[Mech] How to understand/read templates

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arakias
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Posts: 17
Joined: Oct 06, 2007 00:00

Postby arakias » Apr 04, 2009 19:44

Hello all,
I recently started playing DAOC after taking a long break and I dont really remember how to read or understand templates that people have.

Is there any chance someone would be willing to PM me, or even do it here, an example template and break down each section, describing how to understand it?

Sorry if this question seems foolish, but I've looked at a few templates and I really don't understand them.

Thank you!
Last edited by arakias on Apr 05, 2009 00:56, edited 1 time in total.

nixian
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Postby nixian » Apr 04, 2009 22:22

my template :)

LOKI Build Report
Default Configuration:
Build Utility: 974.3
Useable Utility: 967.0
TOA Utility: 0.0


spam from the program which tells about how many utility points the item set has (pretty much useless info)

Statistics
STR:80/75 CON:75/75 DEX:81/75
QUI:75/75 INT:0/75 PIE:0/75
CHA:0/75 EMP:0/75
Hits:184/200
Power:0/25
AF:0/50


this part tells you what you will get added to your stats when you have all the items on (this means if my toon has 100 dex and puts on theese items he will have 175 - btw if you look at dex it will say 81/75 that means that you get added 81 str from the items but cap at lvl 50 is at 75 which means you get 75 dex from this item set)

here also note hitpoints 184/200 means i am 16 hit points from capping at lvl 50 which means i am getting 184 not 200 from my items

Resistances
Body: 25
Cold: 25
Heat: 26
Energy: 23+5
Matter: 22
Spirit: 25
Crush: 25+5
Slash: 26
Thrust: 26


same as before but this is resists
Skills
Envenom: 11
Stealth: 11
Critical Strike: 11
Piercing: 11
Celtic Dual: 11


same as before but this is skills
Bonuses

always 0 stuff here on uth i believe
Chest:
Imbue: 37.5/32 (Quality: 100)
3% Matter
9% Body
4 Piercing
11% Thrust
Utility: 66.0
TOA Utility: 0.0

Arms:
Imbue: 37.0/32 (Quality: 100)
3 Celtic Dual
9% Heat
9% Slash
9% Matter
Utility: 69.0
TOA Utility: 0.0

Head:
Imbue: 37.5/32 (Quality: 100)
4 Celtic Dual
9% Spirit
9% Crush
7% Cold
Utility: 70.0
TOA Utility: 0.0

Legs:
Imbue: 37.0/32 (Quality: 100)
4 Celtic Dual
76 Hits
2 Envenom
9% Spirit
Utility: 67.0
TOA Utility: 0.0

Hands:
Imbue: 37.5/32 (Quality: 100)
7% Spirit
4 Envenom
9% Slash
9% Crush
Utility: 70.0
TOA Utility: 0.0

Feet:
Imbue: 37.0/32 (Quality: 100)
3 Critical Strike
3 Piercing
9% Heat
28 Quickness
Utility: 66.7
TOA Utility: 0.0

Right Hand:
Imbue: 33.5/28 (Quality: 99)
4 Critical Strike
3 Stealth
4 Piercing
7% Energy
Utility: 69.0
TOA Utility: 0.0

Left Hand:
Imbue: 37.5/32 (Quality: 100)
9% Body
9% Energy
7% Crush
4 Critical Strike
Utility: 70.0
TOA Utility: 0.0


this is the armor / weapons that has been used

imbue = something SC people use to see how much more stats/resists they can put on the armor / weapon
quality = quality of armor /weapon
stats = what has been spellcrafted on the armor/weapon
utillity = a way to measure how much you gain for having this item on (used to say if you want an item with 10 dex 4 skill 4 resists 100hit points or 22 dex 1 skill 9 resists 20 hit points)


Neck (DF Necklace):
Imbue: 30.0
7% Thrust
7% Body
7% Energy
48 Hits
Utility: 54.0
TOA Utility: 0.0

Cloak (Pooka Lord's Mantle):
Imbue: 29.0
8% Heat
8% Cold
2 Stealth
16 Quickness
Utility: 52.7
TOA Utility: 0.0

Jewel (Exquisite Infernal Jewel of Venom (DF)):
Imbue: 30.0
5 Envenom
15 Strength
15 Dexterity
Utility: 45.0
TOA Utility: 0.0

Belt (Skeagshee Fighting Belt):
Imbue: 35.0
22 Constitution
22 Dexterity
22 Quickness
40 Hits
Utility: 54.0
TOA Utility: 0.0

Left Ring (Orey Eyed Stealthy Ring):
Imbue: 35.0
3 Stealth
22 Strength
22 Constitution
22 Dexterity
Utility: 59.0
TOA Utility: 0.0

Right Ring (Orey Eyed Stealthy Ring):
Imbue: 35.0
3 Stealth
22 Strength
22 Constitution
22 Dexterity
Utility: 59.0
TOA Utility: 0.0

Left Wrist (Midars bracer of strenght):
Imbue: 30.5
21 Strength
20 Hits
8% Thrust
8% Slash
Utility: 51.0
TOA Utility: 0.0

Right Wrist (Warshadow Bracer):
Imbue: 33.0
9 Constitution
9 Quickness
10% Cold
10% Matter
Utility: 52.0
TOA Utility: 0.0



same as before but this is jewelry items which is always drops on uthgard

weapons / armor can be crafted or drops

hope that helped

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Esme
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Joined: Jul 05, 2005 00:00

Postby Esme » Apr 04, 2009 23:08

maybe this helps a little

http://uthgard-server.net/modules.php?n ... pic&t=9304

knowing what char you play, would really help to explain a /your template

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arakias
Warder
 
Posts: 17
Joined: Oct 06, 2007 00:00

Postby arakias » Apr 04, 2009 23:09

That was more than I could have asked for.. Thanks for the in depth reply. Really helped alot.

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Artefact
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Joined: Oct 24, 2007 00:00
Location: France - Rennes

Postby Artefact » Apr 04, 2009 23:24

STICKY - Nice job

Moved to Tutorial
Image

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gethy
Guardian
 
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Joined: Jul 16, 2009 00:00

Postby gethy » Jul 16, 2009 21:46

Alright, so what I have gathered is that these templates are solely about what your gear winds up bringing you--including the stat section, since (at least in the example) 11 stats all around would be far below the cap--and not what you actually spec for. Why on earth don't they list how the characters behind said template spend their skill points? And is there a place where I can at least view cookie cutter or highly regarded skill point specs and not just gear templates (seeing as I won't be getting said gear until I have leveled and a spec worked out). It just seems counter-intuitive in the long run, especially to those who are new to the game.

nixian
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Postby nixian » Jul 16, 2009 22:14

this is for people who have 50 toons already



to figure out a cookie cutter spec ask in the correct realm forum or in general talk (or maybe even support)


people will gladly help if you ask..


also if you need a place to look what people get look at:

http://daoc.catacombs.com/cbuilder.cfm

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mfassben
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Joined: Jul 23, 2006 00:00

Postby mfassben » Jul 16, 2009 22:16

Your gear has not much to do with your Charspec.Ofc you wanna get +11 on the weapon types/spell lines you use in most cases,but it doesn´t matter if you have specced 39 Axe or 50 axe for your template.You wanna cap it anyways.

Btw. +11 in speclines doesn´t give you any new spells/Styles,it just makes your spells/styles stronger.
<img src="http://sigtool.covod.org/getImage.php?user=Islana&key=DHKZgbkxJYFMlL">


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