Not casual friendly and population will tank.

General Topics on Dark Age of Camelot/Uthgard
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Kilrogg
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Postby Kilrogg » Jul 03, 2016 22:16

DerWegIstDasZiel wrote:Im a Casual, and i managed it.

I know several dozen other Casuals, and they managed it as well.

This Thread is very unnessessary in my humble opinion, sir!

Greetings,
Djamak

Djamak FortehEmprah
<Svealand Explorers>
Level 48 Dwarf Healer
Legendary Armorcrafter
1L7

Sorry but if you have an LGM AC, level 48 healer on Uthgard beta, you aren't representative of the average casual player.

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barto22
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Postby barto22 » Jul 03, 2016 23:09

I think most casuals are around level 30 by now... Amiright?!


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Njor
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Postby Njor » Jul 04, 2016 01:10

Dwan wrote:Don't waste time arguing with Njor. He's the most biased user on these forums and has -always- bashed any OP's that doesn't agree with the dev's POV.

Basically, the brown nose syndrome.


cheers


thanks Dwan, but no ... my gripe is with people who get something (and in this case something where somebody put a lot of effort and thought in) for free and then feel entitled to demand/critizise/ridicule and actively undermine those who provide this free server/game/product
I have some ideas to possibly 'improve' Uthgard as well (and no, a map with dots is not part of these), I will wait though until I have a good look at the final product and then I will ask nicely if a certain feature can be discussed ... what you, cheese and relvinian are doing is just plain antisocial behaviour and only harms the community imo

cheers

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barto22
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Postby barto22 » Jul 04, 2016 01:18

Only harms those who take offence by it. Which is you so far njor. It's better to discuss what you aren't happy with sooner rather than later. That's the whole point of the beta. As long as you are constructive then say what you want.


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Kilrogg
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Postby Kilrogg » Jul 04, 2016 01:22

Yeah I'm gonna go ahead and say that the people who say "go back to WoW/live" are a lot more antisocial and harmful than the people criticizing the patch level choice constructively, like in this thread.

The irony is that many of the most die-hard Uthgard fanboys on this forum are actually some of the most hurtful to its community.

Rynthion
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Postby Rynthion » Jul 04, 2016 02:09

relvinian wrote:
Rynthion wrote:Frankly I'd wish they remove travel horses, triple xp needed per level, remove /as, and make you lose 10x as much xp if you release. For about 6 months or so. All the whiners would just up and quit.

They could change it back after that if they wanted.


Hardcore players will endure anything to play. The problem is that despite what people think hardcore players are WAY LESS numerous and thus less important than casual players for a server.



Hardcore players are less numerous? What are you smoking? It's a 15 year old game, and we are on a classic freeshard.

MOST of the player-base should be considered hardcore. We are doing something more niche than collecting 3.5 edition D&D errata. MORE people do that than us. We are pretty much ALL hardcore DAoC players.

Rynthion
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Postby Rynthion » Jul 04, 2016 02:12

Dwan wrote:Don't waste time arguing with Njor. He's the most biased user on these forums and has -always- bashed any OP's that doesn't agree with the dev's POV.

Basically, the brown nose syndrome.


cheers


Maybe he's just smart enough to read the fine print before he started playing?

You know the lines that said "Classic 1.65 DAoC experience. And NO MAP?

Did you miss those?

Rynthion
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Postby Rynthion » Jul 04, 2016 02:13

Seksy wrote:This is the problem with MMO's, they constantly develop and change so picking a good patch is impossible. One persons enjoyments in daoc are not the same as everyone so how does the staff figure out whats best? I always like to have an opinion but that doesn't mean they should agree with it. The fact is Uthgard is a stable server that has a very good melee code, casting code, and should have RA's working by release, if they aren't already. You have to sacrifice your Idea of a perfect server and understand that Uthgard is a fan made server. In the end those who created it will decide what is right and what isn't. While I think they should listen to the community it's also hard to find the right balance.


No the problem with MMO is that constantly patch in QoL changes until the serious players than invest large amount of time get sick of it and quit. Then all of the FOTM players move on to the next shiny thing that comes along and quit.

Then the game dies. You can NEVER please the FOTM crowd. They will quit regardless.

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Kilrogg
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Postby Kilrogg » Jul 04, 2016 02:16

Rynthion wrote:Hardcore players are less numerous? What are you smoking? It's a 15 year old game, and we are on a classic freeshard.

MOST of the player-base should be considered hardcore. We are doing something more niche than collecting 3.5 edition D&D errata. MORE people do that than us. We are pretty much ALL hardcore DAoC players.

Niche and hardcore are not the same thing. Casual vs Hardcore generally refers to time invested on a regular basis. Niche just refers to a smaller, very specific interest. You can absolutely have casual players of a niche game.

This is a niche product but I assure you most people who are going to play here will be casual in their play time, because this particular niche is attractive to people who are now 15 years older than they were when they played what this server is trying to replicate, and that usually comes with extra real-life responsibility and therefore less time to dedicate to that interest.

Rynthion
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Postby Rynthion » Jul 04, 2016 02:23

Kilrogg wrote:
Rynthion wrote:Hardcore players are less numerous? What are you smoking? It's a 15 year old game, and we are on a classic freeshard.

MOST of the player-base should be considered hardcore. We are doing something more niche than collecting 3.5 edition D&D errata. MORE people do that than us. We are pretty much ALL hardcore DAoC players.

