Confusion

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pantal00n
Myrmidon
 
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Postby pantal00n » Nov 08, 2008 20:14

Lately I noticed that Confusion interrupts with every ticks.

According to camelotherald.com Confusion is supposed to work like this:
"Target has a chance to switch targets that they are fighting. There is a smaller chance that they will actually attack one of their own allies."

A description on daoc.catacombs.com/cbuilder2.cfm states this:
"Confusion - A spell that causes %t to attack those it hates randomly. The second percentage is the percentage of time it attacks it's friends. This spell has no effect in RvR."

Both don't mention anything about interrupt in ticks, the second one even states it would be useless in RvR.

What I saw so far was this:
  • Level 48 Confusion of Sorcerers (Paradox Mind) rupts with a chance of maybe 70% on each tick, same goes for level 48 Confusion of Bards (Mystifiying Ballad)
  • Level 38 Confusion of Bards (Confusing Ballad) rupts with like 50% chance on each tick
  • Level 24 Confusion of Runemaster (Hugin's Vex) rupts only on first cast, or on very low rates


The per cents I listed are somewhat equal to the chances for Confusion to make a mob attack a fellow mob, so I think it might just be a little bug in coding.

Would be nice if anyone could test it, I dont have either class available to figure it out myself.

jrhadden
Eagle Knight
 
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Postby jrhadden » Nov 08, 2008 20:17

Actually confusion didnt rupted until ~7month?
The change about confusion can be found in /changelog^^

And yes:

Red > Yellow > Blue > Green .... So what?

Do you have some valuable sources "for confusion not rupting in RvR"?

Greetz
Nes
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Raven
Gryphon Knight
 
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Postby Raven » Nov 08, 2008 20:25

There's one thing buggy about it though.

When you confuse a mob and it should go attack a mob, it just sticks it, but doesn't attack.

Phooey !

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panachier
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Postby panachier » Nov 09, 2008 01:26

confusion should rupt only on the first tick... but not sure.. i have no source to show
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

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mfassben
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Postby mfassben » Nov 09, 2008 03:54

Question to you jrhadden:You have any source that proofs confusion SHOULD rupt at all?pantal00n brought at least 1 source up that says it should do nothing at all and another that says it works on mobs and mentions nothing about RvR at all ;)
If theres a bug pls fix it.

greetz,
Player of Islana
<img src="http://sigtool.covod.org/getImage.php?user=Islana&key=DHKZgbkxJYFMlL">

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panachier
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Postby panachier » Nov 09, 2008 11:52

Q: What does Confuse do in Player-versus-Player encounters?

A: The Minstrel Confusion Shout works against some pets, but not against others. For example, Confusion can be used against a Druid’s pet, but not against a Bonedancer’s. Confused pets will randomly seek enemy targets. They will not attack their owners.

Confusion has no effect on players, but it will interrupt casters if you confuse them while they are casting a spell. This is widely regarded as the best use for Minstrel Confusion in PvP.

source: http://camelotvault.ign.com/?dir=guides/albion&content=minstrel


other post in french:
- Confusion (note étourdissante)

Permet de perturber une cible pendant 30 sec avec un délai pour le relancer (recast). Ce sort sera gratuit à partir de la 1.52 (plus d utilisation de mana) à cause de sa faible utilisation.

Il est utile pour faire du contrôle de monstre en PVM et en cas extrême.

En rvr, pour éloigner un familier (pet) ennemi sur d’autres cibles ou de couper la course d’un ennemi (aucun effet de confusion sur un PJ mais ça interrompt son incantation ou sa course)

source: http://forums.jeuxonline.info/showthread.php?s=&threadid=122690

that says " no effect on players but rupts incantation and speed"
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

pantal00n
Myrmidon
 
Posts: 132
Joined: Oct 11, 2005 00:00

Postby pantal00n » Nov 25, 2008 23:28

Could anyone please test it on live now?
I really doubt it is working as it uses to be on live right now, a 90 seconds rupt with a single buff is really no what seems true. And none of the source that have been named yet state that there should be rupt over and over again.

Or could any GM write a statement about this?
Was there already a test or why was it implemented like this?

pantal00n
Myrmidon
 
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Postby pantal00n » Dec 14, 2008 23:48

Bump.

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Chemical_Brother
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Postby Chemical_Brother » Dec 15, 2008 17:37

panachier wrote:Confusion has no effect on players, but it will interrupt casters if you confuse them while they are casting a spell. This is widely regarded as the best use for Minstrel Confusion in PvP.


So it also says it will interruppt them while casting, but not furthermore after this ruppted cast, right. So it does, like the other link says, ruppt on the first second, when casted on someone and thats it.

pantal00n
Myrmidon
 
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Postby pantal00n » Dec 16, 2008 20:18

Chemical_Brother wrote:
panachier wrote:Confusion has no effect on players, but it will interrupt casters if you confuse them while they are casting a spell. This is widely regarded as the best use for Minstrel Confusion in PvP.


So it also says it will interruppt them while casting, but not furthermore after this ruppted cast, right. So it does, like the other link says, ruppt on the first second, when casted on someone and thats it.


On Uthgard it does interrupts in ticks.

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Chemical_Brother
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Postby Chemical_Brother » Dec 17, 2008 00:05

Thats what i wanted to point out.

We know that it ruppts on Ticks and this is a bug. I just tried to show the others how to understand this Description.


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