Taj 2 Exp Quests

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Netchel
Gryphon Knight
 
Posts: 365
Joined: Aug 15, 2010 00:00

Postby Netchel » Jan 17, 2012 17:35

Im looking at running Taj 2 for exp on my theurgy this weekend.

WHO: Need a minimum of tajendi 1 complete with token. need tajendi 2 mod patched. lookign for lvl 42+, perferably 45+. maximum of 8 people.
WHAT: Tajendi temple, and tajendi 2 exp quests. there area lot of them, will go till people get bored or have to log. depending on level of the group, might kill a few named.
WHERE: Meet Archeologist Boggle in Cammy
WHEN: Sunday January 22, 2012. 12pm EST (GMT-5, CET-6 i think)
WHY: Lots of exp in a land with no exp death penalty. fun exploring the lands of tajendi for those who have never been. some neat quest rewards. some potential for loot depending on the classes and levels of people present.
HOW: most quests are just stick the leader and follow. If you have to do something or talk to an npc, I will let you know.

----------------------
PS. Im working on cleaning up my alliance boards guides, so a couple steps might take an extra minute as i write down locations and npc names. but 95% of it should fly by.

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Blue
Developer
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Postby Blue » Jan 17, 2012 18:17

Don't know if it matters, but there was a code change that when not explicitely forced, mobs will not respawn in instances anymore.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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Abydos
Game Master
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Joined: Jan 22, 2011 21:14

Postby Abydos » Jan 17, 2012 18:36

Blue wrote:Don't know if it matters, but there was a code change that when not explicitely forced, mobs will not respawn in instances anymore.


It should not matter - except in extremely rare cases, most mobs did not respawn anyway.

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Netchel
Gryphon Knight
 
Posts: 365
Joined: Aug 15, 2010 00:00

Postby Netchel » Jan 17, 2012 22:14

Actually I love that fact about taj. it makes doing quests really easy because once you clear the main roads, you pretty much have free run of the place :)

not having respawn isnt an issue. to clear taj 2 of all the mobs would take many hours.

Hendak
Warder
 
Posts: 57
Joined: Apr 22, 2010 00:00
Location: Great White North

Postby Hendak » Jan 18, 2012 19:53

Hey Netch,

I would check with Marc and Unibomber. Fire and Earth Wizzies should make things go boom nicely considering you are XPing and not running encounters. I might come along also and fill in what might be needed, esp. on my Friar if I can get him a few lvls by then.

BTW when are we getting me my Akars :P

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Netchel
Gryphon Knight
 
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Joined: Aug 15, 2010 00:00

Postby Netchel » Jan 18, 2012 20:15

Without saying anything that would violate the "Go Explore" policy... Some of the prep steps for killing churiel (in hopes of getting Akar's) are worth a huge amount of exp.

Stormus
Myrmidon
 
Posts: 126
Joined: Jan 28, 2011 12:23

Postby Stormus » Jan 19, 2012 11:36

Have you got your crew yet Net?

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Netchel
Gryphon Knight
 
Posts: 365
Joined: Aug 15, 2010 00:00

Postby Netchel » Jan 19, 2012 16:59

Nope. It's looking like its turning largely into a guild raid but im sure I have room for more.

Right now im looking at potentially:
1) theurg 47
2) arms 49 or earth wizzy mid 40s
3) cleric 50 or friar 42
4) infi 42 (if he can get taj working)
5) wizzy 46

and im expecting at least 2 of those to be no-shows. so i have room for 3-5 more.
If it helps at all, I will be running taj 1 on saturday night (around 9ish EST, pretty much when im done my churiel raids and the others log in) to help some guildies through, so if not having a token is holding you back, keep an eye out in game on saturday.

Idiap
Myrmidon
 
Posts: 91
Joined: Nov 23, 2010 07:28

Postby Idiap » Jan 19, 2012 19:51

I can bring my reaver.
Huh.

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Netchel
Gryphon Knight
 
Posts: 365
Joined: Aug 15, 2010 00:00

Postby Netchel » Jan 19, 2012 20:28

sounds good to me. could always use more tanks.


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