New RvR System (English)

Older threads and posts that still may be useful to some
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vangonaj
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Postby vangonaj » Feb 17, 2009 03:40

One question. What will do stealthers in this new big rvr area? Because uthgard rvr population is low for this area. This sistem is good for groups and zergs but for soloers is bad and for stealthers is realy bad :(

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Salidor
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Postby Salidor » Feb 17, 2009 04:03

it might take a month or so.... But normaly they"ll be a -stealther area-

once a area is pick alb/mid/hib side then My guess stealthers wll start camping those briges making a new -stealther area- ^^

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BlackCougar
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Postby BlackCougar » Feb 17, 2009 12:03

with the blocking issues under investigation there will be a change in rvr as well as pve.

normaly you depend on your shieldtanks for various reasons.

we dont have shieldtanks. and those we have are useless.

example hib current situation.

even while the mobs are weaker for most parts, no matter how the groups are build, you tend to do single mob pulls.

reason is, you dont have heroes.

the defensive hero in hib is basicly the only class capable of tanking 3 purples at once without draining the the healers withhin seconds.

at the moment our maintanks are 2h champs, DW blademasters, wardens and valewalkers.

those are all supporttanks/hybrids, they can tank one mob ok, two get difficult, three make a wipe.

that in my book is one of the reasons leveling takes so long. you cant do real pulls.
even if you have a hero with cap shield, he will barely block.

it does make a difference if you can do 0.02 or 0.06 or even 0.12 exp per pull - base cap without bonis..

same in albion.
the levelgroups evolve around the shieldpaladin.
if you have a good shield paladin, you can make a group with anything running around.
be it a regular top notch group with a shieldscout, a minestrel, 2 clerics and 3 bombers or just 1 pala, 1 cleric and a whole bunch of stealthers.

anything works since the paladin can take on everything.

my personal record (on live with SI) is a pull of around 60 mobs lvl 55 to 65 with a lvl 45 group - with no deaths.

with the regular being 3 to 12 mobs per pull in a bomber group.

thats serious exp right there.

as of now, paladins tend to do a 2h spec.
that gives them a little more damage, but reduces there tanking capabilities to almost zero compared to a shieldspec.

i see my paladin here having a good set of skills and is capped where its nessesary.
still if we pull 3 red/purple i get in serious trouble, while they shouldnt be able to harm me at all being full buffed.

i should be able to hold out against 3 reds unbuffed on my own. while it will take 20 minutes to take them down, i should not die.

right now a orange can kill me if im not carefull since i block maybe 3 times in a 10 min fight.


in short, as for PVE, fixing the shield issues will speed up leveling by a factor of 3 or more - easy.


as for rvr, currently you cant really guard your healers.
the only reason to have shield spec at all is the anytime slam.

while a working good shild tank can guard the hell out of his healer, so that at least a 4 man assist train is needed to take the healer out, atm any single char can do that if not stopped fast.

from what i have seen so far, fights are over way to fast. healers die before they even run out of mana, but used up all instants.

especially in keep szenarios, keeping the healers guarded keeps the whole group standing far longer then it is possible right now.

personally, fixing the blocking issues will have a far larger impact on both pve and rvr as the relict bonis ever will.

im looking forward to it.

Zarkor
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Postby Zarkor » Feb 17, 2009 12:22

Blackcougar, if you do it right, PvE can be pretty darn easy to get cap xp quickly. (I'm not saying it's going superfast)

There's just so many people out there that don't get the point of an organised PvE grp and think it's just about 'killing a lot of mobs'. At least in hib that's the case.


And for RvR..

Good fights can last for minutes m8, healers getting their other healers back up, tanks peeling off assist trains, making their own assist train able to tear trough the enemies' instas, ...

I've fought in a few fights like these and if u got (again) an organised group, healers will stay alive long enough and I really don't see the need for guarding.

