the blockrate
18 posts
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i have a question about the blockrate. I believe that my lvl43 pala with mob3 block not as best he could?
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What is the question?
![]() <img src="http://metty.the-bart.org/other/daoc/sig.php?name=Ratonne&s=29"><img src="http://metty.the-bart.org/other/daoc/sig.php?name=Ratempo&s=29">
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He means that: he wants to know that if he should be blocking More often.
that he has MoB3 but even with that RA he isnt blocking as much as he wishes. Or thinks he should. I would need to agree my Hero has MoB3 atm and it seems the Block rate is not as good as in live. |
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Blockrate is currently is lower than on live. We investigate that. The formula is quite difficult to figure out.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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Would it be possible to stick this info somewhere, since there seems to be a lot of confusion about the issue? |
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No, doesnt make sense. Same applies to parry rate and lots of other things.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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welp so far
in Melee combat with 50+14 shield and MoB3 My rate of Blocking is 5%-10% this is with one handed or Large weapon users. it should Be at least 48% In range combat scouts/hunter my block rate is only 7%-10% where it should be at least 73% ^^ this dont count in the dex factor but in live I never been hit by a scout or hunter with a bow. and same with the people i blocked for. If there is anything i can do to help just let me know ^^ I played Bodyguard in live as my main char ( shield hero ) If you like I'll start posting some pics of some of the fights. to show the rate of blocking. ty for trying to figure it out blue :+) |
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5%-10%? You must be joking. In our tests with similar setup we had 25%-60% (depends strong on target level) on Uth. I guess you calculate blockrate wrong. ( some first tests of a GM http://img224.imageshack.us/img224/3365 ... estfs9.jpg )
Btw a GM can printout the blockrate you have in exact numbers if you want to know it. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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nope ^^ just did a few fights last night and tonight only blocked with my shield 1 out of 10 maybe 15 hits....
in one fight I evaded more then blocked lol the Block rate calc that i remember is base is 5%+ sheild 1/2+MoB= rate of blocking. +25% if its ranged attack. If i gave you the time I played can you pop of the records of the last few fights blue? the range attack is from when i was in thid a few days ago i havent ran into a hunter/scout yet sence i hit 50 with him |
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Like I told you, you calculate blockrate wrong. You must know that block has only a chance when EVADE and PARRY checks are passed. The more you evade the more seldom you will block.
EVADE -> PARRY -> BLOCK -> MISS thats the order of resolution. If you would have 95% evade rate, it doesnt mean you have 5% blockrate. The blockrate is the rate at which attacks will be blocked that come through the other defenses. That means you can only set hits and misses into relation with blocks. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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I'll keep that info in mind the evade/parry/block. rates.
i understand that my hero has about evade 5%+dex/quick and my parry has a 20%+dex and my sheild has a 48%+dex and from what you been telling me it should go in that order. and that none in the past will lower my shield block rate. but even if i add all 3 evade/parry/shield VS amount of hits taken. I get hit alot more often then one of those defence skills above goes off. but i must add that i just hit lv 50 and only had 7 differnet 1vs1 matchs and just maybe out of those fights i just got the crap luck from those :+) only reason why i complain i dont get the same Fealing with my defence here then i had in live. it feals like i didnt put any points into shield or MoB. all in all tho the only reason why i made a S/S hero here on uthgard was for Legion runs ^^ |
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might help if you add what you fought.
lvl difference,buffs/debuffs,dual wielding,taunt/detaunt being used ... the blockrate needs some investigation , but its not that easy to figure out what is wrong with it. it´s been reported a couple times over the years i play here.maybe now somebody can find the missing link. the blockchance is way too low , but as long as nobody has a clue why exactly it will be hard to fix i believe. if we could pinpoint what is working and what not we might get somewhere. afterall blocking is very complex. i´ve figured out that the blockrate vs blue con mobs is a lot higher than red mobs for example during pve. nothing wrong there , so that is working as intended. blocking vs dual wield classes is a lot harder than blocking vs a 2hander. working as intended aswell. from my observation the blockrate against arrows seems to be correct.don´t even have to engage an archer and still block most of the arrows when your got a decent shield spec. but somehow the chance to block melee attacks seems to be off whatever you do.maybe every attack is considered as a dual wield attack and halves your blockchance no matter what. just a wild guess. when i get active guard vs a savage the blockrate seems to be correct aswell after the h2h weapontype got its dual wield ability stripped. can imagine that you flag offhand weapons etc as a dual wield weapon.maybe all the formulas are correct but only certain weapontypes are considered as dual wield weapon, even if they aren´t supposed to. not sure about the pve blockrate. could be the same thing. afterall i got no clue about how things work here , can just guess. |
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the formulas are well known. couple people already posted em so far (including myself). afaik they they are build in 1:1 , but something outside of this is causing problems.
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with the formula above
evade/parry/shield and say if i have these as base chances to block vs a onehanded or LW user Evade1=5% Parry 28+14+MoP(2)5+5%base=31% and Shield 50+14+MoB(3)+base5%=47% evade5%/pary31%/shield47% not adding dex/quick factors or VS there WS if i do my math right it should go in this order ^^ out of 100 hits evade on average will block 5/100 out of 95 Hits Parry will block 29.5/95 out of 65.5 Hits Shield will block 30.5/65.5 leaveing a 35% of being hit by a onehanded/lw user so overall (BASE) defence vs yellows is around 65% now sadly i dont know the info about what a WS/str/dex/weapon spec might factor into those numbers. ( i wont bother with lv because im lv 50 ^^ ) but with my bad luck my Defence VS onehanded/LW users is maybe 20-25% ( as I brought out above i've only seen a 10% rate from my shield ) is what i see my defence score atm. 2 some times 3hits out of 10 attacks are being evaded/parryed or blocked ^^ where it should be closer to 5-7hits out of the 10. Again only VS onehanded/lw users ^^ now trying to put that "So Called Fourmla" into a math on the Comp and Coding it all in i wouldnt have the first clue lol Puttin that math that mythic gave is alot easyer on paper then coding it ^^ |
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