How does S/C Debuff work?

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playfull
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Postby playfull » Sep 19, 2017 18:21

Abydos wrote:
playfull wrote:Any update on this Abydos?

As of now, a S/C debuff is essentially giving the enemy a ~ 300 hp buff barrier for the first 3 seconds.


I'm sorry what?

The health update is simply the indicator to update your view of the enemy health, not the server. I've seen this when I use damage commands vs. high level mobs (lets say -- dragon) in quick succession. Even if I subtract 1000 hp and spam the command, the health bar only updates at a certain time. That doesn't mean the earlier hits didn't go in, just that I didn't get to see the update.

Blue will need to review the health update bits.


As others have said so far, I believe this issue only is in RVR and not PVE.

To clarify about essentially giving the enemy a ~300 hp barrier

- When i nuke for 200 dmg in the original video, you will see that the enemy HP BAR doesnt even move. Even when he tries to heal himself, nothing happens

-NOT SHOWN in the Original video, when i nuke for around 400 Damage- the enemy HP BAR moves about 100 hp worth. (it took the difference of 400-300)


I did another test in a video you can see below

Test 1
3 nukes immediately after s/c debuff - no kill

Test 2
3 nukes after waiting 5 seconds from s/c debuff - kill

(notice the difference in HP drop after the first nuke in both tests)



Now im not sure what the technical terms, but im pretty sure this is more than "just an indicator" or UI issue. It's literally affecting the difference between kill or not.

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Caemma
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Postby Caemma » Sep 20, 2017 12:40

I'm afraid it is not just a refreshing rate issue, it is miscalculation delay.. for the reason in red:
Caemma wrote:
Abydos wrote:Health updates timing to players have a small delay due to performance reasons when we had thousands of players in small areas. We will see if we can adjust these to be a bit quicker.

According to the effects, it can't be a refreshing issue nor lag, considering that he dealt 2xx damage to him, and then when the healer try heal herself you can see the resist effect on her head (which indicates she is full life already).. So based on this video only, it look like those damages are being lost..

Another possbility is that the HP bar lowers its hps to what it should be reduced (con debuff), but the damage dealt is pointing on the "undebuffed" hps amount pool, therefore if the damage is lower than the hps reduction from the debuff, it's not noticiable/considered..
(Of course i'm just guessing.. needs some more practical testing)

EDIT: This would perfectly explain those answers:
playfull wrote:Answers:

- It is delved 66 debuff con so around 300 HP.

- If the value of my nuke is say 400 HP. It only registers to be around 100 dmg on the UI health bar (400 - 300)
- if the value is less than 300, it just doesnt register damage at all.


Of course we gotta wait for someone to look up into the code :idea:
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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Abydos
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Postby Abydos » Sep 20, 2017 16:27

I asked playfulls for a live test. Should take ~10 min to demonstrate on live.

I looked with them yesterday and see that the SC debuff changes maxhealth but not currenthealth, hence the reason for the inability to heal. Just need a quick video showing whether or not this happens on live.

playfull
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Postby playfull » Sep 20, 2017 22:52

Abydos wrote:I asked playfulls for a live test. Should take ~10 min to demonstrate on live.

I looked with them yesterday and see that the SC debuff changes maxhealth but not currenthealth, hence the reason for the inability to heal. Just need a quick video showing whether or not this happens on live.


if any other brave hero would like to provide video footage on live - that would just be great :P

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m0e
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Postby m0e » Sep 22, 2017 17:17

To me it sounds like this issue is caused by different delays and the way S/C debuffs work.
Not sure, but there could be a longer delay for debuffs than damage spells/styles, so the server may register the damage first and the debuff afterwards.

Stealther always apply S/C poison to mainhand weapons, since they physically hit the target before the debuff is applied. So the debuff will eat up the damage caused by the mainhand.
With this debuff delay it also eats the offhand + dot damage and maybe even partially the second MH hit, as long as MH + OH + DoT won't exceed the debuff value and your hit speed is below 2.0s (so after the server noticed the debuff).

Abydos wrote:I asked playfulls for a live test. Should take ~10 min to demonstrate on live.

I looked with them yesterday and see that the SC debuff changes maxhealth but not currenthealth, hence the reason for the inability to heal. Just need a quick video showing whether or not this happens on live.



I think S/C debuffs only affecting your maxhealth is the correct behavior. You won't see this issue on live server, if you hit the target with spells/styles right after debuffing he will also drop in % hp. There seem to be this unique 2 second delay just for debuff spells on Uthgard.

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Abydos
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Postby Abydos » Sep 22, 2017 17:48

There is no need to guess how it works on Uthgard, I can see that quite clearly. What we need to understand is the proper behavior(s) from live.

Woah
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Postby Woah » Sep 24, 2017 02:26

I have a pvp video of this in action.

i ran up on a Luri and hit S/C debuff just before my Lifetap DD landed and it only did ~12% damage instead of what the second spell did which was more like ~30%. you can see his health drop barely, followed by 2 more lifetaps which drop health drastically.

at .35 seconds it starts.

you can see my lifetap does 279 dmg for only 12% of the luri's health.
my second cast is ressisted.
my third lifetap lands for 280 but takes him from 88% health to 58% health

even if my s/c debuff landed after my lifetap, should be way more than 12% of luri's health.

https://www.youtube.com/watch?v=aU0AYKi ... 0rk0h00410

playfull
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Postby playfull » Sep 24, 2017 02:35

thanks for posting Woah.


As Abydos mentioned earlier, what we need is a brave hero to do some testing on live before any changes can be made.

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unty
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Postby unty » Sep 24, 2017 20:05

playfull wrote:thanks for posting Woah.


As Abydos mentioned earlier, what we need is a brave hero to do some testing on live before any changes can be made.


you can be that "brave hero" playfull :) Pretty sure broadsword still has free 2 week trials, just make a couple free email accounts, and dual log to make your tests 8)

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Abydos
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Postby Abydos » Sep 24, 2017 21:12

You don't even need to put in a valid e-mail

myemial293492@gmail.com will work

Kha
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Postby Kha » Sep 24, 2017 22:41

Abydos wrote:You don't even need to put in a valid e-mail

myemial293492@gmail.com will work


Yup, my last test account mail adress was something like : iosjeioajhfuishdf@live.com :lol:

Lazyghost
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Postby Lazyghost » Sep 25, 2017 19:48

Woah wrote:I have a pvp video of this in action.

i ran up on a Luri and hit S/C debuff just before my Lifetap DD landed and it only did ~12% damage instead of what the second spell did which was more like ~30%. you can see his health drop barely, followed by 2 more lifetaps which drop health drastically.

at .35 seconds it starts.

you can see my lifetap does 279 dmg for only 12% of the luri's health.
my second cast is ressisted.
my third lifetap lands for 280 but takes him from 88% health to 58% health

even if my s/c debuff landed after my lifetap, should be way more than 12% of luri's health.

https://www.youtube.com/watch?v=aU0AYKi ... 0rk0h00410



Maybe we should have having a convo about how OP healer pets are :P
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