Poisons !

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Sethor
Alerion Knight
 
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Postby Sethor » Apr 22, 2010 13:56

Seyha, the possibility to poison other players weapons has always been a feature in DAoC. The only limitation is that you cannot poison crush-type weapons (as they do not "cut") as well as the fact that classes without envenom-specline will face an extreme variance when it comes to DoT-poison.
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Seyha
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Postby Seyha » Apr 22, 2010 14:32

Sethor wrote:Seyha, the possibility to poison other players weapons has always been a feature in DAoC. The only limitation is that you cannot poison crush-type weapons (as they do not "cut") as well as the fact that classes without envenom-specline will face an extreme variance when it comes to DoT-poison.


Sethor, the same can be said for buff-bots. Buff-bots are live-like. Buff-bots are 'classic DAoC'. If you don't believe me, then why did Mythic eventually patch in support for multiple clients on one computer? When DAoC originally shipped you could only have one client active per computer. With the multi-client patch Mythic intentionally, if not "officially," supported buff-bots.

There are several weapons besides "crush" type that can't be poisoned.

Spears
H2H
Scythes
Pole-Arms
Flex
Large Weapons

How is it fair that classes spec'd for these weapons don't get access to poison?

This is yet another broken "feature" that adds nothing to the game except abuse.
Last edited by Seyha on Apr 22, 2010 14:41, edited 1 time in total.
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vangonaj
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Postby vangonaj » Apr 22, 2010 14:39

Answer is easy if your hunter want poisoned weapon spec sword, savage can spec sword or axe...

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Seyha
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Postby Seyha » Apr 22, 2010 14:44

vangonaj wrote:Answer is easy if your hunter want poisoned weapon spec sword, savage can spec sword or axe...


You can't force people to choose a sub-optimal spec (sword Hunters suck) just so that they can have access to the same feature that other classes get for free.
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vangonaj
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Postby vangonaj » Apr 22, 2010 14:46

Seyha wrote:
vangonaj wrote:Answer is easy if your hunter want poisoned weapon spec sword, savage can spec sword or axe...


You can't force people to choose a sub-optimal spec (sword Hunters suck) just so that they can have access to the same feature that other classes get for free.


lol how not. Different specs gives you different abilities. Pole arm hits hard, sword can be poisoned. You can change what you want. Hunter can poison his sword but hit low, if he want he hit hard he must use spear.

You can say that zerker hits hard and can poison his weapon, but tell who play more in group with sbs zerker or hunter?

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Seyha
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Postby Seyha » Apr 22, 2010 14:52

vangonaj wrote:lol how not. Different specs gives you different abilities. Pole arm hits hard, sword can be poisoned. You can change what you want.


A bow Ranger hits you with snare poison and kites away. Your purge is down. The bow Ranger /faces and starts spamming you with Rapid Fire.

How do you counter this? Let's assume that you are playing a class that doesn't have access to snare poison of its own, or you don't have a snare-poison weapon ready.

The problem isn't with DoT poison. It is the utility poisons (snare, disease, debuff) that have the potential for abuse.
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vangonaj
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Postby vangonaj » Apr 22, 2010 15:00

And there are other point, hunter can swith to sword for poison enemie and back to spear.

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Seyha
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Postby Seyha » Apr 22, 2010 15:06

vangonaj wrote:And there are other point, hunter can swith to sword for poison enemie and back to spear.


You are right. I now have 7 poisoned weapons in my inventory. Lets see what happens.
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Lev
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Postby Lev » Apr 22, 2010 15:27

all classes can use staffs, can't they? :idea:

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