New RvR System (English)

Older threads and posts that still may be useful to some
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saswp
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Postby saswp » Feb 20, 2009 11:34

Swiftfist wrote:Keep taking and Keep defense the not being able to enter a keep door while under attack has to be changed.

This gives a considerable edge to Hib for example as a few animist can lay a pile turrets around and no one is getting in that keep. where as if VS Alb or Mid if a bunch rush for the door every person has to be targeted and attacked so at least some are going to get in. Where as the turrets can just be layed out and can do their thing. I think Animist class give Hib a big edge in keep defense anyways especially on low Population servers like ours, but that's a different discussion.

I understand partly the door thing can be exploited by people popping in and out and bombing or such, but maybe some sort of time can be put in like a 10 sec delay before you can re-enter a keep door if you just exited. This would prevent the exploitation if that is the concern.


This to me is important issue that I feel needs the attention. It needs a great deal of consideration and has a good point. I am glad that Swiftfist posted this issue that I feel is worth looking into and to resolved in the near future or at the top of the list.

As for the New RVR system, I feel it's a wonderful idea and thanks to the hard work of the Uthgrad staff members.


Zues (BachWackers)

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Elaeli
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Postby Elaeli » Feb 23, 2009 01:10

% bonuses to stats on relics is a HORRIBLE decision. you do know what happens with saracen/keen casters and troll melees when they get +% to stats, right?
imo, give bonuses that don't affect rvr at all, like rp/xp/gold/special mob spawns or something. 5/10% dmg+heal like on live else if you can't come up with something good. relics are a status symbol and will be fought over anyways, no need to overpower them. concerns about winning realm getting overpopulated are valid and should be countered by not giving strong benefits.

fix entering keeps in combat. gets even more important with relics. FIX IT. i'd rather live with ppl hopping in and out than not being able to defend at all. also, fix trebs in thid being used to destroy doors from a safe distance.

fix overpowered RA's. in specific: charge + sos. no speedwarp and no bodyguard makes playing on uthgard a nightmare for support/casters. it's no coincidence that the most desired setups contain 4 bm / 4 zerk / 4 merc. -> implement old frontiers ra system or remove CC immunity. and while you are at it, implement cure nearsight. i don't care about some silly 1.80 philosophy, this server is custom already. make it a balanced custom server.

reducing agra xp bonus is a bad idea. ppl will STILL look for easy rpz off of levelers and you can't solo in peace near the camps anymore with milegates open. leveling 40+ is too slow anyways. give small bonuses in mainland, bonuses comparable to agra right now in df and raise new agra bonus so it's higher than now.


my rant for this sunday.

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vangonaj
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Postby vangonaj » Feb 23, 2009 04:31

Elaeli wrote:% bonuses to stats on relics is a HORRIBLE decision. you do know what happens with saracen/keen casters and troll melees when they get +% to stats, right?
imo, give bonuses that don't affect rvr at all, like rp/xp/gold/special mob spawns or something. 5/10% dmg+heal like on live else if you can't come up with something good. relics are a status symbol and will be fought over anyways, no need to overpower them. concerns about winning realm getting overpopulated are valid and should be countered by not giving strong benefits.

fix entering keeps in combat. gets even more important with relics. FIX IT. i'd rather live with ppl hopping in and out than not being able to defend at all. also, fix trebs in thid being used to destroy doors from a safe distance.

fix overpowered RA's. in specific: charge + sos. no speedwarp and no bodyguard makes playing on uthgard a nightmare for support/casters. it's no coincidence that the most desired setups contain 4 bm / 4 zerk / 4 merc. -> implement old frontiers ra system or remove CC immunity. and while you are at it, implement cure nearsight. i don't care about some silly 1.80 philosophy, this server is custom already. make it a balanced custom server.

reducing agra xp bonus is a bad idea. ppl will STILL look for easy rpz off of levelers and you can't solo in peace near the camps anymore with milegates open. leveling 40+ is too slow anyways. give small bonuses in mainland, bonuses comparable to agra right now in df and raise new agra bonus so it's higher than now.


my rant for this sunday.