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massivmampfer
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Postby massivmampfer » Feb 17, 2009 13:16

Very nice work @ Staff...with the rising number of players you did the absolutely correct thing in my opinion with enlargening the NF Zone and implementing the relic system. Though I dont play on Uthgard anymore I hope that the number of participants in NF will further raise in all Realms and that all the Flames about Zergs and imbalance will dissappear and be replaced with real DAoC RvR with all its ways of playing and acceptance towards other players Playstyle instead of "Progaming 8 vs 8, else we QQ and log-out".

I hope that Uthgard population will further raise and bring more players the fun of good old DAoC.

Greetings

Holz

nixian
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Postby nixian » Feb 17, 2009 14:43

I am kinda sad to see that boats are getting in tbh - with boats theres just too many ways to get to action

no way to create real choke points like milegates

meaning at low peak hours or solos will have problem finding action and lots of time will be spend running around looking for people

however the increase in zone was needed for high peak hours so the 8 man hibs can go agra while the zergs run around sieging in main rvr zones


GJ staff - but boats might be a bit too much transport - people already have insta port to agra as far as i understood

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Runis
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Postby Runis » Feb 18, 2009 02:16

nixian wrote:I am kinda sad to see that boats are getting in tbh - with boats theres just too many ways to get to action



Maybe some will want a backroute, to evoid the "big 1000 people zerg". Boats will be good, they will bring diversity to rvr, they will make nereid potions usefull and maybe they will bring nice water fights. :P

nixian
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Postby nixian » Feb 18, 2009 02:44

Runis wrote:
nixian wrote:I am kinda sad to see that boats are getting in tbh - with boats theres just too many ways to get to action



Maybe some will want a backroute, to evoid the "big 1000 people zerg". Boats will be good, they will bring diversity to rvr, they will make nereid potions usefull and maybe they will bring nice water fights. :P



but but runis - my chokepoints :cry: :roll:

Zenek
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Postby Zenek » Feb 19, 2009 18:06

vangonaj wrote:One question. What will do stealthers in this new big rvr area? Because uthgard rvr population is low for this area. This sistem is good for groups and zergs but for soloers is bad and for stealthers is realy bad :(


Atm 50% of the stealthers make RPs by killing xpers or afk at camp... Where is the fun, where are the skills ? Now you'll have a map to have a real stealther war, it's better for all, soloers and groups. Stealthers will have to fight again real opponents, most of the time others stealthers, and stealthers adds in group fights will decrease due to the larger area. On live meet points were bridges and mg, should be the same here.

Imo the actual map is too easy for stealthers, and the new one will just balancing that. Nice work staff, can't wait for this new map.

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Ronian
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Postby Ronian » Feb 19, 2009 18:22

Zenek wrote:
vangonaj wrote:One question. What will do stealthers in this new big rvr area? Because uthgard rvr population is low for this area. This sistem is good for groups and zergs but for soloers is bad and for stealthers is realy bad :(


Atm 50% of the stealthers make RPs by killing xpers or afk at camp... Where is the fun, where are the skills ? Now you'll have a map to have a real stealther war, it's better for all, soloers and groups. Stealthers will have to fight again real opponents, most of the time others stealthers, and stealthers adds in group fights will decrease due to the larger area. On live meet points were bridges and mg, should be the same here.

Imo the actual map is too easy for stealthers, and the new one will just balancing that. Nice work staff, can't wait for this new map.


Maybe take AMG2 to move out :roll: To be honest you dont have a stealther, dont write about stealther rvr then. There arent much solos these days (albs/mids) except of some stealthers, so they have to get rps by killing lvlers.

Actually the map is to small for FGs. 90% of my deaths are happened by a adding grp by more than 4 players.

Zenek
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Postby Zenek » Feb 19, 2009 19:05

You're speaking of hibs stealthers, I'm not, I'm just speaking about stealthers in general. You're speaking of making RPs, I'm speaking of fun and balanced game.

