Minstrel SC-Template: + Instruments

Alienne
Warder
 
Posts: 14
Joined: Feb 02, 2013 11:11

Postby Alienne » Jul 10, 2018 18:03

Hello everybody.

I'm not sure how it behaves in particular at the patch 1.65 on Uthgard.

Minne has a skill of 50 on instruments.

Does it make sense to include "instruments" in the template (+ on the skill)?

I remember that the damage curve from 50 onwards drops so much that the increase in damage would only be marginal. Is this true on the server here too?

Another argument would be a significant increase in the pet-charming-pulse . What about it?

Would be great if someone could and would help me.

Thank you so much,
Alienne

Tohu
Myrmidon
 
Posts: 100
Joined: May 09, 2016 21:32

Postby Tohu » Jul 10, 2018 21:37

There is no cap to charms. With 50+11 instrument, you can expect charming orange/red con mobs.
Looking for a DAoC 1.65 classic server.
Uth-Two: Nightshade <Lonely Teddy Bear> - Minstrel/Paladin <One Man Army> - Runemaster <TEAM AMERICA>
Genesis: Bard/Eldritch/Nightshade <Rainbow Unicorns> - Minstrel/Friar <Original Gamers>
Uth-One: Bard/Eldritch/Nightshade <The Covenant> - Shaman/Runemaster/Shadowblade <BabyBoyZ>


Return to Minstrel

Who is online

Users browsing this forum: No registered users and 1 guest

Wednesday, 09. October 2024

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff