Why such a high variance with 50+15 spec
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Warior 50+15 sword spec, hiting a zerker, calculating the base dmg u get 213 on 1st hit and 366 on 2nd hit, variance of 71% which is v high considering the 50+15 spec of the war.
Also i got 64% style dmg for 1st hit and 47% style dmg for second hit using same style which is not normal, should have been the same style dmg. I asked the bersker, he said he s full sc and armours repaired. ![]() What could be the cause ? |
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hi,
let me try to explain it with an example ... if you detaunt you get a def bonus for time between the detaunt and the next swing, and its probably the same with ragnarok, ragna = med. dmg bonus + med. attack bonus first hit (with 213) would enable the bonus for the next hit 366) thats how i would explain it greeting, dia |
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It's both the same you got 39% Styldamage on 1st and 2nd hit.
The first hit has a base dmg of 213 but the second got 266 - I think you miscalculated. A difference but not that great. Uthgard till 2003!
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Attack bonus doesn't increase damage, it increases the chance to penetrate defenses. Where'd you ever get this idea ? [23:53] <@ref^> i once hugged a girl you know
[20:03] <@ref^^> I AM NOT STUPID [20:03] <@ref^^> but i am retardd |
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i heard it from toblerone
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1st ragnarok hit 285+66 = 351 dmg with style included 351-138 style dmg = 213 base dmg If 213 dmg is base dmg and 138 is style dmg added from this base dmg = 64% style dmg 2nd ragnarok hit 356+83=439 dmg with style included 439-173 style dmg= 266 base dmg (yup my bad here ) 65% style dmg Thnx Razzer, i gues i was bit tired when i did it on paper, still funny how i ve hit a max and a min.. @Toblerone I hope u ll help me with what i asked you, i m curious about the result also, on mid with warior was oke the dmg. Can be locked. Case solved ![]() |
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64/65% with ratio styledmg/base 39% with ratio styledmg/totaldmg But it's the same (with rounding errors) Uthgard till 2003!
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why should i calculate style dmg over total dmg? its like calculating style dmg over style dmg..
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I will when I find the time. [23:53] <@ref^> i once hugged a girl you know
[20:03] <@ref^^> I AM NOT STUPID [20:03] <@ref^^> but i am retardd |
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So you see how much styledamage you do? total = 100% styledamag = 39% Very easy ![]() Uthgard till 2003!
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With all do respect Razzer..who teached u how to calculate style dmg? Example : You perform your Doublefrost perfectly! (+58) You hit the test mob for 158 damage! 100 is base dmg , and u got 58% style dmg,or 0.58 how u prefer. How can u calculate style dmg from base dmg+style dmg? What do you understand from there? This is the formula for style dmg Style dmg = ((Growth Rate * Weapon Spec) * Effective Speed) / Unstyled Damage Cap Where: Effective Speed = SPD * ( 1 – ( Quickness – 60 ) / 500) ) * ( 1 – Haste%) Weapon spec is the composite spec, growth rate of the style u r using that is a fix % , and unstyled dmg cap that u can find out hiting a lvl 1 mob. All those factors affect style dmg ... what r u calculating there is nothing. |
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Can be locked
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