Stealther is a type of game, you have to select your area, tracking your ennemies, sometimes it takes time. I know that better than you can think, I've played a stealther for 2 years on live. But atm it's just amg farm, stealthers need 2 mins to reach meet points, it's just too easy. Sometimes it's even easier for stealthers to find target than for groups. If stealthers can kill disinterested players like xpers or afk in their "stealthers rvr", I can speak about "stealther rvr" and give my opinion. And my opinion is that the new map will make all kind or rvr funny.

Now about AMG, maybe if hibs stop taking keep and towers at 2:00am GMT+1 where there's noone to defend, we can take the tower back to alb. Again, it's just a question of fun or RPs/RR/Titles, but it's not the subject.

As i write before, I think this new map will be more balanced and funny for all, less adds (stealthers => groups or groups => stealthers) and more interesting fights (50vs50 or fg vs fg).

Demiurgo
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Postby Demiurgo » Feb 19, 2009 22:07

Zenek wrote:You're speaking of hibs stealthers, I'm not, I'm just speaking about stealthers in general. You're speaking of making RPs, I'm speaking of fun and balanced game.

Stealther is a type of game, you have to select your area, tracking your ennemies, sometimes it takes time. I know that better than you can think, I've played a stealther for 2 years on live. But atm it's just amg farm, stealthers need 2 mins to reach meet points, it's just too easy. Sometimes it's even easier for stealthers to find target than for groups. If stealthers can kill disinterested players like xpers or afk in their "stealthers rvr", I can speak about "stealther rvr" and give my opinion. And my opinion is that the new map will make all kind or rvr funny.

Now about AMG, maybe if hibs stop taking keep and towers at 2:00am GMT+1 where there's noone to defend, we can take the tower back to alb. Again, it's just a question of fun or RPs/RR/Titles, but it's not the subject.

As i write before, I think this new map will be more balanced and funny for all, less adds (stealthers => groups or groups => stealthers) and more interesting fights (50vs50 or fg vs fg).


I agree with Zenek, only stuff I'd like to are rvr horses. If I kill a hib in hadrain wall and I want to go hibside because I read enemy there I'd like a speed...
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Zarkor
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Postby Zarkor » Feb 19, 2009 22:20

Zenek wrote:Now about AMG, maybe if hibs stop taking keep and towers at 2:00am GMT+1 where there's noone to defend, we can take the tower back to alb. Again, it's just a question of fun or RPs/RR/Titles, but it's not the subject. .


Ehh the ONLY reason hibs take keeps and towers that time of the night is becuase there are no enemy left to fight!

Hibs usually outlast any realm so when they're tired of roaming without inc, they'll switch objecitves to sieging.
Can't blame them for doing so if there's nobody around to give them something that's less boring than sieging.

I have the feeling more than 75% of all american players play hib.. :x

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vangonaj
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Postby vangonaj » Feb 19, 2009 22:46

Zenek wrote:
vangonaj wrote:One question. What will do stealthers in this new big rvr area? Because uthgard rvr population is low for this area. This sistem is good for groups and zergs but for soloers is bad and for stealthers is realy bad :(


Atm 50% of the stealthers make RPs by killing xpers or afk at camp... Where is the fun, where are the skills ? Now you'll have a map to have a real stealther war, it's better for all, soloers and groups. Stealthers will have to fight again real opponents, most of the time others stealthers, and stealthers adds in group fights will decrease due to the larger area. On live meet points were bridges and mg, should be the same here.

Imo the actual map is too easy for stealthers, and the new one will just balancing that. Nice work staff, can't wait for this new map.


Can you say me how is possible kill 1 afk player in one camp with guard if you are infi, ns or sb? And i forguet when i killed one leveler in agramon.

Im agree with ronian the zone is realy litlle for fgs. We die a lot for fg adding.

Zenek
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Postby Zenek » Feb 19, 2009 23:53

Stealthers are not just ns, sb or infiltrators....:roll: :roll: and stop thinking i'm speaking of you, i'm speaking of all stealthers in general :o

@Zarkor : I've never plan to talk about that, but Ronian start with the subject so...

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