Bringing back the Grab Bag!
Written by Trishin
Sunday, 22. March 2015 10:15

Hello everyone,

There are many questions and answers scattered about on the forum. We would like to bring a little unity by reviving an old system some of you are familiar with – the Grab Bag. It is a series of questions presented by the players with answers from your Uthgard staff.

Submit your questions here or send them via forum private message to Trishin.


  • All submissions must be in the form of a question.

  • All submissions must be Dark Age of Camelot and/or Uthgard related.

  • Provide as much detail as you can.


We will consolidate the submissions then select a few questions for our next post.


Sincerely,
the Uthgard staff

80 comments
Spring news!
Written by Nayru
Wednesday, 04. March 2015 20:55



Hey folks! Spring is coming and the server is slowly growing leaves. We are still at work and have achieved a lot so far. Today we want to give you an overview on what we have done in the past months.

Classes
- The Necromancer class has been built from scratch. The development is finished and we even managed to implement the old abomination appearance.
- The missing Bonedancer pets have been implemented and work very well. Bonedancers also got their focus snare fixed.
- Animist bombers no longer have a random delay before exploding

Old realm abilities
The old realm abilities have been built from scratch and are working fine. Although we are almost done with the RAs, we expect minor problems and need to test more.

Barrels
To put this question to bed: We will not offer barrels or bottles, however, we will have a mechanic that allows you to place the last item in your inventory on the hotbar so you do not have to re-add it to your quickbar after each use. This topic has been debated for years in the community and in staff, and this is the result of years of compromise and discussion about the heart of DAoC and our server vision.

Shrouded Isles
In an effort to relaunch sooner, we will not offer access to Shrouded Isles zones at the time the server opens. We want to offer a rich Shrouded Isles experience rather than lands filled with bugs, exploits, and partial implementations. This does however not affect the Reaver, Necromancer, Savage, Bonedancer, Valewalker or Animist classes. They will of course be available. We are also aware of the str/con charge availability problem that rises from this situation and will provide a proper solution for all realms.

Classic monster appearance
We have created a set of options for classic monster appearance that you can choose from. Old vendo (berserker) and stag (hero) appearances, classic epic zone monsters and many other classic variants of the monsters will be available as an optional choice.

Reported bugs
Thank you for all your bug reports. Each report makes Uthgard a more polished server! Numerous bugs have been fixed already, here are some examples:
- Shield procs will now only proc depending on their proc type. Previously reactive procs could be used actively and active procs acted as reactive procs.
- Keep gates now have proper health points and absorb. Spells can now damage doors!
- Animist's arboreal and creeping pets no longer attempt to attack enemies in melee combat
- Pulse bladeturns no longer have minimum cast timers, so group can benefit from timing their effects
- Weapon poisons now have a variance depending on the Envenom spec level

Unfortunately there is plenty of stuff left to do before we can relauch. The RvR/relic system is still not working properly and there are still many things missing, such as dynamic relic keep guard spawn. In addition there are still known, disturbing, unfixed bugs. Hence we continue our work and hope to present an ETA soon. There will be some sort of beta test before the final relaunch, but we haven't decided how exactly this is going to happen.

Thank you all for your patience!

Warm regards
your Uthgard team.

577 comments
October update
Written by Trishin
Saturday, 25. October 2014 12:26

Hello everyone,

We're still alive and very busy with Uthgard. Unfortunately we can't announce new big features currently, because we are still working on core stuff and bug fixing.

We are making significant progress in core stuff (source code), fixing bugs and prepare missing stuff. We hope we're able to announce more updates and news soon. We apologize that we didn't publish news for a while, however to be honest real life was rough for a while. Many of us had big real life projects or are in a transition state which has slowed down development significantly. We are (as always one might be inclined to say) hard at work though, trying to make Uthgard ready to launch again.

Unfortunately a lot of this work is also work you won't be able to notice much from a player point of view as this work mainly is rewriting huge chunks of the source code to make it:


  • Easier to read and edit (results in faster bug fixing in the future)

  • More efficient in execution (less bugs, and better performance)


This also means that there really is not much we can show you of progress as it is all in the number of code lines and in server performance numbers.

We will try to announce smaller updates in a regularly timeframe, however due to the state of Uthgard as a hobby project we are unable to commit to regular updates on any steady timetable. We hope you can understand this, and keep coming back whenever we do have news. Once again, thank you for your patience!


Also please visit our Gallery for more recent screenshots!

Sincerely,

Your Uthgard Staff

829 comments
Work in progress (we're still alive!)
Written by Nayru
Saturday, 26. July 2014 19:58

Hello everyone.

We're all quite busy (working on the server) at the moment and there is nothing new to report, except that there are hundreds and thousands more lines of source code. We cannot announce new features currently, because we are working on core stuff between the bits and bytes and there simply isn't anything to report, except that it helps the overall progress.
We are fixing a lot of bugs and prepare missing stuff. We hope we're able to announce news soon. Please excuse that we didn't publish news for a while.

Thanks for your patience and have a nice weekend! :)

624 comments

Saturday, 28. March 2015

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