Is possible fix all and do rvr in level 1 without RAs, treb, rams, trols, sarracens...^^

Zarkor
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Postby Zarkor » Feb 23, 2009 05:37

Elaeli wrote:% bonuses to stats on relics is a HORRIBLE decision. you do know what happens with saracen/keen casters and troll melees when they get +% to stats, right?
imo, give bonuses that don't affect rvr at all, like rp/xp/gold/special mob spawns or something. 5/10% dmg+heal like on live else if you can't come up with something good. relics are a status symbol and will be fought over anyways, no need to overpower them. concerns about winning realm getting overpopulated are valid and should be countered by not giving strong benefits.

fix entering keeps in combat. gets even more important with relics. FIX IT. i'd rather live with ppl hopping in and out than not being able to defend at all. also, fix trebs in thid being used to destroy doors from a safe distance.

fix overpowered RA's. in specific: charge + sos. no speedwarp and no bodyguard makes playing on uthgard a nightmare for support/casters. it's no coincidence that the most desired setups contain 4 bm / 4 zerk / 4 merc. -> implement old frontiers ra system or remove CC immunity. and while you are at it, implement cure nearsight. i don't care about some silly 1.80 philosophy, this server is custom already. make it a balanced custom server.

reducing agra xp bonus is a bad idea. ppl will STILL look for easy rpz off of levelers and you can't solo in peace near the camps anymore with milegates open. leveling 40+ is too slow anyways. give small bonuses in mainland, bonuses comparable to agra right now in df and raise new agra bonus so it's higher than now.


my rant for this sunday.


Interesting rant if u ask me.. :)

I can catch your drift regarding the stat bonusses from relics, however I think we should try this our and see where it goes. I think it could really be not that much of an issue after all. Giving the strong the benefits is indeed something that should be looked into, since it's not always the strong, but mostly the ones with the numbers (ZERG! :P) that tend to draw the advantages to them (keepwise).

I'm pretty neutral about the keep entering thing since there's also sidedoors etc.
Well the trebs in thid rly are a good thing imo, it makes keepcamping a bit less comfortable which is better than 2fgs hugging the keep.

Gotta admit u're absolutely right about the RAs tho, charge & sos really are pretty OPed atm since they're almost more than unstoppable. + Cure nearsight should definately also be implemented in order to see some new setups really become viable. This is indeed no patch matter, it's a matter of balance.

The XP issue always is a tricky one but I do believe reducing the agra xp bonus without really compensating it is a step backwards.


Anyway, I must say Elaeli, good post ^^

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Onugnin
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Postby Onugnin » Feb 23, 2009 10:10

hm, for me loosing 25% in agra (mostly less because even albs often have some towers etc) is less of a lost than having another zone where you have at least a little bonus so you can lvl even in crowded times without getting jumped every 10 minutes

and i don't worry the zerg problem that much, maybe it will make some casters better for agra rvr because they are better in keepdefence than tanks and so far i know zergs are often very very bad organized so a wizzyduo (or better trio) often can hide in the keep and just farm uncareful zergmembers or just bomb people trying to knock the door

so far i have seen most of the zergplayers are winningteamjoiners, and these are not known to be the best players (they are not looking for a nice fight, they just want to farm and have an easy life)


i love nice keepfights, they are often (not always) more interesting than 32 players crushing on open field and the one who can control his AE-spammers wins because of not breaking mezzes

but what kind of keeps will it be ? (i never played live so i don't know the differences that appeared over time)
full keeps with walls etc as in the bgs or old emain or just this naked inner keep as agra keep (which is missing quite a bit of defence possibilities)

yes, only agra is too small, a big zerg with all his people being too slow or too fast controls half of the main-area, people camp the milegates and stealthers exist mainly as lvler and afk farmers ...

nixian
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Postby nixian » Feb 23, 2009 10:23

Elaeli wrote:% bonuses to stats on relics is a HORRIBLE decision. you do know what happens with saracen/keen casters and troll melees when they get +% to stats, right?


