-

Zaraki
- Myrmidon
-
- Posts: 183
- Joined: Jul 13, 2008 00:00
- Location: Somewhere around Barstow, on the edge of the desert
|
by Zaraki » Mar 28, 2009 01:16
Clarex wrote:I dont say anything... just i'm happy that the Insta Life Leech will be set up from 4 sec. to 8 sec. if the pets will be implemented. Very nice! Then the Bonedancer is a caster and not a tank like atm.
And if the Animist will be completly implemented, the whine about such strong bombers will be much higher then the whine about the shrooms i think. Cause then a Animist dont need to camp to kill you.
What makes you think insta drain would be set to 8sec? I think 8 sec insta drain was post 1.80.
The world will look up and shout "Save us!"...and I'll whisper "NO U."
<img src="http://metty.the-bart.org/other/daoc/sig.php?name=Zaraki&s=4">
<img src="http://metty.the-bart.org/other/daoc/sig.php?name=Chopchop&s=4">
|
|
-

vangonaj
- Alerion Knight
-
- Posts: 2497
- Joined: Sep 14, 2007 00:00
- Location: Galpen
|
by vangonaj » Mar 28, 2009 04:53
Ronian wrote:vangonaj wrote:But is really sucks. There are one animist ever in hmg.He spam 1100000000000000000000000000000000000000000000000000 pets and 2 or 3 luri shades. If you are stealther they desthealth you and run camp, and shroms kill you in 2-3 seconds. Or animist spam shoorms and stay behind one tree. If you try kill him he ever run camp and you cant do nothing, or shrooms kill you or camp guards or some adders. Only salbei run with fg rest of animists camp hmg no more.
Well, dont zerg them, maybe "these shades" wont camp with Animists then! Btw Theurgs can kill other players by standing in the camp too.
The difference is that theurg dont do it.
|
|
-
nixian
- Forum Moderator

-
- Posts: 5450
- Joined: May 19, 2006 00:00
|
by nixian » Mar 28, 2009 09:42
Zaraki wrote:Clarex wrote:I dont say anything... just i'm happy that the Insta Life Leech will be set up from 4 sec. to 8 sec. if the pets will be implemented. Very nice! Then the Bonedancer is a caster and not a tank like atm.
And if the Animist will be completly implemented, the whine about such strong bombers will be much higher then the whine about the shrooms i think. Cause then a Animist dont need to camp to kill you.
What makes you think insta drain would be set to 8sec? I think 8 sec insta drain was post 1.80.
because anything else would be plain stupid and overpowered 
|
|
-

poplik
- Phoenix Knight
-
- Posts: 1710
- Joined: May 02, 2006 00:00
|
by poplik » Mar 28, 2009 12:41
nixian wrote:stupid and overpowered 
nono it will be called "livelike"
|
|
-

Phileas
- Gryphon Knight
-
- Posts: 370
- Joined: Aug 18, 2007 00:00
|
by Phileas » Mar 28, 2009 14:08
leviathan as direct style instead of the follow-up (as it is since 1.84 i think) is also overpowered... still it doesnt get implemented that way
|
|
-
Zarkor
- Unicorn Knight
-
- Posts: 3710
- Joined: Aug 15, 2006 00:00
- Location: Antwerp, Flanders, Belgium
|
by Zarkor » Mar 28, 2009 14:38
Phileas wrote:leviathan as direct style instead of the follow-up (as it is since 1.84 i think) is also overpowered... still it doesnt get implemented that way
Yup I made a topic about this but got instantly closed by Camulos.
..WTF?
Remove SI classes rldy if that's the attitude towards reasonable suggestions 
|
|
-

Phileas
- Gryphon Knight
-
- Posts: 370
- Joined: Aug 18, 2007 00:00
|
by Phileas » Mar 28, 2009 15:27
well, probably because of the 1.80-policy ^^
|
|
-
Zarkor
- Unicorn Knight
-
- Posts: 3710
- Joined: Aug 15, 2006 00:00
- Location: Antwerp, Flanders, Belgium
|
by Zarkor » Mar 28, 2009 16:02
Phileas wrote:well, probably because of the 1.80-policy ^^
Yet they implement shroom limits..?
|
|
-
Ayjub
- Myrmidon
-
- Posts: 150
- Joined: Oct 17, 2007 00:00
|
by Ayjub » Mar 28, 2009 20:11
Shroom Limit atm: 30 Shrooms in 1500 Range. So same cap for 1 or 10 Animists. Just 30 Shrooms.
|
|
-

Astealoth
- Eagle Knight
-
- Posts: 924
- Joined: Jul 10, 2008 00:00
- Location: Upstate NY
-
|
by Astealoth » Apr 05, 2009 09:49
i dont have trouble avoiding piles of shrooms, what im having trouble with is the animists instantly casting them as you are fighting him. how do you avoid them when if you do manage to get near him he can just instantly make them all appear ontop of him?
|
|
-

Musikus
- Phoenix Knight
-
- Posts: 1753
- Joined: Jul 22, 2007 00:00
- Location: Achau (bei Wien)
|
by Musikus » Apr 05, 2009 12:43
there is NO instant shroom....shrooms have a casting time of about 3.5 sec..
maybe you got confused by a RR5 animist who can morph himself into a shroom with his RR5-ability. (with the same name as his turrets)
i miss my Lady....
|
|
-

Hedra
- Eagle Knight
-
- Posts: 1002
- Joined: Mar 14, 2007 01:00
|
by Hedra » Apr 05, 2009 13:18
http://img14.imageshack.us/img14/2345/snapshot20090404223011.jpg
How is it just possible to cast shrooms outside walls while being on balcony ? You can cast without line of sight ?
I am assuming direct control.
|
|
-

salbei
- Phoenix Knight
-
- Posts: 1467
- Joined: Oct 27, 2006 00:00
-
|
by salbei » Apr 05, 2009 13:26
http://www.megaupload.com/?d=GWCM7PF2 (28 mb)
ignore the stupid UI pls  just had that one for a day.
can see there how you can cast "without" line of sight.
|
|
-

Hedra
- Eagle Knight
-
- Posts: 1002
- Joined: Mar 14, 2007 01:00
|
by Hedra » Apr 05, 2009 13:54
Nice, thanks salbei :>
So is anything done against this clear bugabuse ?
I am assuming direct control.
|
|
-

Psiho
- Myrmidon
-
- Posts: 91
- Joined: Jun 25, 2008 00:00
|
by Psiho » Apr 05, 2009 14:10
How in the world did you manage to get 0 fps ? 
|
|