A question for the Developers....
20 posts
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Would one of you mind explaining to me the rationale/justification behind clipping every (as far as I know) other class in the game to level 40-42 pets, yet allowing Sorcerers and Minstrels to charm level 50 mobs. The first part is somewhat understandable for balance/gameplay issues, but why the inequity where two albion classes, two of the stronger classes in the game, are allowed to roll with level 50 pets? Thank you in advance for your reply.
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That's how the game was made...
It gives variety and uniqueness. Each has a plus and a minus associated. Summoned pets are always available. If they die or are lost you can resummon |
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Abydos, your reply is somewhat vague. Certainly anyone with a brain is aware of the fact that not every realm was created even steven; Mythic, Jacobs et al designed the realm of Albion to be the 'heroes' of the game and this fact is self evident in a number of areas. But from your comment, I assume you are saying that per 1.65 patch, all pet classes were capped at 40-42 (80% of level whatever) and sorcerer/minstrel were allowed level 50 pets and this was all the work of Mythic? Not the result of any changes or alterations made by the Uthgard team? Is that what you are saying? |
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You have quite an aggressive tone for such a basic question. yes it's all mythic/Marc jobs who have done it and it was kept till current live. |
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This is also incorrect. My chanters summoned pets are 44, and mentalists can charm pets over 50.....although they usually don't. Minstrels are on a whole other level obviously, but thats minstrels. They are silly in alot of ways.
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seems like a moron didnt get the answer he wanted to get
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It wasn't all Mark Jacobs - but he did have a big influence. The original dev team had a belief that was fairly widely held among them that they wanted classes and realms to be asymmetric. You can see this reflected in interviews with the original team members who have moved on (look up interviews with Copper when they were designing ESO)
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That's one of the reasons I enjoyed DAoC. No realm gets everything, unlike modern MMOs. Want to be melee heavy? Play Midgard so you can make usage of celerity. Want to play a caster with nearsight and disease? Hibernia has it. Want a buffer/DPS caster hybrid? Play a shaman. There is so much variety built into the game that every realm feels unique. I could start fresh on Albion and feel like I'm playing a completely different game. There are strengths and weaknesses in everything, and there is no way to be truly balanced. The only choice is to weigh the pros and cons of what you enjoy about each class, realm, and realm abilities to decide what role you enjoy the most. While I'd enjoy the phasing out of necessary group roles, it's also fun to recognize that the community is closer by embracing the need for individual classes. The Rock, Paper, Scissors dynamic has and always will be fun to me, regardless of whether or not I'm winning or losing. |
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Probability indicates that I reside at a more lofty location upon the bell curve than you. A delicate flower had their tender SJW feelings hurt by my 'aggressive tone'. If my tone was aggressive its because time is a factor. I think fast, I talk fast and I need devs to answer my question fast. So, pretty please... with sugar on top. Answer my f***kin question so we can move on to the next thread where someone waxes delusional about restoring 2k pop or some bird refugee pops in chirping about account vaults or some other nonsense. Trying to guess when and where Valfar will jump in and wreck the ongoing thread(s) with the exact same wall of text is a favorite pastime of mine so please carry on with your regularly scheduled programming. So thank you Abydos for the answer. I am skeptical of the reply, specifically in relation to the hunter charm being clipped down from 50, but lacking knowledge to the contrary I must accept your answer at face at this time. |
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I think the original design of "pet classes" vs. "charm classes" revolves around additional utility beyond the pet. Simply, "pet classes" have additional utility geared towards having a pet (buffs & heals for the pet...even Det4) as well as good utility pets (stun, chain snare nuke, intercept, disease, lifetap etc...they're a far better pet than the simple level 50 "granny").
So, they're slightly toned down in general by summoning at 88% of caster level....or 75% in the case of natty druids...which basically dictates their hit rate vs. a level 50 player, and how much extra damage they take (particularly magic dmg). Mythic valued a "yellow pet" for a "pet class" very high...only showing up as a 14 pt. RA that gives a level 50 pet for a cabalist for 4 minutes every half hour. Some of the most sought after "charm pets" are between level 40-46 anyway....once again sought after for their abilities...empyrean elder, iso cleric, fenrir prophet...and those are pets that folks will travel a long ways for. Anyway....here's a level 44 caba pet hitting a level 50 ranger (So please tell me it should be yellow con to hit for more!): |
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dunning kruger triggered at its finest |
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lawl. Someone claiming their time is important when complaining about customer service speed on a 20 yr old mmorpg freeshard. Carry on. |
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Chill, It's a Pulp Fiction reference from mr. Wolf.
Satiah | Tuthmes | Dendera | Khufu | Nefertete | Dahshur | Nebetah | Neterbaiu
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Stop claiming other ppl have lacking knowledge if it's clearly yourself. Hunter pets live like to 1.65 here. So I'm not sure which lofty position that is with your daoc knowledge |
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