mobs in emain again ^^
62 posts
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My favorit is the druid tree pet as a mob at amg, at least it pretends to be just a classic pet
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Mine is the cliff beetle that spawned green con. Fear thecliff beetle!
If only we could get a druid to summon it properly. ![]() Know of a Missing Mob,drop or Mob Camp? Then Post it Here!
https://www2.uthgard.net/tracker/
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i am 100% sure as long i was playing before TOA there were couple cliff beatles around, no wolfs and such , and
100% not so many mobs, the previous state of emain mobs was much closer to live, revert it back please. |
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rajnish solved it in a very good way i think, he also placed my beloved roan horse
![]() ![]() ![]() ![]() [12:46] <Roundhouse_> actualy galandriel and blackbeard the master challenges out on heavytanks [23:52] <Skarz> u are best skald i seen for long time |
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Ok here is the backup for my claim that those mobs are not livelike.
Hopefully this will help. The videos made on the US server around 2004 or before. Mobs between mpk - mmg: Mobs near apk-trees: fight starting at 7:46 Mobs near granny mill: fight 12:37+ |
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So, i'll prefer players than mobs here, possible to customize one spot or two ? ^^
agree, to much mobs and to much types of it. VINTERSORG on Mid = Durack/Morbac/Krakar/Thjork/Fripouille/Verole/Lumna
NoStressFr on Alb = Uclain/Tarras unguilded on Hib = Lyantel |
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Surprised no one has notice where a large number of mobs were removed or moved to appropriate places creating a very large open area.
![]() Know of a Missing Mob,drop or Mob Camp? Then Post it Here!
https://www2.uthgard.net/tracker/
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ahhh, the good old daoc.
i am surpresed no one noticed how different and far far is from Utghard ... this is just before the release of NF and after toa first release. good days, even if i like more the 1.60 patch (the best ever on my opinion) funny old video's, and happy to see, again, how would perferom chars on real daoc. (lol at skalds damage, lol at sm's intercept, lol at rangers, lol at viper3, lol on damage hero/armsman ... etc) ra's are old from what i can see, good days, good days ... thx for post it about mobs, i agree have never seen all new mobs u have introduced on live. p.s. how coll was the first release of shade of mist charge, the abaltive proc, that morph character like a necromancer shade. they changed later because was too mutch op ![]() good days, good days ... |
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Is there a logger utility that works with the current live client?
I've recently been to OF Emain on Pendragon (dont ask how) and all Mobs are still there. One thing I'm not sure about is, if the mob data on live OF is still correct though. For example, there's a big camp of mobs on the hill between AMG and ATK, around 50k featuring Skeletons and other humanoids. Other than that, the mobs seem mostly fine. Just to prove my point, here's a shot of Grovewoods on the hill outside AMG, 60k,45k. ![]() |
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Mob data on live OF is not correct.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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that doesnt make any sense.... where but on live are the right locations and mobs? what classic server did you played? and btw i remember those trees too |
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maybe its too livelike
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In that screenshot is no loc given, but from position if i was to guess is same spot where i put some grovewood near apk and cemetery along zone wall by that clump of tree's in screenshot.
Live old frontiers were emptied out at one point. they repopulated them at another point, but differently in some cases. Know of a Missing Mob,drop or Mob Camp? Then Post it Here!
https://www2.uthgard.net/tracker/
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From my quick run to Emain, I'd say 90% of the mob locations are still correct. The clump of mobs on the hill in front of the AMG is an obvious error. This erroneous repopulation makes one really wonder what mythic were up to when they did it. BTW, just in case you're missing the Grovewood abilities, here they are: 1) DoT (rare cast) 2) Root (rare cast, probably when target is at range) 3) Damage Shield (they buff it outside of combat) 4) Selfheal, frequent cast below 30% life 5) Call for Help Oh, and here's the Stun from mindworms. Update: More pictures Last edited by tummeh on Mar 14, 2012 23:07, edited 6 times in total.
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You did not understand what was said. When we talk about live OF we talked about the OF zone how they was on EU servers in 2010. Yes OF was still there but modified. Propably because of Origin plans.
Seems like he connected with Uthgard classic patch to live servers.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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