Bug list - confirmed and unconfirmed
40 posts
• Page 3 of 3 • 1, 2, 3
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@Krinton: I dont mean tests on Uthgard. Live tests are way more important because I know the Uthgard spell resist formulas because I created them. Also a GM can help you, they can switch on debug mode on your char and you see the spell resist chance clearly printed in the chatbox with EVERY cast attempt. Same thing exists btw for other values like missrate, blockrate, parryrate and so on.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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1 more bug, cleric rr5 that stuns trough CHARGE RA.
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link to thread with proof and I will add it |
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Procs/Reprocs of different damage type do not stack.
link to thread PA can be evaded. link to thread (link to video showing this therein) |
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I experienced Uthgard for the first time today only to find that I was unable to train any skills. The trainer window lists the minimum level for any skill you wish to train at 51 so no matter what you wish to put points into you are screwed. I attempted to used a patch rollback to bring the client to 1.003 to get around the bug but alas it did not work.
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One topic would have been enough |
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I'm sure this has been mentioned before, but if you are aiming for 1.69 then how does testing resist rates on live compare to resist rates on Uthgard... I'm pretty sure the equipment / spells / stats all have different effects on live characters... And I know from experience that when as a theurgist max Ice spec (level 20) cast 3 pets on a yellow monster and 4 out of 5 nukes are resisted and it gets worse as you level... There is a problem. So respec to Earth at 20, and the level 20 Earth pets do the same dmg as the level 1, 7, 12 pets... (on a blue) And die in 3 - 5 hits, also cannot buff them with dmg add/haste... That's a problem. Not necessarily a bug, but a problem. What about block rate, wasn't this different back in 1.69 compared to live? 2 handed damage either for Paladin, or Armsman pole, it's just low... See a ton of DW classes due to this. But I could be wrong and I admit I'm probably not the greatest when it comes to stuff like this. As a community I believe we need some information on whats being worked on or a staff member who doesn't say that we don't need a list of bugs because they are not forgotten... News flash, I have read a lot of post's from Blue himself saying things were lost cause no one bumped and no tracker was added. (Not trying to put you down Blue, don't take it wrong). Anyways hope we get some info on stuff soon... |
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I forgot to add on the thurgest pet when i reported the range not being correct at 1875 ,should be 2300 that when you get close enough to a enemy to cast a pet the enemy simply out runs the pets .This is a big problem for the thurgist . Thank You
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1.59 Theurgist Changes
- Theurgist elementals can no longer be rooted or mezzed. - Theurgist Confusing Gust line has had its radius raised to 350. - Increased range of Theurgist summons to 2000. 1.90 - The range of the Theurgist's elemental pet summon spells has been reduced from 2000 to 1875 units. so no 2300 but 2000 and i'm quite sure it's implemented like this on uthgard atm ![]() |
40 posts
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