Mentalist
8 posts
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Does anyone seriously play a mentalist till lvl 50? I can't imagine they have much function or purpose in zerg v zerg or 8 v 8 scenarios other than cannon fodder.
If you do play one till 50, do you play them as a primary healer? Interrupts? Wtf? |
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They usually play menta as Light spec
if i well remember .... 46 light 28 mana Good single DD for groupe setup Enchant/Eld/Menta assist on debuff. and for the Demez, 2nd demezer in the group. anyway, there isn't many caster grp roaming, so there isn't menta grp in rvr. |
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Yup like Artefact said they're best in a (rare) hib debuff group. If they are around it's mostly a set group. Have played/seen PUG debuff groups on rare occasions though.
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but not light/moon, u need to specc light 45(46) and mentalism 28 for the demezz and if u specc just 45 light u cn go on 10 moon, just figure out what u want for ur self
greetings frinjan |
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ah yes, demez was in menta spec :')
bad memories |
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Owned
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Common spec for ments RvR 8 man group ^^
45 Light 10 Mana 28 Menta Light 45= Best DD for hib, better chance to land stun. rupting pet. mana 10= 1 pom, frist hot. menta 28= Demezz, Back up mezz ( 44 secs base ), stronger single heals. and 4 part dot. Suggested RAs purge1, MoC1 ( for demezzing/rupting purposes ) and PD to help last longer in tank chain. ments main role is the support of there bard, a pealer for there healer group mates. and 2nd type rupter. Your normaly the first to drop tho ^^ main reason for MoC1 and PD And so the longer you can stay alive the longer YOUR Main CC can do its job. A good ment i think has the 2nd hardest job for good 8 man... Bard being the hardest. ( my bard already used 4 Qbars lol at lv 45. ) Sal |
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Personally I'd go 46 Light for better Charm Results (up to level 54 with a bit of RR should be possible) - i got resisted quite a lot by level 54's till going from 45 to 46 light.
The first HoT .. if you want it you can get it - 10% heal over 10 secs isn't so great though, can do as much with 2 mentalism base line heals. IMO the support role fits more to a Mana Ment - usually you should back off a bit at inc anyways to be able to demezz and try to go unnoticed as long as possible. Still, being gifted with a nice spec dd nuking isn't a bad idea at all. Generally, Caster is quite hard to play against tank-heavy setups as usually get AT quite soon when you're the only caster in group. Gettint an enchanter mate to debuff heat damage will give pretty awesome damage numbers, though Just prepare to be dead after first 30 secs most of the time <img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Thraxia" />
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