Level 50 Enchanter. I'm already specialised to 50 in Empowering (Mana), 20 in Enchantments, 4 Bedazzling (Light), and I don't intend to re-specialise.
So I'm considering creating a new set of AF51 cloth (MP of course) and Spellcrafting with a 5.5pt overcharge, and attempting to maximise all resists and dexterity (Int. is already capped).
My question is, is there any need to have plus skills in Enchantments, considering none of the spells in that line are to do with direct damage? So essentially the spells are summon pet, heal pet and speed chant from the base line, and from the spec line, buffs in qui/dex, str/con, and a damage add (level 20 is not high enough to get the level 29 defensive proc and the level 40 pet piercing magic buff).
I believe that what plus to skills do is decrease the variance of damage of direct damage spells. So is it better to sacrifice plus skills in Enchantments in favour of capping Mana and Light, seeing many of the spells from the latter two lines are about direct damage, e.g. PBAoE from Mana and the baseline nuke from Light? The focus shield is in the Mana line, so if Mana skill is capped it shouldn't be affected, if it is at all.
If plus to skill in Enchantment does do anything, what does it do? I can't see how it can affect the summoning of pets, speed chant and the buffs and damage add, because they are fixed values that can't vary. Could it affect variance on healing? That's the only thing I can think of, so if your heals aren't as effective then you'd use more power trying to heal the pet. But I'm thinking that it would be better to cap Light skill, even though that line is trained only to four points, so that the baseline nuke has less damage variance.
I'd appreciate your thoughts, based on the fact that I'm not going to do a respec please. Can you confirm or disprove what I've said above?
Thanks.