Niche and hardcore are not the same thing. Casual vs Hardcore generally refers to time invested on a regular basis. Niche just refers to a smaller, very specific interest. You can absolutely have casual players of a niche game.

This is a niche product but I assure you most people who are going to play here will be casual in their play time, because this particular niche is attractive to people who are now 15 years older than they were when they played what this server is trying to replicate, and that usually comes with extra real-life responsibility and therefore less time to dedicate to that interest.


Hardcore

adjective
1.
unswervingly committed; uncompromising; dedicated:
a hard-core segregationist.
2.
relating to or containing sexually arousing depictions that are very graphic or explicit:
hard-core pornography.
Compare soft-core.
3.
being so without apparent change or remedy; chronic:
hard-core inflation; hard-core unemployment.
4.
very intense or extreme:
hard-core workouts at the gym.
5.
Usually, hardcore. noting or relating to the music genre hardcore, or the subculture, clothing style, etc., associated with it:
hardcore t-shirts and jeans.
6.
noting or relating to video games that can only be mastered with advanced skill and are played in longer sessions, or noting a player of such games:
hard-core gaming
.


Casual

noun
10.
a worker employed only irregularly.
11.
a soldier temporarily at a station or other place of duty, and usually en route to another station.
12.
Usually Disparaging. a person who plays video games that do not require much skill or time commitment
.




15 years later are these people not playing something for a long time or a game that requires skill?

Rynthion
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Postby Rynthion » Jul 04, 2016 02:29

Kilrogg wrote:
Rynthion wrote:Hardcore players are less numerous? What are you smoking? It's a 15 year old game, and we are on a classic freeshard.

MOST of the player-base should be considered hardcore. We are doing something more niche than collecting 3.5 edition D&D errata. MORE people do that than us. We are pretty much ALL hardcore DAoC players.

Niche and hardcore are not the same thing. Casual vs Hardcore generally refers to time invested on a regular basis. Niche just refers to a smaller, very specific interest. You can absolutely have casual players of a niche game.

This is a niche product but I assure you most people who are going to play here will be casual in their play time, because this particular niche is attractive to people who are now 15 years older than they were when they played what this server is trying to replicate, and that usually comes with extra real-life responsibility and therefore less time to dedicate to that interest.


Where is the logic in trying to replicate a niche subject so they can experience it... then change it into something that is no longer the niche they were looking for?

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Kilrogg
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Postby Kilrogg » Jul 04, 2016 02:31

You really want to get into a semantics discussion?

The skill aspect of that definition is mainly disparaging. That is not what "casual" really means anymore. Nobody here has been afraid of calling themselves casual. I will definitely be a casual Uthgard player, not a hardcore one, because I won't be able to dedicate 3-4+ hours a day to play this, which is what I would consider "hardcore".

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Kilrogg
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Postby Kilrogg » Jul 04, 2016 02:41

Rynthion wrote:Where is the logic in trying to replicate a niche subject so they can experience it... then change it into something that is no longer the niche they were looking for?


You're assuming those people are looking for an exact replica of 2003 DAoC. Classic DAoC refers more to the lack of NF/ToA and other expansions than it refers to old, outdated patches. There is a huge range of changes between October 2003 (1.65) and the July 2005 (Classic ruleset server - 1.77) that would very much still be considered "classic" DAoC and be much better suited to sustaining the server's mainly casual population.

If you're a hardcore DAoC gamer that specifically wants 1.65 and you only want to play with other people like you, you're very much in the minority and youll end up wondering why the server is dead after a year.

Rynthion
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Postby Rynthion » Jul 04, 2016 02:47

Kilrogg wrote:
Rynthion wrote:Where is the logic in trying to replicate a niche subject so they can experience it... then change it into something that is no longer the niche they were looking for?


You're assuming those people are looking for an exact replica of 2003 DAoC. Classic DAoC refers more to the lack of NF/ToA and other expansions than it refers to old, outdated patches. There is a huge range of changes between October 2003 (1.65) and the July 2005 (Classic ruleset server - 1.77) that would very much still be considered "classic" DAoC and be much better suited to sustaining the server's mainly casual population.

If you're a hardcore DAoC gamer that specifically wants 1.65 and you only want to play with other people like you, you're very much in the minority and youll end up wondering why the server is dead after a year.


No I'm assuming they can read and have read any of the Dev posts.

You don't buy a Chevy Malibu because you wanted an S10. You buy a damn s10. Or am I odd for making it a practice to know what I'm signing myself up for?

Seksy
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Postby Seksy » Jul 04, 2016 02:51

Rynthion wrote:You can NEVER please the FOTM crowd. They will quit regardless.


Other then different RvR setups there really is no FOTM in DAoC, It's more like playing one realm and switching to another. FOTM only consist of games which are constantly changing and Uthgard will not. On genesis everything was constantly changing. One week everyone played one realm then the next another because they where constantly changing the melee code, casting code, and RA's. On Uthgard what you see is what you'll get from live until 10 years later. There wont be any custom changes to classes or RA's I can guarantee you.

You might see little changes like mob placements and drops but nothing that will support FOTM. You might see FOTM realm but honestly when played right all realms are strong, just some are a little more casual(easier to build groups in rvr) then others.

There are definitely casual and hardcore players on Uthgard, just my definition of casual revolves around RvR.

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