About the keep situation

General Topics on Dark Age of Camelot/Uthgard
Sarnir
Warder
 
Posts: 41
Joined: Jul 29, 2017 19:35

Postby Sarnir » Sep 22, 2018 13:14

It is so boring that mid has df 90%+ of the time .... maybe we could make a little change to keep lvls. What if keeps after they were captured set guards/doors to the highest lvl and than decrease the lvl over time. If a guild claims it you can set what lvl it shell have like usual. It could make it more attractive for albs/hibs to raid keeps and take df if the chances are much higher they will not just reraided in 5min. the highest keep lvl should require around 2 groups to raid it and the lowest less than 1 group ... maybe even only 4 people.
An other addition i think would be interesting is to add a npc for keep take tasks so 45+ groups could make some rp/xp with keep raids.

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Wakanidoo
Myrmidon
 
Posts: 145
Joined: Oct 01, 2016 18:58

Postby Wakanidoo » Sep 22, 2018 14:10

As said many times in many posts on this forum, the actual keep system is ridiculous.
First solution proposed by players and easy to implement:
-Reduce drastically the speed a door is broken by ram, this make keep capture more difficult and give the defenders time to come;
-Reduce drastically the cost and time to repair door, this make again the capture more difficult and a faster defence.
Especially for relics keep, its almost impossible to repair the 4 doors, the cost is exorbitant. This to avoid relic capture with only 1fg the night when there is zero defender.
By the way, make more combative guards, they are too easilly killed.

This is only a recall of what players have asked several time already.
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Alcan
Gryphon Knight
 
Posts: 259
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Postby Alcan » Sep 22, 2018 14:48

Sadly imo this is not server problem but player moral to keep it fun for all!

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Alcan
Gryphon Knight
 
Posts: 259
Joined: Jul 20, 2017 07:34

Postby Alcan » Sep 22, 2018 15:28

And tbh it dosent matter how long it takes atm with the current population before any organizes a defence in the 2 other realm the first says nom nom nom!

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Skurk
Myrmidon
 
Posts: 74
Joined: Sep 26, 2016 20:29

Postby Skurk » Sep 22, 2018 15:36

im still waiting for this 'Hidden DF access' that someone talked about :)
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Alcan
Gryphon Knight
 
Posts: 259
Joined: Jul 20, 2017 07:34

Postby Alcan » Sep 22, 2018 15:38

Wont matter cause all lowbies will be farmed

Alcan
Gryphon Knight
 
Posts: 259
Joined: Jul 20, 2017 07:34

Postby Alcan » Sep 22, 2018 15:39

Atm i think alot of ppl are waiting for answers to alot! but nothing is happening

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Ploangel
Myrmidon
 
Posts: 122
Joined: Dec 05, 2007 01:00

Postby Ploangel » Sep 22, 2018 16:48

Wakanidoo wrote:As said many times in many posts on this forum, the actual keep system is ridiculous.
First solution proposed by players and easy to implement:
-Reduce drastically the speed a door is broken by ram, this make keep capture more difficult and give the defenders time to come;
-Reduce drastically the cost and time to repair door, this make again the capture more difficult and a faster defence.
Especially for relics keep, its almost impossible to repair the 4 doors, the cost is exorbitant. This to avoid relic capture with only 1fg the night when there is zero defender.
By the way, make more combative guards, they are too easilly killed.

This is only a recall of what players have asked several time already.


all true.
Maybe door auto repair during time. 5%/hour

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Runental
Phoenix Knight
 
Posts: 1159
Joined: Aug 21, 2009 00:00
Location: Funkytown

Postby Runental » Sep 22, 2018 19:14

Its pure boredom they take all keeps, just dont care...
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ONE a Shaman solo Video
TWO a Shaman solo Video

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Meander Silberberg
Myrmidon
 
Posts: 156
Joined: Jul 03, 2012 15:11

Postby Meander Silberberg » Sep 22, 2018 21:29

Simply open DF to everyone :D

falcona
Warder
 
Posts: 20
Joined: Feb 03, 2018 11:20

Postby falcona » Sep 26, 2018 22:59

Wakanidoo wrote:...
-Reduce drastically the speed a door is broken by ram, this make keep capture more difficult and give the defenders time to come;
-Reduce drastically the cost and time to repair door, this make again the capture more difficult and a faster defence.....


2 great & easy idea ! (mids have brain ??? :p )

(by the way don't understand why DF considered as XP paradise, better and safer spot in FZ ^^)

Sarnir
Warder
 
Posts: 41
Joined: Jul 29, 2017 19:35

Postby Sarnir » Sep 27, 2018 19:01

falcona wrote:
Wakanidoo wrote:...


(by the way don't understand why DF considered as XP paradise, better and safer spot in FZ ^^)


It's not so much the xp ... you can get a lot of gear around lvl30 and some good stuff for your temp later. And money of course. It can be very frustrating for low lvl players to get some stuff together because it is hard to find mobs who drop the stuff you need.

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moe479
Guardian
 
Posts: 5
Joined: Sep 12, 2009 00:00

Postby moe479 » Oct 09, 2018 01:52

df is not a paradise xp wise, it just needs a bindstone, smith, forge, trainers and a healer to be perfect ,,, :D


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