Armorcrafting

General Topics on Dark Age of Camelot/Uthgard
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Stenni
Guardian
 
Posts: 5
Joined: Mar 26, 2011 17:30

Postby Stenni » Sep 05, 2018 17:20

Been on Uthgard for a long time but this is my first post. Recently came back because of the changes. I have a suggestion for Armorcrafting.

Can we move the Armorcrafting to be like 1.84.
Patch 1.84
Armorcrafting Notes
 - Chain (Albion & Midgard), Scale and Plate recipes have been changed to no longer require liners as recipe ingredients. Due to this change, the recipe's ingredients have been altered to require the leather and cloth materials that were needed for liners (for example, if you needed 3 metal bars and a cloth liner for a recipe, you will now need 3 metal bars, cloth squares, and heavy thread instead)

I see no reason that armorcrafters should not be able to make Chain/Scale/Plate by themselves. No other craft is limited in relaying on another crafter to create items. Having to buy liners to make creating these items is cumbersome, and at higher levels when you can’t get them from merchants, difficult at best.
If population was higher it might be easier to find these liners, but as it is now finding a tailor to craft these items, which have little up sale value, is damn near impossible. We should not have to make two toons and level both of them up (tailor and armorcrafter) just to make chain, scale, and plate armor.

Just my 2 cents. Thanks for all your hard work.

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Gil
Alerion Knight
 
Posts: 2061
Joined: Jan 06, 2010 01:00
Location: Denmark

Postby Gil » Sep 05, 2018 17:44

Already been asked and answered:




by silenced » Wed Sep 05, 2018 12:44 pm

Out of some news before:


• We also removed the upcrafting. This means you can craft the potion in one step from ingredients.

Is there any chance you also implement these changes for armor crafting? It's still annoying to having to craft cloth/leather inlets for plate/chain/scale armor. Although it's no problem to simply trade these via housevault for example, it's still very time consuming and annoying. And it's even more annoying to try to find another tailor to stand next to you for 4-5h and make an grey inlet every now and then.

by Blue » Wed Sep 05, 2018 12:47 pm

No, these changes will only affect Alchemy.

From this thread: viewtopic.php?f=9&t=47230
Gil DaTroll - Merlin Zerker | MacDeath - Uth1 Armsman | Gil - Uth2 Zerker | Macdeath - Uth2 Armsman
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kinthos
Gryphon Knight
 
Posts: 417
Joined: Sep 03, 2009 00:00

Postby kinthos » Sep 05, 2018 23:47

no QOL for you! Begone foul filth! :hammer:
- Inqy/Spymistress/Sly -
GM of "eXPedient demise" | Slave of "Crows of Winter"


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