Mentalist

Public communication platform for all Hibernia players.
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Rhy
Warder
 
Posts: 53
Joined: May 19, 2009 00:00

Postby Rhy » May 27, 2009 00:41

Does anyone seriously play a mentalist till lvl 50? I can't imagine they have much function or purpose in zerg v zerg or 8 v 8 scenarios other than cannon fodder.

If you do play one till 50, do you play them as a primary healer? Interrupts? Wtf?

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Artefact
Phoenix Knight
 
Posts: 1393
Joined: Oct 24, 2007 00:00
Location: France - Rennes

Postby Artefact » May 27, 2009 00:46

They usually play menta as Light spec

if i well remember .... 46 light 28 mana

Good single DD for groupe setup Enchant/Eld/Menta assist on debuff.

and for the Demez, 2nd demezer in the group.

anyway, there isn't many caster grp roaming, so there isn't menta grp in rvr.
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Maidrion
Phoenix Knight
 
Posts: 1359
Joined: Jun 10, 2006 00:00

Postby Maidrion » May 27, 2009 00:56

Yup like Artefact said they're best in a (rare) hib debuff group. If they are around it's mostly a set group. Have played/seen PUG debuff groups on rare occasions though.

Frinjan
Warder
 
Posts: 22
Joined: May 01, 2008 00:00

Postby Frinjan » May 27, 2009 10:41

but not light/moon, u need to specc light 45(46) and mentalism 28 for the demezz and if u specc just 45 light u cn go on 10 moon, just figure out what u want for ur self

greetings frinjan

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Artefact
Phoenix Knight
 
Posts: 1393
Joined: Oct 24, 2007 00:00
Location: France - Rennes

Postby Artefact » May 27, 2009 13:08

ah yes, demez was in menta spec :')

bad memories :oops:
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Kief
Guardian
 
Posts: 1
Joined: Jun 09, 2009 00:00

Postby Kief » Jun 11, 2009 21:28

Owned :P haha :D

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Salidor
Eagle Knight
 
Posts: 526
Joined: May 02, 2007 00:00
Location: USA

Postby Salidor » Jun 12, 2009 03:47

Common spec for ments RvR 8 man group ^^

45 Light
10 Mana
28 Menta

Light 45= Best DD for hib, better chance to land stun. rupting pet.
mana 10= 1 pom, frist hot.
menta 28= Demezz, Back up mezz ( 44 secs base ), stronger single heals. and 4 part dot.

Suggested RAs purge1, MoC1 ( for demezzing/rupting purposes ) and
PD to help last longer in tank chain.

ments main role is the support of there bard, a pealer for there healer group mates. and 2nd type rupter.

Your normaly the first to drop tho ^^ main reason for MoC1 and PD And so the longer you can stay alive the longer YOUR Main CC can do its job.

A good ment i think has the 2nd hardest job for good 8 man... Bard being the hardest. ( my bard already used 4 Qbars lol at lv 45. )

Sal

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Thraxia
Eagle Knight
 
Posts: 847
Joined: Oct 29, 2006 00:00

Postby Thraxia » Jun 12, 2009 05:35

Personally I'd go 46 Light for better Charm Results (up to level 54 with a bit of RR should be possible) - i got resisted quite a lot by level 54's till going from 45 to 46 light.

The first HoT .. if you want it you can get it - 10% heal over 10 secs isn't so great though, can do as much with 2 mentalism base line heals.

IMO the support role fits more to a Mana Ment - usually you should back off a bit at inc anyways to be able to demezz and try to go unnoticed as long as possible. Still, being gifted with a nice spec dd nuking isn't a bad idea at all.

Generally, Caster is quite hard to play against tank-heavy setups as usually get AT quite soon when you're the only caster in group. Gettint an enchanter mate to debuff heat damage will give pretty awesome damage numbers, though :) (even more with elyll nuking pet)

Just prepare to be dead after first 30 secs most of the time :)
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