New RvR System (English)

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Diez
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Postby Diez » Feb 16, 2009 06:45

i just hope it brings more people in rvr ... :!:
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salbei
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Postby salbei » Feb 16, 2009 07:24

have to agree with zippity about the relic thing.

it´s not just 5% you get as it seems. a nightshades acuity stat is str. so a ns with an extra relic would gain 10% more str. with pots/charges you should be able to reach 300 str pretty easy. that would mean 30 point more str.

i know what 10 stat points can do to a char - and adding 30 stat points into something is really really huge. and this would be only 1 extra relic !
double the numbers if a realm massivly outzergs the others and rvr is going to be dead for a looooooooooooooooooooooooooooooong time.

another thing would be the overall class balance.
who do you think would enjoy a relic more:
a warrior or a thane ?

would just break every little piece of balance there is to shreds.
there is a good reason a class has exactly the ammount of stat points it has.don´t mess with this.

i would not want to fight an enemy that can heal faster and for more while dealing more damage faster just because they gathered up a monstrosity of a zerg while i was at work. isn´t it zergy enough in agra ?
yeah ! please reward these idiots that keep bunching up twice as many people as the enemy has with more damageoutput and better heal :mad:
they are going to need it really badly ^^
never thought it would be possible to destroy the fun this game used to make even more, well - here we go.

i´m strictly against a relic system that criples already weak people and strenghtens the ones with a bigger zerg.
what are the odds that a realm that aready lost its relic to superior forces will get it back vs the same ppl + a massive dps / heal bonus ?
"oh we lost our relic hmm lets switch realms . hey mids got more relics- lets play over there"

personally i think that when albs loose "their" relic they will never ever get it back ^^ still think the opposing masses aren´t already strong enough ?

don´t get me wrong - i play hib :wink:

--

extending the rvr zone is prolly a good thing. i would recoment a step by step increase while watching the feedback.
if you enlarge the "zone" by three times from one day to another i get a feeling that some people might not going to like it .
technicly you can use the zones already - but people don´t want to raid keeps. so there has to be some sort of "goody" to encourage people. relics could be this goody.

huge xp bonus could encourage people to get it,maybe even rp bonus if people aren´t interested enough.can still fine tune it depending on how much this "feature" will be used.

---

i´m sorry for sounding this negative about it . i like changes , but please don´t overextend every little idea.

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Lintu
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Postby Lintu » Feb 16, 2009 08:11

Sounds great, but why removing the milegate-towers? You can keep the milegate towers just to switch the milegates. I feel observed when they are open all the time ^^


btw..

+50% XP in Agra
+10% XP in NF


So 60% for Agra totaly?

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Argurios
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Postby Argurios » Feb 16, 2009 09:24

well, nice to see that you will add relics, that will be improve the rvr feeling, but why new frontiers? its an classic server and most of the players want to play classic and not new frontiers. nf is one of the reasons why most daoc player have quit live server.

if you say the old frontiers are to large... you can close there zones like you do in new frontiers for example: per realm 2/3 keeps + 1 relic keep that would be enough for rvr fun, yggdrasil do it the same way.

daoc makes more fun if you have to wait until master visur port you =)

nixian
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Postby nixian » Feb 16, 2009 10:05

may I ask why the nerf in agra XP bonus? :(

40+ is already a pain

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Runis
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Postby Runis » Feb 16, 2009 10:10

Argurios wrote:daoc makes more fun if you have to wait until master visur port you =)


I hope this is a joke, not all of us have 15 years old, patience and lot of free time to wait the porters.

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Lintu
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Postby Lintu » Feb 16, 2009 10:11

nixian wrote:may I ask why the nerf in agra XP bonus? :(


Well before: static 75%. Keep: 25% => 100%


New: 50% Agramon, 2% per tower (12 towers => 24% => 74%) is almost the same in the end ;)

Then there is the keep with 25% xp bonus -> 99%.

Maybe even the 10% NF count for agramon additional, didnt get a reply so far. Would be 109%.

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Ruune
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Postby Ruune » Feb 16, 2009 10:40

Oh man, if only this server would do double xp (so it's still take a bit to hit 50), and OF. I bet you we'd have an influx of players, hehe. It just flat out takes too long to level here. :(

Don't make it harder to exp! You're just making people not wanna level. >.< I have 3 RL friends that refuse to play enough to ever get a 50, because they know it'll take them a month of solid grinding, aside from their regular jobs.

Please show the exp'ers some love, devs! :D

nixian
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Postby nixian » Feb 16, 2009 11:15

Lintu wrote:
nixian wrote:may I ask why the nerf in agra XP bonus? :(


Well before: static 75%. Keep: 25% => 100%


New: 50% Agramon, 2% per tower (12 towers => 24% => 74%) is almost the same in the end ;)

Then there is the keep with 25% xp bonus -> 99%.

