we are set on Hib. What would be a good setup group? We are currently considering bard, druid, 1 eld (utility/debuff) 2x chanters (dmg train) ? Should we rather go hybrid, since melee is favored around the patch set we are going to be playing? Also alb caster groups will have longer range than us and theurgists (
![]() what you guys think Last edited by norlin on Apr 07, 2016 15:10, edited 1 time in total.
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the fewer casters u ve, the better in small men
go bard druid bm bm, cant go wrong with that |
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Then I would rather have healer skald zerk zerk any day |
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Very good hib classes
![]() So u want to talk about best 4men? Let the pen n paper daoc begin! ![]() I'd run bard bard bm bm. |
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What times are you guys planning to play?
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CET we are danes |
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We are up to 5 now.
I think the current idea is bard, druid, eld, ench, hero feedback? eld/ench = heat debuff DD train hero = free floating |
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It ALL depends on what your goals are.
If you want to run around and zerg surf, the comp you listed there is good. Anything 8 man or smaller, casters become more of a liability. |
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The end goal is probably to fill up group and run 8 man (8v8) so maybe get melee dps for last spots.. so could end up with something like bard, druid, druid, eld, ench, hero, bm, bm |
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That sounds just like the group I'd want to run on hib. If you want to run smallman, it'll be better to run the BMs yourselves. For the 8man, on the other hand, it will be more critical to find good players for the casters than if you were to fill up with BMs, IMO.
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I'm surprised by the love for melee around here, in my mind casters have almost always been superior throughout daoc lifespan. Perhaps I have just played too much live servers lately.
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Casters were ****** until TOA came out. Originally TOA came with 25% toa bonuses for added offense and many survivability options for casters. Shapechanges, brittle guard, speedwarp, bodyguard, more HP, etc etc.
Rezzing and rebuffing became less of an issue with TOA also, so if one of your casters got caught and dunked on inc it wasn't as big of a deal. TOA bonuses were nerfed down to 10% around the time NF came out, at which point PD was put into the game and I think rr5 abilities were at this time too. So again, more survivability for a lot of casters with their rr5. --------------- Think about what OF is like. You don't have PD, your template is 75con and 200hits. Without heals you die fast. Getting 2 shot is not uncommon. You don't have speedwarp to protect you on inc. If you get trained you either need preheals, or you need peels to already be there to help you. Most groups communication and awareness isn't good enough to support that. You don't cast as fast, so nuking ****** down takes longer. That means you are sitting still planted for a longer period of time. Remember, power is a precious resource. You don't have a lot of it to be bombing out spells the whole time, nor do healers have enough power to bomb heals into your cloth armor wearing toon while you're getting your ass eaten by a savage. Tank groups are much more braindead (i.e. reliable) to play. ME TROLL HIT SQUISHY LURIKEEN WITH HAMMER ![]() |
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Haha that is some very good points. The guys are slowly converting lol. We are now on: bard, druid, hero and then we are not 100% sure if eld,bm or eld,chanter. With the two casters we would be able to zerg surf better while building group up, but with the bm we would probably be stronger as is (I gather from this thread anyways). |
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