bysanUI for Uthgard

General Topics on Dark Age of Camelot/Uthgard
bysan
Warder
 
Posts: 18
Joined: Jan 06, 2017 15:55

Postby bysan » Mar 26, 2018 08:39

Image

Description
The UI started out (and still is) as a remake of GhostUI and shares a lot of similarities (buttons same places, similar healerhelper), however I tried to make it more minimalistic in some ways. The UI is continually updated as I get feedback. Some icons are semi-transparent to make debuffs/crowd control stand out more on the healerhelper. The UI is still a work in progress, so there might be some things that doesnt work properly.

Screenshots
- Combat
Image

- Healerhelper (low quality gif)
Image

- Compass
Image

- Inventory tabs
Image

- Windows
https://i.imgur.com/f3EIlMd.png

- Video
https://www.youtube.com/watch?v=6d7py5QSUOs

Installation
https://www.youtube.com/watch?v=uxk7MH-Ax6A&t
Update UI: Delete custom-folder and drag-and-drop custom-folder again, or overwrite files.
Read instruction files in the Options folder if you want to change anything.

Download (26.09)
https://www.mediafire.com/file/8csn23me5y7xlhz/custom.zip/file
If you dont have adblock, dont download anything from popups, only the green "DOWNLOAD (52.7 MB)" box.

I update the UI regularly, so make sure you have the latest version!
Last edited by bysan on Oct 27, 2018 15:05, edited 5 times in total.

User avatar
MT-Pear
Phoenix Knight
 
Posts: 1158
Joined: Mar 10, 2006 01:00

Postby MT-Pear » Mar 26, 2018 09:40

Hi bysan,

how did you differentiate between timed buffs and permanent buffs in the healershelper?
Did you alter the template for the buff icons?

Thx in advance :)
Minplus

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Ruffletuft
Myrmidon
 
Posts: 67
Joined: Jan 24, 2018 10:46

Postby Ruffletuft » Mar 26, 2018 12:14

MT-Pear wrote:Hi bysan,

how did you differentiate between timed buffs and permanent buffs in the healershelper?
Did you alter the template for the buff icons?

Thx in advance :)
Minplus


I can actually answer that, as I initially did not understand why.
BysanUI icons are non-transparent for some of the more important ones, such as roots, stuns, important timers to keep track of, etc.
Makes it easier to see what conditions are affecting teammates at a glance, as well as ensuring the appropriate buffs are running.

User avatar
MT-Pear
Phoenix Knight
 
Posts: 1158
Joined: Mar 10, 2006 01:00

Postby MT-Pear » Mar 26, 2018 13:13

But that mean it counts also for the group buff window, right?

In general: interesting idea! Thanks for the info!

Thirian24
Warder
 
Posts: 42
Joined: Dec 13, 2017 01:37

Postby Thirian24 » Mar 26, 2018 13:19

I remember LARFO from live on Palomides. That's awesome to see it here. Is Garfo active?
Rerik - 50 Cabalist
Kirer - 48 Cleric
Thirian - 50 Armsman

Raku
Myrmidon
 
Posts: 145
Joined: Feb 19, 2017 18:05

Postby Raku » Mar 26, 2018 14:24

I like the style of it - will be having a look at it soon :)

bysan
Warder
 
Posts: 18
Joined: Jan 06, 2017 15:55

Postby bysan » Mar 26, 2018 16:40

MT-Pear wrote:But that mean it counts also for the group buff window, right?

In general: interesting idea! Thanks for the info!


It does. All standard buffs that would show up on your buffbar is a bit transparent (theyll also be transparent on your quickbars), while styles/nukes/heals (anything that wont show up on your buffbar) is non-transparent together with debuffs and CC.
You get the idea from it here, where the red-ish icons would be transparent:
Image

Freudinio
Gryphon Knight
 
Posts: 221
Joined: Jan 06, 2017 00:32
Location: Denmark

Postby Freudinio » Mar 26, 2018 17:18

Can confirm. UI is awesome!
Just about done..

Nakja
Myrmidon
 
Posts: 183
Joined: Jan 16, 2011 08:41

Postby Nakja » Mar 29, 2018 11:18

Very nice UI. Thx for creating and uploading.