Maybe even the 10% NF count for agramon additional, didnt get a reply so far. Would be 109%.


ya cuz how often will a realm hold all 12 towers ? xD

and the 10% NF afaik is for emain / hadrians / odins

or did i read something wrong?

no matter what you say this is an xp nerf for agra ;) but then again - maybe it gets less dangerous to lvl there - however I dont think it will

Mercury
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Postby Mercury » Feb 16, 2009 12:27

I'll answer to some points with my personal opinion:

We discussed for weeks about relic boni. The boni we will now have are the compromise that should fit the best, in our opinion. We could have discussed for weeks longer about it, for sure.
On one side the relic's are overpowered - on the other they are not interesting enough to make the effort to raid a relic keep. And keep in mind: Taking your relic back will always be easier than raiding an enemy relic, cause the relickeep is strongly defended by several types of guards - and the homekeep, where enemy relics are stored, is not.

The equality of defenders/attackers numbers is something we have no influence on. If players like to join the winning realm more than helping the underdog realm - what should we do there? But, thank goodness, there are players who do the opposite. I'd like to mention some players from EdN who left Midgard and now fully play in Albion, which still seems to be our underdog realm concerning RvR activity.

I personally like the idea of giving RP for repairing doors. We also already thought about changing from the automatic upgrading process we have atm, to a manual upgrade from the players by bringing wood from our new crafting telekeep. But this might come some time in the future.

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panachier
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Postby panachier » Feb 16, 2009 13:00

nice news. some changes can affraid, but can be good too.

on one side i hope people will still loggout when a realm zerg and let them have fun in an empty new frontier.

on otherside i fear that will be boring to wait some hours that a realm take keeps and loggout. so you rebuild a group to take back the keeps.

i know, that's not the way you imagine rvr, but there are chances that will be what would happen.

but let's hope that will work and that traveling way will work nice enough to move around even if your realm doesnt have every keeps
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Zarkor
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Postby Zarkor » Feb 16, 2009 14:53

Argurios wrote:well, nice to see that you will add relics, that will be improve the rvr feeling, but why new frontiers? its an classic server and most of the players want to play classic and not new frontiers. nf is one of the reasons why most daoc player have quit live server.

if you say the old frontiers are to large... you can close there zones like you do in new frontiers for example: per realm 2/3 keeps + 1 relic keep that would be enough for rvr fun, yggdrasil do it the same way.

daoc makes more fun if you have to wait until master visur port you =)



I must say I totally back this up. Having Glasny/master visu/stor gothi (i think?) port EVERYONE going to fight other realms would be an awesome idea. Make them port once every 5 mins, make them have an oldschool necklace requirement.
Seriously, RvR will affect the realm much more than you think. Imagine 40 people getting ready on the port to capture a relic when some new people are putting on their necklaces to go to braemar. I'm sure it will be an impressive and realm binding happening. The new guys will want to join the action, help the realm etc because they can actually SEE who, when and where there's action. They will feel more motivated to get to 50. Today, everyone just clicks on the channeler/runs into the zoning wall and vanishes. Broad channel is the only connection with end-RvR for the lower levels. [OT]Not to mention broad can be a real pain in the ass sometimes due to some people lacking maturity[/OT]. The porting was certainly one of the things that made DAoC enjoy one of the best communities ever, it brings the realm together, it creates a realm feeling.

As for OF, I would really like to see this implemented aswell, as you say, a lot of people play classic because they want classic, the real deal, or at least as close to it as possible. NF indeed was (together with ToA) a big reason for people to quit the live servers.

Runis wrote:
Argurios wrote:daoc makes more fun if you have to wait until master visur port you =)


I hope this is a joke, not all of us have 15 years old, patience and lot of free time to wait the porters.


First of all, what the hell does insinuating someone "have 15 years old" have to do with this? (rethorical question)
Anyway, 5 minutes AT IT'S MOST really isn't that much, after all you have a resurrection sickness to wear off anyway. That 2 extra minutes (which will probably won't even be that most of the time) will really not make the difference.
If it does, then you seriously lack a healthy dosis patience.


Just my 2 cents..

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Zippity
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Postby Zippity » Feb 16, 2009 15:08

Mercury wrote:I'll answer to some points with my personal opinion:


The equality of defenders/attackers numbers is something we have no influence on. If players like to join the winning realm more than helping the underdog realm - what should we do there? But, thank goodness, there are players who do the opposite. I'd like to mention some players from EdN who left Midgard and now fully play in Albion, which still seems to be our underdog realm concerning RvR activity.



This situation can be allleviated first by not providing the player base with even more incentives to join the popular realm, which in this case would be the combat bonuses applied from the relics. I fear we will be here 4-5 months from now talking about this same thing when it becomes evident that battles will be one sided as a result of the aforementioned factors combining. As an example of other measures that can be done, Mythic gave underdog realms huge bonuses and such. The best solution in my opinion is to just not give combat affecting bonuses to relics and come up with some othe rbonus scheme. Perhaps make all RP bonuses obtainable only through relics...

Mercury
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Postby Mercury » Feb 16, 2009 15:47

Another solution of that problem would be a system that would hinder people from logging between the realms. For example if you just logged out in Hib, you need to wait for half a day until beeing able to log into another realm. Relics could change in this time of course. That would also solve the problem, wouldn't it?
But this would make a kind of account registration necessary - and finding a solution that is not a too big barrier for new players and also can't be abused is really not easy here.

nixian
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Postby nixian » Feb 16, 2009 16:55

mecury put in an IP block instead of registering accounts

it wouldnt stop all - but would stop a lot of people even though its easy to change ip rq (but some dont know how)

also

why nerf agra xp? xD

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