New RvR System (English)

Older threads and posts that still may be useful to some
Zenek
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Postby Zenek » Mar 04, 2009 19:50

As long as i'm not interesting in this new "type of RvR", i'll stop, sorry. But i've seen many players in RvR these days and 1 player won't change anything. It seems like many players like this new 'type of RvR", and i think action won't die :D

Mercury
Gryphon Knight
 
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Postby Mercury » Mar 04, 2009 20:23

What prevents you from doing your old type of RvR anyways?

Zenek
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Postby Zenek » Mar 04, 2009 21:02

Most of the action is about relics and keep fights, and i don't like it. Agra was nice for roaming and 8vs8, and if no ennemies, keeps, but since new RvR System is announced, i don't have fun. Just before the new system there were no mids due to no porter for agra (alb was owning their keeps), they were waiting for new RvR, and now it's all about relic and keep fights, and it's big fights.

Staff has really made a good job for RvR, seems most of the players like it, but at the moment the situation is not what i like. Some players think like me and we hope it's just a transition, we'll see in the next weeks. I just give my opinion, maybe it can help, i really think staff has made a good job, but it can't be interesting for all. I play for fun, not for RP :D

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Kuxi
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Postby Kuxi » Mar 04, 2009 23:14

To be honest, it looks like that many people like the new system. And as you might know as it mostly is in life:

There always will be people who dislike something and you can not create anything that everybody likes.

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Raton
Myrmidon
 
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Postby Raton » Mar 05, 2009 00:10

If I can give a small feedback about something, it would be the RvR missions.


I haven't tried the Group missions yet but the Personnal missions seem interesting to attract people in Emain Macha, Odin's gate and Hadrian's wall. It attracts players in places where they would never go solo or in small groups.
The RvR action can then be more spread and solo vs solo action can take place without being bothered by fgs running around.


You could maybe just modifiy the RP rewards to regulate the amount of players in the NF. If you see that this RP earning is too high (too many people using RvR missions) then you can make that system less attractive by lowering the RP gain. On the other side, if there are not enough small groups in Emain Macha, Odin's gate or Hadrian's wall, you could just raise this earning to make it attractive again.


I think it's a very useful feature to balance the population profile of NF. ;)
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Zenek
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Postby Zenek » Mar 05, 2009 00:33

Kuxi wrote:To be honest, it looks like that many people like the new system. And as you might know as it mostly is in life:

There always will be people who dislike something and you can not create anything that everybody likes.


I know that, btw I told that in my post, I've never said otherwise. I have just write a feedback about how I feel with this new system. Feedbacks can't be always positive, but I don't denigrate staff work, I think they do nice work on this server and I'm happy to play here. Like we all said most of the players loves this new system, and it's nice, but I think some negative feedbacks can help too if they're argumented. Like you said staff can't create anything that everybody likes, and it's interesting to know what is disliked. Hope you understand my posts as feedbacks and nothing else.

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panachier
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Postby panachier » Mar 05, 2009 00:33

i have a question about the RVR missions.

when you do group mission, you have 30 enemies to kill, in a group of 2 or in a fg...

but what is the bounty? do you get fix RPs amount in any cases ( let's say 1000 RP for each member of the group) or is it a RPs amount that is splited between the group members ( let's say 8000 RPs splited in 2 if 2 members or in 8 if fg) ?
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Nayru
Developer
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Postby Nayru » Mar 05, 2009 10:16

It's a fix amount of realmpoints per player. Anything else would cause players to avoid groups.

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Rector
Alerion Knight
 
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Postby Rector » Jun 02, 2009 14:53

As Zippity already mentioned some time ago, Realm Points for KeepComponent-Repairs would be a nice feature, regardless if it's in NF or OF.
I just saw Nottmoor and its towers with all gates open, and the relic on top of the roof.

As a single player, now I could spend lots of time for repairing all this.
30s á 5%
10 minutes per gate
5 gates

->50 minutes of repairing is needed, and the player who does this gets nothing from it. The realm gets a better protection of its relic. But the repairing players get nothing. And that's why nobody did it.

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Naskan
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Postby Naskan » Jun 12, 2009 20:38

The realm gets a better protection of its relic.

But the repairing players get nothing. And that's why nobody did it.


The First Sentence is important ... you do it for your realm not for treasure ... you do it for your faction that your faction gets bonus and hold them

i think if someone want something for repairing keep doors ... so you have a better defence for your relic ... that means you have your bonus. THATS IMPORTANT.

FIGHT FOR YOUR REALM!

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