Mercenary damage
24 posts
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Not really. I had a 44 Celtic Dual spec with my Ranger a long time ago and Dual Wield Fulltanks will outdamage you (with temp and decent RR). EDIT: I rarely do above 150 mainhand. Maybe vs casters. (239 str 325 dex Piercing) |
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Get a blademaster with the same stats and he won't be hitting any harder than your ranger does.
P.S. does weaponskill do ANYTHING on uthgard or is it just a number to compare sizes ? |
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didn't blue post somewhere that Weaponskill doesn't do anything? can't be bothered to look for the post at the moment
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afaik blue said that weaponskill was a big part of the dmg calculation
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Blue mentioned that ws doesnt influence the chance to evade, parry and block but its directly connected to dmg. He stated: Damage = base * WS / AF http://www.uthgard-server.net/modules.p ... %E4higkeit |||||||||||||||||||||||||||||||||||||||||||||||
Midgard players don´t just simply play Daoc - we play Daoc to riun the game for Alb and Hib RvR is what happens while you are here complaining |
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How is base damage counted then since its damagewhich should be dependant on ws? ~~ |
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Damage=base*Weapon skill /af , that damage should be base dmg, i dont know what he means by ' base '.
Cap dmg plays also an important role also and is affected by weap speed etc. I dont know how to obtain base dmg formula in wich weap skill,dmg cap play an important role , blue told us a formula yet i dont know what he means by base. This is the formula for weap skill and it works perfectly on live, Blue gave it to me, yet here on uthg its not accurate. base wf = (atributs+150)*WF FACTOR skill_factor = skill + RR bonus + (skill items*19/11)) Weapon skill = base wf * (Level/50) * (1 + 0.01 * skill_factor) WF Factor 2,3 Warior 2,2 Berserker, Mercenary, Armsman, hero, Blademaster,Vampyr,Scout (B),Ranger (Bogen),hunter (Bogen) 2,1 Valewalker 1,9 Arawnritter,Paladin,Champion,Hunter (W),Skalde,Walküre,Wilder 1,8 Infiltrator,Ketzer,Kundschafter (W),Minnesänger,Ordensbruder,Barde,Hüter,Nachtschatten,Waldläufer (W),Donnerkrieger,Heiler,Schamane,Schattenklinge 1,6 Kleriker,Druide 1,4 Hexer,Kabbalist,Nekromant,Theurg,Zauberer,Animist,Banshee,Beschwörer,Eldritch,Mentalist,Geisterbeschwörer,Hexenmeister,Knochentänzer,Runenmeister Last edited by Glacius on Feb 17, 2010 19:42, edited 2 times in total.
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Shouldn't base damage just be based on DPS and weapon speed?
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That would be the cap dmg of a weap ..that u make on a lvl 1 mob ..i gues. |
24 posts
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