Grabbag

Older threads and posts that still may be useful to some
User avatar
Athene
Myrmidon
 
Posts: 70
Joined: Sep 23, 2008 00:00

Postby Athene » Sep 24, 2008 17:39

Image

Huhu!

I think its time to revive our grabbag after it has been forgotten.

For those who are not familiar to the term "grabbag" I'm going to explain it once again: A grabbag is a collection of players' questions answered by the staff.
But how does it work?

- you ask exactly one question
- it should be a reasonable question
- you send your question via forum pm to "Trishin"

Please be sure that your questions are comprehendible.

So these are the first questions that were asked & answered:
(They are a bit older but as you can see still actual)
Question: What's the progress on the last Cabalists' and Enchanters' caster pets?
Answer: The pets will be implemented in time but our attention is currently the horse system..

Question: What's the status of the Classic zones and what are your plans regarding SI zones? When will they be available?
Answer: As far as drops/items are concerned the Classic zones are fully implemented. As you have already heard we are currently adding monster abilities and details to the atmosphere. SI will be the next step once our work on the Classic zones has been completed.

Question: Are you going to implement crafting and delivery tasks?
Answer: At the moment there are no plans in this field but it has been added to our to-do list with a low priority. This also applies to crafting quests.

Question: Do you have any plans for RvR dungeons?
Answer: No. Fact is that RvR dungeons besides Darkness Falls would pull players out of the main RvR area. There's no alternative solution, yet, but since this seems to be a common request we'll have to deal with it some time in the future.

Question: When are you going to do the next event for the whole community?
Answer: The problem with events for everyone (all levels and realms) is the level of difficulty. There are some rare exceptions like the snowball event. Currently, we are working on a Trollheim event. However, you'll probably need to be about level 40 to effectively take part in it.

Question: Are there any plans to change Agramon?
Answer: As already mentioned there will be an experience bonus for Agramon. There is some further development - but since it's only in the early stages we don't want to give you details, now.


So as you can see we need more questions to answer. :D
You may ask your question in german or english and I will translate them for the whole community.

To make sure the grabbag is short I will remove questions that are not of interest anymore.

So long.... Athene
(Keen on new questions!!!! Gimme questions!!! WAAAR ^^)



Taken over by Trishin

Trishin


Please use the following thread for comments:

http://uthgard-server.net/modules.php?name=Forums&file=viewtopic&t=18965

User avatar
Athene
Myrmidon
 
Posts: 70
Joined: Sep 23, 2008 00:00

Postby Athene » Sep 24, 2008 22:34

Will there be any measures to improve Wizards, that are generally considered a useless class at the moment? If yes, what kind of measures?

Since changes for wizards (like nearsight) were implemented after Version 1.80 there are no improvements or checks planed.


To answer all questions like this:

Uthgard is based on Version 1.80. There will not be any class changes made after 1.80, no exceptions. Sorry but that's it :)

User avatar
Athene
Myrmidon
 
Posts: 70
Joined: Sep 23, 2008 00:00

Postby Athene » Sep 26, 2008 10:03

Will the bonedancer pets be implemented the same way they worked with 1.80? Or will they work alternatively? As far as i remember Presto stated that he doesnt want pushing/easymode classes on uth and bonedancer will surely be with his healing pets.

You are right - The bonedancer would be very powerful. But decisions how to balance this class are not made yet. So at the moment we cannot answer your question.

Is it possible to make the ingame map zoomable, or customize the windowsize so thats the items on the map become a bit larger ?
So that people with higher resolution( playing on a notebook ) are able to read the map without stoping their nose on the screen ?


Normally its possible to change your IG-Map by changing it via your UI.
There are many types of different custom-UIs, but as far as i know the maps are always quite small. It seems like most players are able to deal with the size. But there are several UI's with a zone-atlas. They are aviable in 2 sizes 256x256 and 512&512.
The problem with the IG-map is that someone would need to build a zoomed map but questmarks and other things would possibly not work anymore then.

User avatar
Trishin
Game Master
Game Master
 
Posts: 5048
Joined: Apr 07, 2010 00:00

Postby Trishin » Jun 10, 2010 23:24

I will be taking over this project as Athene has left us :)

Let the questions flow in my inbox



Trishin

User avatar
Trishin
Game Master
Game Master
 
Posts: 5048
Joined: Apr 07, 2010 00:00

Postby Trishin » Jun 11, 2010 09:48

is there any point reporting buff bots or do you guys usually detect them automatically?


We do have ways to detect buffbots, but reports are always welcome.

User avatar
Trishin
Game Master
Game Master
 
Posts: 5048
Joined: Apr 07, 2010 00:00

Postby Trishin » Jun 15, 2010 16:47

As a Warrior, when I trained only hammer until lvl48, I do get autotrain points in axe and sword. Then I do a respec all. The question is, do I get the points from the at-lines back to spend them on what I want, or are they fixed in that line?



They are fixed in their lines.
This means that after a respec you will have:

12 hammer
12 sword
12 axe
1 shield
1 parry
1 throwing weapons

A good guide for autotraining can be found at:

http://uthgard-server.net/modules.php?name=Forums&file=viewtopic&t=13665

Please keep the questions coming. :)

Trishin

User avatar
Trishin
Game Master
Game Master
 
Posts: 5048
Joined: Apr 07, 2010 00:00

Postby Trishin » Jun 15, 2010 21:15

Get the Cabalist sapphire simulacrum pet or the Bannarch as example: if you root them in combat, they start to chain-spam drain life (I do not consider the Frost Stallion - that is like on live). Is there any step to resolve such annoying bug?


Similar questions about status of bugs


I will not be answering on the status of every single bug report, however if you send me a link with a well documented bug report, I will gladly add it to the tracker and inform you that it will be taken care of at some point.

However if I do not feel the bug report is created with enough documentation to create a tracker I will not add it to the tracker and you will be told to gather more documentation to help our work.

In general a lot of bug reports are made without enough descriptions of the bug and with enough evidence supporting that the behavior is wrong for us to start working on a solution.

Please take a look at Blue's guide before submitting a bug to the forum:

http://www.uthgard-server.net/modules.php?name=Forums&file=viewtopic&t=13415

User avatar
Trishin
Game Master
Game Master
 
Posts: 5048
Joined: Apr 07, 2010 00:00

Postby Trishin » Jun 15, 2010 21:32

Is it possible to change the ingame NF warmap to a OF warmap?


And is there any progress information about the herald OF warmap?



  1. This should be doable by changing the UI you use, however for this to work we would have to change some coding so that the OF keeps would be the keeps counted for in the war map instead of the NF maps and I am unsure if this is possible. And currently it has low priority.
  2. Currently it has low priority.


Return to English Archive

Who is online

Users browsing this forum: No registered users and 0 guests

cron

Tuesday, 09. June 2026

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff