Guards in the Agramon Teleport Camps

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Gerbald
Phoenix Knight
 
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Joined: Jul 01, 2005 00:00

Postby Gerbald » Jan 20, 2009 22:49

Is it intended, that the Guards in the Agramon Teleport Camps are so weak, that they can be pulled and killed by one FG?
Also Rangers/Hunters/Scouts are able to snipe in the camps and the guards ignore them.

I was away for a while and maybe missed a lot, but they seem pretty useless to me.
Maybe if they got removed completely, we had less lag in Agramon :P

And yes i got killed, but i am not complaining, it's ok, i am just still adapting to the new situation.

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mfassben
Eagle Knight
 
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Postby mfassben » Jan 20, 2009 23:17

Yep,working as intended ^^
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Nayru
Developer
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Postby Nayru » Jan 21, 2009 00:54

The camps are just outposts, not safe keeps. Working as intended.

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salbei
Phoenix Knight
 
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Postby salbei » Jan 21, 2009 01:06

you can still port to a keep and use a horse to get to your milegate .

just be happy that you don´t have to^^

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CalvoHP
Eagle Knight
 
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Postby CalvoHP » Jan 21, 2009 09:19

Gerbald wrote:Also Rangers/Hunters/Scouts are able to snipe in the camps and the guards ignore them.


thats not true, just the guards have different vision ranges, Rangers/Hunters/Scouts guards are the ones with highest range and the first ones in attack, u will be able too see those guards out of place chasing an stealther untill can get stealth again

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Musikus
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Location: Achau (bei Wien)

Postby Musikus » Jan 21, 2009 11:49

CalvoHP wrote:
Gerbald wrote:Also Rangers/Hunters/Scouts are able to snipe in the camps and the guards ignore them.


thats not true, just the guards have different vision ranges, Rangers/Hunters/Scouts guards are the ones with highest range and the first ones in attack, u will be able too see those guards out of place chasing an stealther untill can get stealth again


calvo..gerbald is right...all archers have enough range to shoot into the camp and hit enemys no mather where they are in the camp..

i play hunter, ranger and scout..i know what i am talking about.

the easiest camp to snipe is albion,
followed by hib camp,
and mid camp is the hardest to snipe in..camp-guard-hunter seems to have a bigger movement path than other realms. the guard-hunter exit the camp by far more than in hib and alb.
i miss my Lady....

Gerbald
Phoenix Knight
 
Posts: 1546
Joined: Jul 01, 2005 00:00

Postby Gerbald » Jan 21, 2009 19:53

Nayru wrote:The camps are just outposts, not safe keeps. Working as intended.


Thanks for the offical statement.
I think this thread can be closed now.

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Raton
Myrmidon
 
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Joined: Mar 03, 2007 01:00

Postby Raton » Jan 22, 2009 12:57

Is it possible then to attack and own the keeps Crauchon, Bledmeer and Benowyc? If yes, what are the advantages of owning them?

(just taking the initial question a bit farther :wink: )
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