Spec & Problem with the Staff line?
19 posts
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Hello everyone,
WARNING: LONG POST !!! First of all, i'm french so my English could be bad. I'm sorry. Then, I want to analyse with you the Friar. We could make several Spec. Buff & Staff I: Rejuvenation - 1 | Enhancement - 49 | Parry - 4 | Staff - 44 | Point left - 1 Pros: Good damage All buff Cons: Low parry Weak heal Buff & Staff II: Rejuvenation - 7 | Enhancement - 49 | Parry - 19 | Staff - 39 | Point left - 4 Pros: Damage still good All buff Have Cure poison & disease Good parry Cons: Lose style 44 (stun 8s on 3rd combo with a side of target opening) Weak heal Heal & Buff: Rejuvenation - 44 | Enhancement - 49 | Parry - 1/4 | Staff - 1/4 | Point left - 1 Cons: All heal All buff (who said the friar are an hybrid class?) Pros: Low damage Low parry Hybrid: Rejuvenation - 34 | Enhancement - 38 | Parry - 14 | Staff - 39 | Point left - 6 Pros: Good heal Good damage All yellow buff spé Usefull parry Cons: Don't have purple buff spé So we could discuss about what we prefer. But my point is the Staff line and the friar is the only to have access. That means we could put 50 in Staff to have an original character. But we can't make that except if we do this: Rejuvenation - 1 | Enhancement - 38 | Parry - 20 | Staff - 50 | Point left - 0 Worth it? I don't think so. Not because the Template doesn't have heal and has yellow buff spé. Just because the Staff's styles aren't good for RvR and aren't original. I don't talk about PvE because with a group or people who know how you play your friar (Template), he will be usefull. In point of view of RvR, it's not the same. The damage between 39 and 50 in Staff is important. But it's not worth it because someone with 39 staff and 38 enhancement could have 34 in rejuvenation. In RvR, you can't deny that fact. The Staff could be save by the 44 and 50 style... Fail. The 44 style is strong for the stun (3rd style of a combo side of target opening). BUT again, in RvR, you aren't alone. And someone could stun before you. The 50 style is a joke. Opening parry... for nothing except damage. If we compare that with Two Handed and Polearm, their 50 style are 2nd combo after behind the target opening. Two Handed stun for 7 seconds. Polearm hindered. Others problems in the Staff line => no style with back opening, 3 combo base on evade style... I personnaly prefer the heal style staff even if i think that was too strong at low level, it suited best with the Friar. Don't you think the Staff line has some issues??? |
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Well so that means the friar isn't very good for fight in RvR (group) because nobody would group a friar with 50 staff and 38 enhancement without change. I'll go for heal & buff (RvR) or hybrid (PvE) spec. Thanks. by the way, the staff has the damage based on STR or DEXT in 1.65? Last edited by Schaox on Aug 24, 2016 09:23, edited 1 time in total.
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Staff supposedly was based 100% dex
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you have to thnk what friars are first:)
a friar is a passiv char developed for i wont atack you unless you hit me and for that philosphpy all game developers made msot ras of friar (expecialy Unix reflex atack) on to that basis yep friar lacks any oper backstlye or smilar styles onto other stylees but it is a philospy of a char |
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This is pretty close to how I've always played a friar. You're never going to be a great peeler, dps, nor healer (debatable). That said you won't find many "elite" 8v8 groups that will want you. But if you spec to be "good" in multiple areas and learn how to play well as such, then you can make it work pretty well and make some RvR buddies that will invite you back. Or get into an accepting guild. I've always gone with this spec and I love it: 45 enhance 40 staff 25 rejuv 9 parry (I think) It works pretty well solo too. The 44 stun is okay, but I prefer more healing with my play style. Plus, landing a 3-style chain can be very difficult, especially in RvR, even if you only factor in the RNG gods. |
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sorry, mate, but 46 enh, 39 staff, 25 heal, 8 parry is the way better spec here. |
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Yeah, that would make sense. That selfish extra point in staff probably makes more sense in enh for the resist. Which hib/mid damage is heat based again? Honest question. |
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heatres is very useful vs. hib assistnukes and @ dragonraids. WAY more useful than that extra point in staff. friar deals very ****** dmg anyway sadly.
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Oh yeah, the "way of the sun" line. Totally spaced that, thanks! And yeah, staff damage is not great. :\ |
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remmber a friar is only do good dps vs bards(they can kite you with endu song but WHO cares you ahve self endu to cath them)
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46 buff 43 heal 18 staff... all you need on highest value
if u dislike the sidesnarte you can still spec 44heal 49 buff, but you have no melee styles (stealth as would you be a cleric with a small shield ) this are both grpspecs for a support friar. but i think a grp like cler cler friar theurg sorc minstrel arms arms could also work with an melee/buff friar with minimum 7 heal (desease clear) in this case the friar would be like a support armsman in the end its (mostly) never the setup, but the players which make a grp able to win. |
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a basic friar needs
7 rejuv 38+ ench 8 staff and after that it can goes to role he/she wana play for soloing having some parry useful on pve/rvr for grouping having red resits 46+ ench with at least some decent healing 18+rej from beta phase(2003 till to day i tested mabe more tehn 500+ specs on difrent typs of servers and i fuged alitle bit of sometihng like this if i prefer soloing i need at least red self bufs(45 ench min) and 29+ staff wit 7 rej and 18 parry(why 18 becouse with high dex and with moparry 3/4 and a rank above rr6 i nearly cap parry for rvr) for grouping i tested a ton but only these 2 isaw some good overal answers i get firt one is 44 staff(i need a fast staff with speed 3.3 or faster to get sdie trio stun chain) fast staffs lack dps but wth a proc and damge add it fills the spot 48 ench (for rd cold buff i newer cared about matter ressit on friar and most say heat resit is a most but i thnk cold resist is way more beter tehn only geting heat resit on groups(remmber mid nukes(skald/runy use cold dd) while hib ns uses cold ressit as well(on ligth eldrict) and 15 rej for %30 rezz(y it mgith not be much but still %30 gives dudble speed to run away tehn %10 rezz) second one is overal heal friar spec 29 staff(for anytimer frir boon) 48 ench(for red cold resist) 34 rejuv (for yellow heal and yelow hot(it is not best but it uses beter healing value then bases with caped rej(a spec 43 rej single heales 420-470 hp while 33 rej one heales 320-370 while base big heales 280-320 and having less mana usage tehn base it is a good heal for hot part it is crap vs heal gain mana usage but it s still usable vs diseas spamers(shamy/eldy couse it bypases dises healing nerf) also i tested a pve spec like 45 ench 34 staf 33 parry rest rej one it has god for pve and mabe nice for rvr with some defenc ras like dodger and mopary with this spec i ealy soloed nightmares scubus with perfect or 1-2 times hited befoer kill them and it was legendary spec for me when i was fightig vs mumin (a savage above rr8 before nf expansion released around 2005-6) he had procing trio-quad hits once in 2-3 hits and was fithng with him about 5 mins with out hitng each other and imagine i even used reflexx atack:) |
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I plan on rolling 49 enhance 39 staff 18 rej rest parry, for solo/small man.
If i were to 8's (lol) id go the 49 enhance 18 staff 40+ rej |
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I'll go either:
44staff 47enhance 7rejuv 12parry Or 39staff 47enhance 18rejuv 16 parry |
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