Animist Help
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First off let me say this: Yes I understand this should probably go into the animist subsection, but I notice that no one has posted in that subsection since July and that scares me and tells me I probably won't get a reply.
I usually play a Mana Ment and this time I was thinking of starting with an Ani so I can farm gear for other toons/crafters I might play. Is there anyone here willing to send a link to a good Animist guide anywhere that applies to Uth2? I see guides but have no idea how they apply to Uth as far as our power regen on this server as well as farmable mobs and if the pets are broken or fixed. So if anyone has a good link to a guide that is viable currently I would be greatly thankful =). If not is there someone that could do a quick rundown on how I should spec a pve leveling animist? I was reading that Creeping is the best but some verification would be great. Also maybe a list of places to farm at various lvls to help with xp/cash. I plan on installing the game again when I get home and I will be playing Hib and trying the game out and hoping I can get a decent group of players or guild to group with from the US which from I read will be a longshot. Thanks in advance =) |
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Lots of questions. First off there is no guide I know about.
Pets are mostly working. Every now and then they will stop attacking mobs and you better run away quickly. Levelling as Creep is easy but time comsuming, because your fnf turrets will take 50% of you XP. Arbo might be better, espacially with group play in mind. Verdant is bugged. Otherwise good luck, you will need it. P.S. Ment or Ench are indeed more solo-friendly Tree - Animist Lvl 50 (RR 3L0, Legendary Tailor)
Aeomelia - Enchanter Lvl 50 Guild: SCHWERT & ROSE (provisional guild leader) [HIB] Crafting Mat Wholesale Diamond, Wyvernskin, Nightshade, Eldritch etc. huge quantities below vendor price - pm me! |
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This is long so i'm not going to proofread: Verdant Doesn't work, so don't go verdant. Creeping decreases the power cost of your non - main damage shrooms (the ones you can spam a ton of). It also increases their hit rate and very slightly increases the overall dmg. Arboreal has the highest single target dmg spell for animists, and also has an aoe for enchanter groups. The aoe generates almost 0 aggro, so you can aoe before regular bombers like eldritches and enchanters. You're not too great in melee groups because you run out of power single targetting. Mushrooms take xp points and rp points based off of how much dmg they do. This is why you don't really level as creeping. When I was leveling earlier in the year, just having my main pet alive would take a little xp (even if it didn't hit). I don't know if this is still the case. Most of the time solo leveling you'll be single target bombing them while having your main shroom help you out. You will want to go full arboreal for leveling. You can do your level -1 and get 7 into verdant for a castable bubble to save dying group mates if you want. I'd say just do full arb. At 40 you can get the 7 verdant, and can put points into creeping. Some others like to put a small amount into creeping to get the slowing pet, I didn't do that though. 48 arb/7 verd/rest creeping is a good final arb spec. [or no verd] If you are only pve farming, then creeping is the way to go when you are 50. But when you are 50 is the important thing here. You are a pretty crappy farmer until 50 because the level 50 shrooms are MUCH more powerful than the earlier ones. They instant fire on the first shot, and they attack faster too. Their dps is way better than the others. Plus, at 50 you'll have some power ra-s, too. Your time is also much more efficient well spent farming at 50, so focus on leveling not farming. You can however level up tailoring along the way so that you can salvage loot (or do it when you are 50). An animist at 50 solo farms great. It's a great class if you want to farm alone. You can make great money farming sheeroe, whereas a solo enchanter will be much slower. All of the animists I know that spend there time farming sheeroe have made more plat than they need. You can also solo farm many different bosses for drops that a solo enchanter can't. That being said, an enchanter with a menty/druid is going to have a great time. They can farm those same bosses and more. They could farm more sheeroe mobs as well, but then they are going to have to split that loot up in the end. Unless they are one of those dual logging enchanters that are breaking rules and farming bosses with 2 characters (which seems pretty common). Leveling solo as an ani is pretty meh. It's alright. But know you're going to have to play a lot to hit 50. Some quit on uthgard by their 30s, much more start quiting in their 40s when it gets really slow. I'd recommend going celt 15 dex 10 int for the casting speed for faster shrooming. That being said, I made mine a sylvan 15 int 10 dex, so do what you want. It won't matter too much in the end. Lastly, there are a lot of bugs with ani's that make an enchanter more appealing. The most annoying is that a portion of your fnf shrooms will stop firing entirely after pulling mobs. By the end of the 2 minutes, maybe half of your shrooms still fire. I've had a pile of 20 shrooms turn into only 5 working shrooms after a single green mob walked into the shroom range and died. We then got overrun by trolls and everyone starts asking where my my shrooms are? Ani bombers don't interrupt spellcasting, and shrooms don't attack stealthers most of the time (but these are rvr issues). If you got more questions you can mssg me ingame on skullbone/skullbonez |
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I think skull nailed it I myself have played with high arb and mid Verd low creep.
I get nice nukes bladeturn as well as bladeturn pet and I am able to still spam a lot of fnf pets. What you will have to work on is getting RAs that negate the power cost of your pets. This will allow you to play how you want to and not have to worry about spec so much. - Syska Animist
- Sysk Cleric |
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