Tireless RA

mordakane
Warder
 
Posts: 57
Joined: Apr 28, 2011 07:34

Postby mordakane » Feb 14, 2017 17:38

Is this RA broken or working as intended for patch 1.65? I can't remember how Tireless worked on live back in 1.65.

Cheers.

eckso
Warder
 
Posts: 46
Joined: Jan 09, 2013 23:38

Postby eckso » Feb 14, 2017 17:44

It works, but out of combat. Not worth getting on Uthgard.
Image

User avatar
Ilerget
Phoenix Knight
 
Posts: 1464
Joined: Jul 04, 2011 11:54

Postby Ilerget » Feb 14, 2017 18:30

it works in combat too. While in combat ticks every 8 secs iirc, the amount regenerated per tick depends on the level of tireless
It's the thrill of the chase
and I'm coming after you.

morry1000
Gryphon Knight
 
Posts: 240
Joined: May 30, 2014 18:46

Postby morry1000 » Feb 14, 2017 18:38

I tried tireless 5 during beta, totally worthless unfortunately.

User avatar
borog
Phoenix Knight
 
Posts: 1087
Joined: Oct 23, 2008 00:00

Postby borog » Feb 14, 2017 18:48

as said, old RA tireless reduces the time between ticks by the prescribed amount, all other limitations are in effect, like standing combat etc.

NF RA Tireless increases the amount of endu per tick, which is much better but out of scope unfortunately.

User avatar
gavanna
Myrmidon
 
Posts: 182
Joined: Aug 06, 2007 00:00

Postby gavanna » Feb 14, 2017 18:56

I play with tireless 1 only cause when i travel with my war endo up slowly 'im not forced to sit ;) but definetly useless at this patch level ye
<img src="http://metty.the-bart.org/other/daoc/sig.php?name=gavanna&s=15">

Kienn
Warder
 
Posts: 55
Joined: Dec 10, 2011 09:19

Postby Kienn » Feb 19, 2017 07:46

From what I've read Tireless is broken as intended.

This means it was broken during 1.65 patch so it is broken(doesn't match the description) on uthgard intentionally.

The intended behavior (description) was to decrease time between ticks for overall endo regen.

Instead the actual behavior was to make a 2nd set of endo ticks that only regenerate 1 endo per tick. These ticks are every 8 sec with tireless 1, down to every 4 sec with tireless 5. With this behavior tireless 5 is only twice as effective as tireless 1, and both are only a small fraction as effective as shaman endo 1.

On live it was fixed in like patch 1.7x or something.

Royoken
Guardian
 
Posts: 2
Joined: Feb 21, 2017 18:28

Postby Royoken » Feb 21, 2017 18:36

Is there anyone pushing to get it fixed?

User avatar
Pezzor
Warder
 
Posts: 59
Joined: Apr 16, 2016 02:21

Postby Pezzor » Feb 21, 2017 19:03

Royoken wrote:Is there anyone pushing to get it fixed?


There is nothing to push to get fixed. Tireless is currently working as intended for this patch level. It's a waste of RP's and it's move than advisable to avoid getting it.

Royoken
Guardian
 
Posts: 2
Joined: Feb 21, 2017 18:28

Postby Royoken » Feb 21, 2017 22:56

Pezzor wrote:
Royoken wrote:Is there anyone pushing to get it fixed?


There is nothing to push to get fixed. Tireless is currently working as intended for this patch level. It's a waste of RP's and it's move than advisable to avoid getting it.


Sure, i agree that its working as it was in DAoC 1.65; but this is something that could be fixed if there was a desire to do so.

User avatar
Atreiu
Myrmidon
 
Posts: 84
Joined: Jan 05, 2017 19:32

Postby Atreiu » Feb 21, 2017 23:36

Pezzor wrote:
Royoken wrote:Is there anyone pushing to get it fixed?


There is nothing to push to get fixed. Tireless is currently working as intended for this patch level. It's a waste of RP's and it's move than advisable to avoid getting it.


but was it broken on live or not? or was it simply bad but not broken.


I mean is it broken here because it was broken on live?

User avatar
Ilerget
Phoenix Knight
 
Posts: 1464
Joined: Jul 04, 2011 11:54

Postby Ilerget » Feb 21, 2017 23:40

what we have here is live like, nothing to fix.
It's the thrill of the chase
and I'm coming after you.

Fiordiluna
Myrmidon
 
Posts: 212
Joined: Feb 17, 2011 14:03

Postby Fiordiluna » Feb 24, 2017 15:16

Royoken wrote:
Pezzor wrote:
Royoken wrote:Is there anyone pushing to get it fixed?


There is nothing to push to get fixed. Tireless is currently working as intended for this patch level. It's a waste of RP's and it's move than advisable to avoid getting it.


Sure, i agree that its working as it was in DAoC 1.65; but this is something that could be fixed if there was a desire to do so.


It may be your desire (and someone else's too), but not the GMs desire, since they want a server as close as possible to 1.65 version, like they state on the main webpage and in the faqs.
Take it or leave it. In Tireless's case, leave it.


Return to Skald

Who is online

Users browsing this forum: No registered users and 0 guests

Tuesday, 16. April 2024

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff