Derida's UI Mod v1.1-uth - UPDATE: 26.04.2017

General Topics on Dark Age of Camelot/Uthgard
n3cron
Warder
 
Posts: 8
Joined: Jun 30, 2017 09:45

Postby n3cron » Jun 30, 2017 09:49

Hi, loved youre ui in the past year on the live servers.

I tryed various Setups, but somehow my client allways crash when setting to custom.
So i cannot use the mod - i dont know which is my error.

Maybe u can release a "Basic mode that just contain minor improvments" an its ready to use.


Thanks for any help. :cry:

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derida
Myrmidon
 
Posts: 86
Joined: Jan 15, 2017 15:36

Postby derida » Jun 30, 2017 11:26

n3cron wrote:Hi, loved youre ui in the past year on the live servers.

I tryed various Setups, but somehow my client allways crash when setting to custom.
So i cannot use the mod - i dont know which is my error.

Maybe u can release a "Basic mode that just contain minor improvments" an its ready to use.


Thanks for any help. :cry:


Well, this is "ready to use" :)

Any error message?
Delete your current /custom folder completely and try again
www.derida.net

n3cron
Warder
 
Posts: 8
Joined: Jun 30, 2017 09:45

Postby n3cron » Jun 30, 2017 13:51

Just crash to desktop and the basic windows error "an error encoured" ...

added screenshot, its in German but should be the same als english...


addet error message and DxDiag file if you can find the failure ...

i dont know whats wrong
Attachments
Error.jpg
DxDiag.txt
(113.2 KiB) Downloaded 303 times

n3cron
Warder
 
Posts: 8
Joined: Jun 30, 2017 09:45

Postby n3cron » Jun 30, 2017 16:06

Ok i am sry, maybe it was my fault - somehow the files were broken through download or unzip.

Downloading the file and extracting again did the Job.

THX to Derida anyway for the Support :-)

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Rector
Alerion Knight
 
Posts: 2744
Joined: Mar 02, 2006 01:00

Postby Rector » Jul 01, 2017 12:12

Yay! :) It's Derida! 8O

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Gil
Alerion Knight
 
Posts: 2061
Joined: Jan 06, 2010 01:00
Location: Denmark

Postby Gil » Jul 25, 2017 14:14

@Derida, I had a conversation with Abados yesterday about adding realm war support to the game. Is that something you are willing / able to do?

Here is our conversation:

by Gil » Mon Jul 24, 2017 6:47 pm
Abydos wrote:
The visibility of what is out must be a contributor then. You could go kill XPers who would communicate to their friends where you are. Or go take some keeps.

Staff COULD help a lot with the visibility thing. Remember in New Frontiers War Maps where anyone could see where there was a battle? Can we not have something like that with the OF here on Uthgard?


by Abydos » Mon Jul 24, 2017 6:57 pm
We had similar on the website on Uth1. But we need to give this some work. I also tried at one point to make the in game /realmwar work but didn't get the client happy about it. Would be neat though.

If there is some web developer out there who would want to design and implement the realmwar map contact Blue to see if we still need a helper on that. I know we had some volunteers but not sure if they showed up to work :-p
Gil DaTroll - Merlin Zerker | MacDeath - Uth1 Armsman | Gil - Uth2 Zerker | Macdeath - Uth2 Armsman
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derida
Myrmidon
 
Posts: 86
Joined: Jan 15, 2017 15:36

Postby derida » Jul 25, 2017 17:31

Already talked with Genjiro about that, will see.
www.derida.net

Physic
Guardian
 
Posts: 1
Joined: Sep 20, 2017 13:40

Postby Physic » Sep 20, 2017 13:55

Nice work, thank you!
/signature/char/physic.jpg

Devastated
Warder
 
Posts: 24
Joined: May 09, 2017 10:08

Postby Devastated » Oct 15, 2017 11:23

MAPS!!!!

Z160 is hall of corrupt in Alb but when i change the file to a better more detailed map version it just gets over written.

Ia there a way round this so when i press M i get the new modified more detailed map?

regards

Devastated

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Tankqull
Gryphon Knight
 
Posts: 293
Joined: Mar 11, 2011 20:48
Location: Berlin(Ger)

Postby Tankqull » Jan 13, 2018 16:39

Hi,
i´m having some wierd icon issues - somehow i have a mixture of old an new style icons wich is quite annoying

e.g.:
Image

is there a quick way to fix that?

Candica
Guardian
 
Posts: 3
Joined: Mar 27, 2017 17:50

Postby Candica » Jun 09, 2018 07:31

I'm crashing to desktop with this UI for some reason. It worked initially with an unmodified custom folder, then after customizing it to my liking it crashed. Replacing it with the unmodified custom folder again also now results in a crash. I'm lost on this one lol.

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Botanist
Myrmidon
 
Posts: 62
Joined: Aug 20, 2012 09:16
Location: Berlin

Postby Botanist » Dec 26, 2018 10:28

Hello Derida,

thanks for all the effort and sharing this UI with us. I really enjoy the "design".
However, after the last big changes on Uthgard: is there a way to make us see ourselves and group members on the map?
Greetings!

orni
Guardian
 
Posts: 3
Joined: Dec 31, 2018 11:20

Postby orni » Jan 05, 2019 13:23

Same here!

What an amazing work. Only one thing missing location on the map for the player and the group. Only player is sufficient.

Thanks for this amazing UI

orni
Guardian
 
Posts: 3
Joined: Dec 31, 2018 11:20

Postby orni » Jan 06, 2019 02:44

orni wrote:Same here!

What an amazing work. Only one thing missing location on the map for the player and the group. Only player is sufficient.

Thanks for this amazing UI


Nervermind, found it.

You just have to put the following code in the map_window.xml file the line before the </WindowTemplate> tag.

Code: Select all
<ImageAreaDef>
         <TemplateName>group_location</TemplateName>
         <Position>
            <X>0</X>
            <Y>0</Y>
         </Position>
         <ControlId>1100</ControlId>
      </ImageAreaDef>
      <ImageAreaDef>
         <TemplateName>group_location</TemplateName>
         <Position>
            <X>0</X>
            <Y>0</Y>
         </Position>
         <ControlId>1101</ControlId>
      </ImageAreaDef>
      <ImageAreaDef>
         <TemplateName>group_location</TemplateName>
         <Position>
            <X>0</X>
            <Y>0</Y>
         </Position>
         <ControlId>1102</ControlId>
      </ImageAreaDef>
      <ImageAreaDef>
         <TemplateName>group_location</TemplateName>
         <Position>
            <X>0</X>
            <Y>0</Y>
         </Position>
         <ControlId>1103</ControlId>
      </ImageAreaDef>
      <ImageAreaDef>
         <TemplateName>group_location</TemplateName>
         <Position>
            <X>0</X>
            <Y>0</Y>
         </Position>
         <ControlId>1104</ControlId>
      </ImageAreaDef>
      <ImageAreaDef>
         <TemplateName>group_location</TemplateName>
         <Position>
            <X>0</X>
            <Y>0</Y>
         </Position>
         <ControlId>1105</ControlId>
      </ImageAreaDef>
      <ImageAreaDef>
         <TemplateName>group_location</TemplateName>
         <Position>
            <X>0</X>
            <Y>0</Y>
         </Position>
         <ControlId>1106</ControlId>
      </ImageAreaDef>
      <ImageAreaDef>
         <TemplateName>group_location</TemplateName>
         <Position>
            <X>0</X>
            <Y>0</Y>
         </Position>
         <ControlId>1107</ControlId>
      </ImageAreaDef>
      <ImageAreaDef>
         <TemplateName>player_location</TemplateName>
         <Position>
            <X>0</X>
            <Y>0</Y>
         </Position>
         <ControlId>1004</ControlId>
      </ImageAreaDef>

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Dared
Warder
 
Posts: 43
Joined: Oct 27, 2007 00:00

Postby Dared » Sep 11, 2019 18:09

orni wrote:
orni wrote:Same here!

What an amazing work. Only one thing missing location on the map for the player and the group. Only player is sufficient.

Thanks for this amazing UI


Nervermind, found it.

You just have to put the following code in the map_window.xml file the line before the </WindowTemplate> tag.



Thank you for the hint, unfortunately this did not work for me because there was no template named "group_location". Instead there is a template for each invidual group member named "group_member_1" to "group_member_8". So if anyone has the same problem, you might want to try this instead:

Code: Select all
        <ImageAreaDef>
            <ControlId>1100</ControlId>
            <Position>
                <X>0</X>
                <Y>0</Y>
            </Position>
            <TemplateName>group_member_1</TemplateName>
        </ImageAreaDef>


        <ImageAreaDef>
            <ControlId>1101</ControlId>
            <Position>
                <X>0</X>
                <Y>0</Y>
            </Position>
            <TemplateName>group_member_2</TemplateName>
        </ImageAreaDef>


        <ImageAreaDef>
            <ControlId>1102</ControlId>
            <Position>
                <X>0</X>
                <Y>0</Y>
            </Position>
            <TemplateName>group_member_3</TemplateName>
        </ImageAreaDef>


        <ImageAreaDef>
            <ControlId>1103</ControlId>
            <Position>
                <X>0</X>
                <Y>0</Y>
            </Position>
            <TemplateName>group_member_4</TemplateName>
        </ImageAreaDef>


        <ImageAreaDef>
            <ControlId>1104</ControlId>
            <Position>
                <X>0</X>
                <Y>0</Y>
            </Position>
            <TemplateName>group_member_5</TemplateName>
        </ImageAreaDef>


        <ImageAreaDef>
            <ControlId>1105</ControlId>
            <Position>
                <X>0</X>
                <Y>0</Y>
            </Position>
            <TemplateName>group_member_6</TemplateName>
        </ImageAreaDef>


        <ImageAreaDef>
            <ControlId>1106</ControlId>
            <Position>
                <X>0</X>
                <Y>0</Y>
            </Position>
            <TemplateName>group_member_7</TemplateName>
        </ImageAreaDef>


        <ImageAreaDef>
            <ControlId>1107</ControlId>
            <Position>
                <X>0</X>
                <Y>0</Y>
            </Position>
            <TemplateName>group_member_8</TemplateName>
        </ImageAreaDef>


        <ImageAreaDef>
            <ControlId>1004</ControlId>
            <Position>
                <X>0</X>
                <Y>0</Y>
            </Position>
            <TemplateName>player_location</TemplateName>
        </ImageAreaDef>


This goes to the same location mentioned by orni.

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