Relic + Keep bonuses on Uthgard
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Just curious on how much the extra damage can stack up to for a realm that owns all keeps and relics. I found this post by Trishin showing how keep bonuses work: viewtopic.php?t=36209
If I'm understanding correctly, it appears as though a good Midgard guild that owns a keep close to the Hib/Alb mainlands will get an additional 10% dmg/RP/BP boost anywhere in the frontiers while also getting 1% bonus for each enemy keep their realm owns (up to 14% bonus damage/RP/BP bonus). On top of that, if that specific guild is fighting at their owned keep, they can be getting an additional 15% bonus damage/RP. So when we add in 20% bonuses for relics what is the max total damage? Are these bonuses additive or multiplicative? I know the keep bonuses are additive but how does that work with relics. If additive, does that mean a specific Mid guild defending their keep can get up to 59% bonus damage and 39% RP/BPs? Also, Is it true that Alb/Hib without their relics will be doing 10% less damage (in RvR) than they were before losing those relics? I'm not trying to whine, I like being faced with a challenge, I just want to know the scope of that challenge. |
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Not having your relics has no negative effect on the realm without. You get 10% per enemy relic owned. With mids owning all 6 relics they get a 20% bonus to magic and melee damage.
Lone Enforcer
Uthgard 2.0 50 Cabby 50 Earth Wizard 50 Minstrel 50 Reaver |
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Do /bonuses in game and see for yourself what bonuses your realm has.
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That's what i thought but this website said otherwise and I was confused (probably for newer patch): http://camelotherald.wikia.com/wiki/Relics "Each realm has two relics at this time. One adds a bonus to melee damage potential, one adds a bonus to magical damage potential. Each of your relics, while safely nestled in its shrine, grants a 10% bonus to damage in player vs. player combat (the default). If you control an enemy relic, it will grant a 10% bonus to damage for PVP and PVE." |
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Mids also have no named guards with 6. ![]() [3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt [3:11pm] <Frosty_> then why does austerim suck
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The whole idea of getting more damage etc from number of keeps taken is not well thought out, also relics need to removed from the game.
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Not true. This is not an esport. This mechanic helps the casual zerg to get stronger by taking keeps. It also makes it easier to tackle a realm with all relics. Hope GMs are fine with what they have stated, that they are fine with just 80 people (300ppl was Trishin Statement long time ago) playing the game under their vision.
Its important to leave this server running doesn't matter how low the numbers will be. The other servers can fail but Uthgard still will be there, thats Uthgards only chance. Edit 19/09/21: Well Uthgards chance has come. |
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Doesn't matter. Once the casuals are leveled up Hibernia will lead the zerg warfare game. Animists are too op, especially in zerg.. not effected by lag or los issues etc
Let's not forget how many pbae and baseline stun characters there will be. [url=https://www.cialispascherfr24.com/]link[/url]
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maybe without mls their mana is limited so hopefully it wont be so bad. I cant remember any Anis were a problem back in the days.
Hope GMs are fine with what they have stated, that they are fine with just 80 people (300ppl was Trishin Statement long time ago) playing the game under their vision.
Its important to leave this server running doesn't matter how low the numbers will be. The other servers can fail but Uthgard still will be there, thats Uthgards only chance. Edit 19/09/21: Well Uthgards chance has come. |
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So the relic bonuses stack with the keep bonuses. So say you own all relics and all keeps? What is your bonus to damage? wouldn't it be a ridiculous amount?
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40% bonus. Evinak - Eldritch
Evinac - Hero <Blazed> |
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So mids have 6 relics, beno, eras, gned and all there home relics. So they have 29% bonus to damage?
That makes the game unplayable in 8v8. So we must first keep raid for hours or days before we can 8v8 with anywhere near a level playing field. With only a small window until the over populated realm regains the ungodly advantage... Lame |
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Probably why most Albs/Hibs are going to avoid 8v8 and head to do small man fights in places other than emain. If your guild owns one of those keeps you get additional bonuses to damage and RPs. You're pretty much feeding the Mids at that point if you try to 8v8. |
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Unfortunately you are right.
20% bonus damage is a lot. Anything above that is just uncalled for. |
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and the best thing is that the more of a bonus they have at the start and can roll over everyone they meet. the high RR they gona get faster and there for roll over people in a later date
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