Needed classes in general

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Cartesii
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Postby Cartesii » Aug 21, 2017 07:56

Dear Hibs,

i want to start soon in hib, bec. im bored of alb and miss TNN ;).

Is it still ok to make a menta for 1. char to make some pve and get some gold/stuff? (maybe tailor for salvage too)

Or are there so many mentas outside, that its not worth it atm @xping grps?

As race i guess most guys will say take luri, but i guess for pve only any race can be ok huh?

Thought bout taking Celt or Elf:
As celt: 10 dex, con and int
As elf: 10 dex, 10 int, 5 con/str (more loot :P)

best wishes

carte

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Juri
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Postby Juri » Aug 21, 2017 08:44

Mana mentalists are ALWAYS welcome in pve groups. If you will ever consider having rvr with it roll it lurikeen, though. :wink:

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Requin
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Postby Requin » Aug 21, 2017 10:26

If you want to have that 1 spot in each group and be useless w/o group: roll mentalist or bard.
If you want to have these 2 spots in each group and be useless w/o group: roll druid or Hero or Champion.
If you want to have moderate grouping and moderate solo: roll warden, eld, valewalker.
If you want to have low grouping and low solo: roll NS, BM, Ranger.
If you want to have a farm char: roll animist/enchanter.

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green= good for RvR
orange= moderate for RvR
red= bad for RvR
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Cartesii
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Postby Cartesii » Aug 21, 2017 14:13

And why would you choose luri Juri? Bec. of that 5 more dex than the elf?

And bec. its smaller?

What bout Celt Menta....? I speak only for PVE...^^ i know the elf+luri has more dex, but the celt has more con and str to carry stuff :P

And with a temp it should be enough too hm?

Thanks for your answers.

Constantyne
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Postby Constantyne » Aug 21, 2017 14:56

Hibernia is woefully short on melee DPS. It's a massive issue all the time. We have precious few RvR blademasters and I have no idea why. Missing melee every night!
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Juri
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Postby Juri » Aug 21, 2017 18:55

Cartesii wrote:And why would you choose luri Juri? Bec. of that 5 more dex than the elf?

And bec. its smaller?

What bout Celt Menta....? I speak only for PVE...^^ i know the elf+luri has more dex, but the celt has more con and str to carry stuff :P

And with a temp it should be enough too hm?

Thanks for your answers.


It's because of their innate ability to be untargettable, especially if their cloth armor is undyed :lol:

Cartesii
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Postby Cartesii » Aug 21, 2017 19:54

Ya well i understand that...but...lemme roll some dices .....


and Celt won ! ;)

I will be a Celt.

But thanks for adivise ;-)

Freckle
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Postby Freckle » Aug 22, 2017 01:33

Rangers low solo? it's mediocre -- but faster than warden -- if you autotrain. it's better than most casters if you full-spec bow to 35 (but you miss out on 77 spec pts~)
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Schmurda
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Postby Schmurda » Aug 22, 2017 16:56

All melee classes are low in Hiberna and we would love to see more!

And mana ments are more then welcome in rvr, all the time.
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Zetetic
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Postby Zetetic » Aug 22, 2017 18:36

I keep wondering about melee classes in Hibernia, and all the realms for that matter. Is Determination really that critical? I mean, do the Heroines and Blademasters of the group always save the day with their determination snapping them free of mez before the rest of the group? The rest of the group is still mezzed are they not? Is it not a simple matter for a bard or mentalist to de-mez people (granted if not mezzed themselves)?

What is this obsession with determination. Is it really so crucial and pivotal in saving each battle? Or just an extra 5% success rate added to each fight for the min/maxxer mentality?

I say this because I have tried playing blademasters and heroes and become bored very easily when playing them. Champions and Valewalkers fascinate me and I would love to play them, thus adding melee DPS to Hibernia, but, I continually am belittled and smacked down by people saying they 'suck' due to no det.

Please, some in-depth analysis on this, or please point me to a thread that enlightens me.

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Nef Melody
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Postby Nef Melody » Aug 23, 2017 14:54

@Zetetic
Doesn't really require an in depth analysis, just some basic thinking. The short answer is damage over time and rupt.

Assuming the Dmg output of bm,hero Vs. vw,champ when being able to hit targets without interference is roughly the same, let's say it's 150 Damage Per Second (the numbers are just made up)

Now we're looking at the duration of a Shaman root as an example
Base duration = 89s
- 50% resists = 44,5s for non det chars
Vs
44,5s - 75%(det 5) = 11,2s

So the difference in root duration for non det vs. det chars is ~33s. Multiply this with the effective dps you are loosing for not hitting a target while being rooted
33s x 150dps = ~5k Dps you are missing for standing 33s longer in a root than a det5 melee would

This calculation is far from being accurate, but it should indicate the general conception
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Zetetic
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Postby Zetetic » Aug 24, 2017 03:38

That assumes quite a lot. Tell me, are you accounting for the fact that Valewalkers can cast all manner of spells while rooted? Or that Champions can DD and debuff while they are rooted? Mezzes can of course be cured by a capable Bard or Mentalist even. I really think it is time to re-think this widespread opinion that only Heroes and Blademasters are viable. It could actually be hurting this realm and when you consider the other realms, the entire game, quite a lot.

Warkeen
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Postby Warkeen » Aug 25, 2017 14:25

Zetetic wrote:That assumes quite a lot.

He was kinda underplaying it tbh. Most CC relevant resists are covered by wardens, you wont necessarily have around.
Leaves matter resist from druid, and no druid I ever met has the red version of it. Being incapacited for half the time is the optimal case without Avoidance of Magic . And that still excludes maddening abilities like Ichor that can reset the immunity timer on roots.

Zetetic wrote:Tell me, are you accounting for the fact that Valewalkers can cast all manner of spells while rooted? Or that Champions can DD and debuff while they are rooted? Mezzes can of course be cured by a capable Bard or Mentalist even. I really think it is time to re-think this widespread opinion that only Heroes and Blademasters are viable. It could actually be hurting this realm and when you consider the other realms, the entire game, quite a lot.


Plenty of people are accounting for that, thats why they take another caster along that complements the group when they cant find reliable peel.

I would define a Hybrid by being able to switch playstyles as is convenient, if you are reliably forced to one, you just happen to be half a melee or half a caster. With old RA´s its the latter, and thats not exactly what this realm is lacking.

This really comes down to 8vs8 though, if you want to do smallman action or zerg, you may find a good spot to be content at.
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Freudinio
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Postby Freudinio » Aug 26, 2017 02:28

Can confirm. Your lack of melee is simply because you don't group them while leveling (or that there are no groups?). At 11 hours played I have had zero groups (level 9 currently). I'm kinda hoping it shapes up.
Just about done..

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Jerrian
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Postby Jerrian » Aug 27, 2017 01:20

Freudinio wrote:Can confirm. Your lack of melee is simply because you don't group them while leveling (or that there are no groups?). At 11 hours played I have had zero groups (level 9 currently). I'm kinda hoping it shapes up.


I wanted to say the same, it ´s pretty hard to find any grps before 20 and when you solo till 20 as a tank you ´ve big problem find a grp anyway because most of the grps are petpulling grps with casters. Tanks need a good support from guild to come along.
Sadly the XP raids are gone....

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