+5% to strength
+5% to dexterity
+5% to acuity
+5% to realmpoints gained in New Frontiers
+5% to bountypoints gained in New Frontiers



HMMM!

let me see ;)

saracen with 300 dex (fictional) 315 dex
briton with 275 dex (fictional) 289 dex

5% increase is 5% increase

a sar. will cast 5% faster than his usual speed and a brit will cast 5% faster than his usual speed

increase in 5% of stats is a GOOD way to implement dmg increases cuz it means the same increase in % in dmg / castspeed for all races (might even be a nice bonus for those with low dex etc - since once you hit x amount of dex/str/qui/acu/etc the benifit starts getting lower)


so dont rant about x race being OP cuz of % of more stat xD thats just not thinking m8

about the keep thing: yes agree
agra xp thing: yes agree
sos/charge: nah let it be
cure NS: yes ! agree

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Xares
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Postby Xares » Feb 23, 2009 13:13

I totaly agree with Elaeli!

Use the Old RA System or Use the New RA System with some Balance fix after 1.80!

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Nayru
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Postby Nayru » Feb 23, 2009 13:14

nixian wrote:a sar. will cast 5% faster than his usual speed and a brit will cast 5% faster than his usual speed


5% Dex =/= 5% Castspeed

nixian
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Postby nixian » Feb 23, 2009 13:28

old RAs would be kinda cool (even though i had to relearn all that again xD)

also - plz fix assasin RA5s so only NS gets remedy - I want 3 different stealthers not 3 almost alike stealthers :(



Nayru wrote:
nixian wrote:a sar. will cast 5% faster than his usual speed and a brit will cast 5% faster than his usual speed


5% Dex =/= 5% Castspeed


I know - however the whole: omg u give 5% more dex to X race is OP - thats just not right

afaik this is how castspeed/dex is connected
Image


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Last edited by nixian on Feb 23, 2009 13:39, edited 2 times in total.

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Dialia
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Postby Dialia » Feb 23, 2009 13:36

old ras ...kinda cool if you are not a hybrid. hybrid withouth det and purge every 30 minutes.....oh yeah, then i can also click delete and type "yes".

sry but its not for all the best solution :roll:

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vangonaj
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Postby vangonaj » Feb 23, 2009 13:58

nixian wrote:also - plz fix assasin RA5s so only NS gets remedy - I want 3 different stealthers not 3 almost alike stealthers :(


You are different yet, you can cast. And if only ns will have remedy is balance?^^

nixian
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Postby nixian » Feb 23, 2009 15:16

vangonaj wrote:
nixian wrote:also - plz fix assasin RA5s so only NS gets remedy - I want 3 different stealthers not 3 almost alike stealthers :(


You are different yet, you can cast. And if only ns will have remedy is balance?^^


tbh i have never played SB / inf at RR5+ so have no idea how their RR5s are - just know its not right they have remedy (1.80+ change)

Zenek
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Postby Zenek » Feb 23, 2009 16:53

nixian wrote:
Nayru wrote:
nixian wrote:a sar. will cast 5% faster than his usual speed and a brit will cast 5% faster than his usual speed


5% Dex =/= 5% Castspeed


I know - however the whole: omg u give 5% more dex to X race is OP - thats just not right

afaik this is how castspeed/dex is connected
Image


Afair, on live, it was 10 dext => 1% speed cast for 50 to 250 dext and 20 dext => 1% speed cast for 250 dext and more. So if bonuses only applies to base stats, 5% means less than 1% speed cast, or less than 2% in other cases.

I think (and hope) formulas for speed cast are the same on uthgard.

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vangonaj
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Postby vangonaj » Feb 23, 2009 16:58

Any notice from staff about new system? Want see it implement yet^^

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Blue
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Postby Blue » Feb 23, 2009 18:06

Some details have still to be worked on.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


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