I should know by now but..How are RPs divided??
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For example..let's say a fire wiz drops an AOE on a group of defenders in a keep up on the wall and hits a few.
A couple minutes later, the doors drop and the few defenders are killed by a different group. Should the firewiz get RPs? How quickly does someone have to die after taking damage for the person doing the initial damage get RPs? |
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Overall damage done + Factor for deathblow if I recall correctly. There's a timer too like on keeps for attackers until it gives defense RPs, so similar thing like aggro or keep takes until your damage falls off of the split. |
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Unsure if it still applies but I always disliked how the person obtaining the killing blow could not get any RPs from that person for a certain amount of time(24 hours?) It's been a very long time but I'd like to say until the next day? This really put a limit on 8 man pvp and killing the same zergs over and over if you were the main assist/high dps. For healers/support it was great because you always got RPs from a kill. I guess it was supposed to prevent griefing but it doesn't make sense when it only applies to the person doing the killing blow.
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