2 Issues / Suiggestons:

/title .. cant select "Clear Title"

Its possible change summary from

TTTTTTTT HHHHHHHH
EEEEEEEE PPPPPPPP

to

TTTTTTTTTTTTTTTT
HHHHHHHHHHHHHH
EEEEEEEE PPPPPPPP

or

TTTTTTTTTTTTTTTT
HHHHHHHHHHHHHH
EEEEEEEEEEEEEEEEE
PPPPPPPPPPPPPPPP

Legend: T = TARGET, H = Hitpoints, E = Endurance, P = PoweR

Thx in advance
Gwyneth, Gwynefer, Naiba, Takhi, Gwyntreth, StarletKristina, Talvi, Mousebear

bysan
Warder
 
Posts: 18
Joined: Jan 06, 2017 15:55

Postby bysan » Mar 29, 2018 23:34

Nakja wrote:Very nice UI. Thx for creating and uploading.

2 Issues / Suiggestons:

/title .. cant select "Clear Title"

Its possible change summary from

TTTTTTTT HHHHHHHH
EEEEEEEE PPPPPPPP

to

TTTTTTTTTTTTTTTT
HHHHHHHHHHHHHH
EEEEEEEE PPPPPPPP

or

TTTTTTTTTTTTTTTT
HHHHHHHHHHHHHH
EEEEEEEEEEEEEEEEE
PPPPPPPPPPPPPPPP

Legend: T = TARGET, H = Hitpoints, E = Endurance, P = PoweR

Thx in advance


Can do that with the floating bars (HP, target, endo, power). Planning on making a new/another summary that looks better vertically, but not gotten that far yet! I'll fix the title though, and a darker version of the compass over the weekend.

losse
Warder
 
Posts: 33
Joined: Sep 24, 2013 22:55

Postby losse » Mar 31, 2018 21:24

Wish there was a way to change chat text size.

bysan
Warder
 
Posts: 18
Joined: Jan 06, 2017 15:55

Postby bysan » Mar 31, 2018 22:33

losse wrote:Wish there was a way to change chat text size.


There is, check the Options folder and there's instructions for a resizable font :) Alternatively, open styles.xml (in custom folder) and replace
Code: Select all
    <ChatControlTemplate>
        <Name>chat</Name>
        <FontName>tahoma11</FontName>
        <BackgroundTemplate>chat_int</BackgroundTemplate>
        <ScrollbarTemplate>chat_vscroll</ScrollbarTemplate>
    </ChatControlTemplate>

with
Code: Select all
    <ChatControlTemplate>
        <Name>chat</Name>
        <FontName>chatfont</FontName>
        <BackgroundTemplate>chat_int</BackgroundTemplate>
        <ScrollbarTemplate>chat_vscroll</ScrollbarTemplate>
    </ChatControlTemplate>


Looks like this:
Image

No optionschooser yet, probably adding it once I feel like I'm 100% finished with the UI. The standard font has a drop shadow/stroke, and for daoc there's no way to have a resizable font with dropshadow, so for now you gotta change it manually..

Ownnyn
Eagle Knight
 
Posts: 513
Joined: Jul 06, 2017 05:59

Postby Ownnyn » Apr 03, 2018 17:58

Is there a way to show active chant?

Also i have a floating icon, same symbol as the far right icon on the menu bar, but i have no idea what it does.

Sent from my SM-G935P using Tapatalk

bysan
Warder
 
Posts: 18
Joined: Jan 06, 2017 15:55

Postby bysan » Apr 04, 2018 08:58

Ownnyn wrote:Is there a way to show active chant?

Also i have a floating icon, same symbol as the far right icon on the menu bar, but i have no idea what it does.

Sent from my SM-G935P using Tapatalk


Active chant = Pulse from the UI manager window. Not sure what icon you mean, but possibly from an old UI? If so, use the old UI, disable all custom windows then try the UI again. Or try to cycle through all the buttons from the UI manager window and see if it disappears :)

Anomie
Myrmidon
 
Posts: 69
Joined: Nov 08, 2017 22:43

Postby Anomie » Apr 16, 2018 20:11

Just wanted to say i really like this UI, though cannot compare it with Bob-s, Ghost, etc. as i-ve not tried them yet. Well, when i installed Bob-s my client kept crashing. I figured, old machine, dodgy performance unless on low settings, maybe it couldn-t handle such a beefy UI.

I have found just one issue so far affecting play: My compass is a white rectangle. I-ve tried moving it, switching it off and on between reboots, switching back to default UI and forward to yours again. If needed i-ll figure out out to upload a screenshot. But white rectangle pretty much says what you-d see.

I haven-t dug into the folders yet, so maybe i-m posting this prematurely and could resolve it by swapping compasses there somehow, assuming there are other models included. I just thought it wouldn-t hurt to bump this topic. I-ll update if i get it working, and how.

¡Thanks!
[img]https://uthsig.000webhostapp.com/uthsig.php?myceliumrunning+animists+bawd+rearranger+cowarden+vitamix[/img]

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