fletching or alchemy on ranger
17 posts
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hi, i dont have any of those crafting proffesions what would suit me best for solo rvr thx !
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I'd say fletching. Both my scout and my ranger are fletchers, just because I can carry the materials to make my own arrows in the field (don't need a lathe nearby to make arrows). 2000 arrows weigh 200, the materials to MAKE 2000 arrows weigh 30 iirc.
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are the crafted arrows better then the merchants one ? |
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They are cheaper, IDK if quality affect dmg output/miss rate
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I only play a hunter but my thoughts...
For an archer I feel that fletching is extremely important. You dont need to make fletching your primary, but you need to be able to fletch up to 500ish to make the best arrows. If you take alchemy you dont receive fletching at an option at all (either primary or secondary). One of the archer's most powerful aspects is the ability to switch damage types against the opponent's armor. Thrust against a minstrel, Blunt against a infiltrator, etc. It is much better to have components at the ready so you can ensure you have all the arrows of the right type you need for any situation. Albs attacking use Slash, Hibs attacking use thrust, Mids attacking use crush (but you're still gonna die ![]() Torential |
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i hear ppl say as a fletcher you cant make the best arrows the merchants ones are still better they its a bug is it true ? |
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I would suggest tailor. Here is why...
First off, you will need to repair your armor at times and rather then hope there is somebody around to do it you can just fix your own. Second, you will more than likely still need to farm on occasion and as a tailor you will be able to salvage while u farm. This will save you space and time as you can salvage your drops while still fighting as long as you are not moving. Third, once you get your tailor skill up to like 900+ then you can raise fletching as a secondary skill up to 500+ and still make your own arrows. As Torrential pointed out above, you cant do this as an alchemist. Lastly, you can always make a lvl 1 toon and make them your alchemist. You only need to take them to the mid 500's to lower 600's to be able to make all the basic pots you will need. This only costs around 250-500g at most to do and doesn't take long. Now you can log him in and fill up your vaults/CM and pick them up on your ranger. To answer your question, crafted arrows to have a listed better range and accuracy/dmg. I have never tested to see if it is true or just a graphical bug. To be honest, the difference is probably negligent anyways. It would be a very minor difference. However if one arrow was better it would be crafted over merchant, not the other way around. |
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That works for fletchers too, it only depends on the appropriate subskills (metal-/cloth-/leather-/woodworking, depending on the main material of the item you want to repair). If your profession uses those subskills, you'll be able to repair stuff, meaning alchemy and spellcrafting will NOT allow you to do that.
Same as above, really.
I agree whole-heartedly!
All I know for a fact is that the range modifier is the same on both kinds of high-end arrows (+25%) because I tested that (had a duel where someone stood in a tombstone, which allowed me to get the distance between us via /getrange - works with any "object" though). If I had to guess on the damage and accuracy modifiers, I'd agree to Ron. Crafted items being at least equal in performance to NPC merchant items would make more sense. |
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You are right about being able to repair and salvage with fletching, the problem is that Fletching is WAY more time consuming than tailoring and I also believe more costly. In order to repair lvl 51 items w/out having to fail and retry every time you will need to be 900+. In order to be able to salvage high lvl items you will also need to be like 900+ in all your sub skills (wood/metal/leather/cloth). So would you rather spend double the time on fletching to get to that lvl, or spend half the time doing tailoring then lvl 1-500+ in fletching is super easy and fast as you just make arrows. Its after you get done making arrows that fletching becomes very time consuming. Tailoring is pretty quick if you just make the 2nd and 3rd tier boots and gloves. |
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as fletcher u can make ur own bows
![]() It's the thrill of the chase
and I'm coming after you. |
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My Ranger does fletching for arrows. I do have a Tailor at 1000+ for salvaging/repair, and wish I had done it on the Ranger. Then I have a Bard for Alch. Very nice to make arrows "on the run" or as I sit and wait for RA's to come back up. Only pain? To stop and swap out my items for repair, so as Zack said, get LGM Tailor then work Fletching up for arrows and a level 1 toon or alt for Alch..
Fletching in general is a pain in the ass to level anyway, Tailoring is so much faster and cheaper. Once you find someone to make the bow you want for final temp (get 2) you don't need the skill that high. Tailoring cost me about 1.5 plat while raising Fletching to 600+ cost almost a plat. Can't imagine what it would cost to raise it to LGM. "Vision is not seeing things as they are, but as they will be" |
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If u plan to rvr a lot w/out any doubt is better 700+ alchemy.
With my ranger i can just rel house go tnn and craft 7 of each potions i need really fast, port back to dl and go emain again. Alchemy fast after rel is the best thing u can make rvr'ing a lot. Then i have a r5 vw lgm tailor and with 500+ fletching for arrows , repair and farm/recycle when need. I fill my ranger vault of arrows crafted with vw (around 1000 each type) and pick when need (usually after my normal craft of potions). About repair, if need, i rel house , put on shared bank and repair with vw. I find this way work perfect because what i need more is be full buffed, have always, and i really hurn lot of potions doing rvr (not only heal/end, but base con dex too and haste). ---------- UTHGARD 1.0 ------------
ALBION Imeope 6l1 - Infiltrator Imoep St0ned - 6l7 Paladin Ellehn Thunderer - 7l0 Scout HIBERNIA Drawstab Boo <Rinnegati> - 9l0 Ranger Realz <Rinnegati> - 6l3 Blademaster ---------------------------------------- Drawstab Vol.1) http://www.youtube.com/watch?v=s5mE6RQhRwA Drawstab Vol.2) http://www.youtube.com/watch?v=fDsCAMqZ ... e=youtu.be Paladin WTF http://www.youtube.com/watch?v=-FeY55eYiQI ... currently playing ESO |
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tailor cost 1.5p till what skill ? |
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1123 with all sub-skills over 1000 "Vision is not seeing things as they are, but as they will be" |
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Agree with Adianne and Zack.
On my first toon, the ranger, i picked what seemed the most obvious choice, fletching. I already knew that secondary skills (weaponcrafting, armorcrafting and so on, if you chose fletching) could have been brought up around the 70% of the primary, but i thought: "who needs to have a lg crafter of any kind? let's chose fletching so i'll train only it". Wrong, very wrong. Soon i realized that to make money in this game (to buy decent or top stuff) you need 2 things: a salvager and a house to sell drops. Taking fletching to lg level costed me around 8P and, what's even worse, a looooooot of time. When i decided to take my hunter to 50, i found myself in the same situation i had with the ranger. Did i take fletching again? Nope, i took tayloring. It costed me less than 2P to skill (pretty much fast) to 1100 and another 600/700g to see yellow the highest craftable piece (i wanted to be a complete taylor, being able to make money with the service i could offer). This way i was able to salvage and trinket (thus making money from it) all the ugly stuff you'll never be able to give away, even for free. Oh, and taking Fletching to +500 on my hunter (for the arrows) costed me only few golds ![]() On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
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