New RvR System (English)
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No matter what changes are to happen, it will never be satisfy by some.
Thanks for the update Blue, and looking forward to the new arrangements. Zue (BushWackers) |
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and suddenly the 300 dex becomes 330, which equals 2 full realm ranks worth of aug dex. still fine? then let's take savages, who not only get 30++ str, but dex on top of it for even more h2h dmg. and then there are the rogues whose pa dmg would kill you again at the bindstone after you released. yeah. sure. about of ra system: ofc the timers suck, but noone said you couldn't reduce those 30m monsters to 15 min, and the other ones, like mcl/fa, to equally acceptable values. giving det to those classes who have it now certainly isn't out of question either. the main problem that should be solved is overpowered sos/charge. old ra system would just be ONE way to tackle the problem, and one that would make this server very unique when implemented at that. i'd be perfectly fine with just removing cc immunity .. after all, those abilities are there to KITE and CHASE, not to roll over support with 4 man un-cc-able assist train, RIGHT? ezmode caster bash surely isn't the reason why ppl want to keep things as they are, RIGHT? you want player skill and teamwork to matter, instead of pressing one button and being unstoppable, RIGHT? |
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CC immunity is vital imo. Like I said before +1 to the old RA tweaking idea. |
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Well , playercount increases for lvl 1 and for expers. i don't see more lvl 50 in the rvr zone . Having more then 500+ player on uth doesnt mean that agramon have more people in it . I m sorry to say that but thats what i think ... Uth staff & those that have made this new system doesn't play on agra and doesn't wait 50 min for a single inc... ( everyday u fight vs same people , everyday u use 10 min charges/pots for nothing cause u have to wait much more then this , u can camp at 4 pm in front of alb camp or gate or mid and go afk u will still be alive , and i won't talk about night time ... ) i dont see how u could put a bigger zone , agra is still so much empty anyway . i would have though that rvr would be changed to a smaller zone ... but thats the opposite thing . I say it again , having 500 + player on uth doesn't mean that they are all lvl 50 and all in agramon . peace Diez - <NoneKnows> - Champion -
Diezz - <NoneKnows> - Mentalist - Diezthementallyill - <ConfigurationChellyChelly> - Minstrel - Dieze - <ConfigurationChellyChelly> - Infiltrator - |
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heh yeah, probably true what diez said.
today there were over 3 fg (!) albs in braemar .. the number of ppl <40 is really high .. xp'ing is sloooooow. and most prefer to just get another twink to brae instead of grinding out 50 .. |
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you do know that people with str/dex dmg weapons their stat influence is str + dex / 2 see - if you dont know how this stuff work - dont talk about i |
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Is there anything planned to prevent that relics will be raided, when there is nobody to defend?
I mean the occasional keepraids at early mornings (european time). I go to bed, we have agra keep..next morning keep is gone, check herald ahh raided at 4 o'clock in the morning (gmt)..great. Now this will happen to relics too, so imho this is just another pve-event |
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some ideas:
1. the captured relic of another realm does not give the advantage to the capturing realm at once but bit by bit (hour by hour) until it takes fully effect 2. the relic should automatically return after several days (5 days?) to original realm 3. reward for the realm if it was able to keep a foreign relic for 5 days before it automatically returned. (e.g.: +10% xp or cashdrop for next 24h) 4. Concerning RvR Mission Convoy Guarding: Realm A: Battlegroup calls/buys (200g? each wagon) a trade convoy (composed of some NPC traders and guards) going for 30 min between two different points in NF (e.g. starts with 5-10 min delay). Realm B and C: get global message about that Realm A: for every trade NPC (wagon) which reaches the goal they get trade profit (500g?). Realm B and C: for every NPC they kill they get invested cash (+ RPs?) Beside this much RvR would be expected around these convoys, and a challenge for the guarding players, as they will have fight against 2 realms |
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I like |
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I really like that idea, but only a dev can tell how difficult it is to realize. I don't like 2&3. A relic raid should be the only possibility to get a relic back imo. |
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how bout you get it back after a month? if a realm seriusly can hold a relic that long a nice bonus for them could be okay too also chances a realm will hold a relic for a month is quite unbelievable however if it happens it surely sucks for the other realms |
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Let's hope that we simply don't need such things. As said before, stealing an enemy relic from their relic-keep is much more difficult then raiding back the own relic from the enemie's homekeep.
We'll see how it evolves when it's released soon... |
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please dont try to lecture me about game mechanics .. i know them very well. there's a reason i picked h2h and rogues, you know. and in case you havent noticed: what do savages buy when they want to up their damage? aug str or aug dex. what do they get for free with relics? do relics give them 3-4 free realm ranks worth of aug stats? IS GIVING 3-4 FREE REALM RANKS TO A REALM THAT IS ALREADY DOMINATING RVR FAIR FOR THE OTHER ONES? see my point now? edit: oh btw, the formula is (str+dex)/2, not str+dex/2. kkthx. |
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point is all classes get the same dmg up and the whole () thing i know rofl - its just a matter of being lazy xD and typing with caps lock doesn't make you look smarter just so you know maybe try stop lecturing when you don't have a bit of patience and clearly lack the skills of taking it cool enjoy your game and ps. what does that have to do with knowing game mechanics? rofl |
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no, its not the point that everyone gets the same damage up.
the point is, how much do you have to spend in RRs to get the same damage up. assuming equal base stats, the difference between a hero with relics and a warrior without is smaller than the difference between a nightshade with and an infil without. because the ns gets almost two times more statpoints that contribute to damage than the hero. for those chars to be equal again, the infil has to get way more aug stat RAs than the warrior. in comparison to their counterparts, pierce-users become more powerful than slash-users in comparison to their counterparts. on top of that, high-stat chars get more out of the relics than low-stat chars. for example, sorc vs bard/healer. one gets 35 extra dex, the other ones 28 .. isn't that just wrong somehow? my point still stands. % increase on stats is BAD.
it seems to have a lot to do with game mechanics, according to nixian, who even flamed me for my "lack" of knowledge of game mechanics while posting formulas .. |
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