Hibs underestimate Ranger damage

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Shafi
Gryphon Knight
 
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Postby Shafi » Mar 29, 2017 14:49

Geff wrote:I've seen a lot of people call Ranger a worse Blademaster in terms of damage, but people fail to recognize that Rangers have a very powerful self damage add buff.


I wonder how you would fail to recognize that. It is not something particularly difficult to comprehend.
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Shelena
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Postby Shelena » May 25, 2017 09:00

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You reminded me of this hahaha :lol: :lol: :lol:

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Shelena
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Postby Shelena » May 25, 2017 10:50

Out of jokes :D

A ranger only needs to do 2 things to interrupt healers or magicians enemies, spam the bow icon in the qbar and click with the mouse (Break your eyes trying to find enemies with a small shield ), and even easier if it is ready and also uses the option of "last target"

We hav the same problems as a magician with the nearsight, that has no solution :oops:
If an enemy interrup you first, use DD charge ^^ and continue with the rapid fire and if he does the same and uses a charge, you can continue rapid firing, that I assure you that your arrow will arrive before the next 4 seconds :grin:

We are in hibernia 8) , druids have group purge, most of the groups have at least 2 druids (cures and spec buffs) then you can do it every 15 minutes (not counting the personal purge, which would already be 3)

During the frontal clash, the ranger can move to the back with the magicians and druids, and move away from the aggro tab area (500range), and shoot from the back of your group, if any enemy is about to interrupt you will be Almost out of range of their own healers (unless the enemy group perform a hard push all together)

Comparing a ranger with a blademaster does not make sense, it is inferior in every way, 1.6 dmg table, less armor factor and weapon skill, hp, etc, it is like comparing it with another class, but the ranger has the option of being able to choose melee or distance, there is where the ranger takes advantage, and that makes him a fun character to play :lol: :lol: :lol: , in 1vs1 we have it easier, if the enemy is good melee as it starts attacking at a distance, and if it is at a distance, we start in melee, if it is hybrid, depends on the realm abilities and luck (I will not tell it all), there is no more ^^

Dmg buff, to lvl 36 and with weapons 3.9 spd you can do approximately 17 more damage with each weapon, (15 with weapons 3.3) that is not bad at all, keep in mind that you have 2 weapons ^^, at level 46 in rvr the Damage rises to 23, that in pve with enemies without resitences would be about 29, 58 damage each attack is much, the difference is even more noticeable in red and purples enemies, i test 50 celtic dual spec and in terms of damage by style damage (250 qui) :idea:
Hurricane (lvl21) - Grow (0.48) - Spec (61) - Damage style = 39
Solar Flare (lvl39) - Gwow (0.81) - Spec (61) - Damage style = 81
Then having dmg add lvl 46 is more or less the same as adding 26 points in celtic dual, in damage by style, we are not here talking about chance to use the left weapon oO

Some of us here have been playing for 16 years, I do not try to change the way you have to do it, I just want you to ask yourself a question, which you prefer, to let the enemy group almost be unable to heal itself and with the only option of realm abilities(or instants) or have a Reduction of just over half of the crowd control in only one of you dps in the group

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ZaiQQ
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Postby ZaiQQ » May 25, 2017 22:51

Awesome thread with these wall of texts trying to justify rangers and their awesomeness.

You do not do as much damage as a blademaster, period.
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Jaerun
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Postby Jaerun » May 25, 2017 23:17

Exde wrote:8v8 w ranger LOL, just LOL.

XP w Ranger is doable but subpar in a melee xp grp, I would still much prefer a real melee class still for higher DPS/Armor.

Bottom Line... Your DPS will always be lacking compared to your counterparts for multiple reasons. You knew what you were getting yourself into when rolling a NS/Ranger.



I remember running 4-5 high rr ranger groups on Igraine around the 1.65 patch level. we destroyed caster groups, and the better melee groups on the server had trouble dealing with the kiting. I would repeat it here if my ranger were 50, and knew 3 other rangers and 4 support willing to try it. Det doesnt matter as much if you cant land a mez on more than 1 ranger at a time. Instead of det you get ignore pain and 2100 range dps with whatever damage type hurts you most. Root the ranger? so what~

Palodox did just fine with Monigi (ranger) on Percival. Sure they were better when he switched to Gluush (hero), but that was more because of shield/guard for bombing than because of the dps difference.

If you expect them to play as a BM then you are setting the ranger (and yourself) up for failure. But if you think a ranger cant run in an 8v8 group you are either closed minded or don't know the right rangers~

Glacier
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Postby Glacier » May 27, 2017 04:30

Where are you getting the 2100 range from? All The bows I've seen say 1680.

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Shelena
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Postby Shelena » May 28, 2017 16:20

Bow range 1680 + 25% long range arrows = 2100 total
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Normaly Max range of spells are 1500 and charges 1350/1500, So if you are in the right place you can shot without interruption mos of the time, only a special spells hav the same range, bolts, Ns, Mez(sor), and other archers.

Glacier
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Postby Glacier » May 29, 2017 20:37

Thanks Shelena. The top tier arrows that I craft have the "flight" in the name in the fletching list but not on the arrow themselves. Didn't think the 25% was impemented here.

Glacier
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Postby Glacier » Jun 04, 2017 02:42

So are these 2 things bugs or just the way they were in 1.65?

1. Arrows crafted from fletching menu with "blunt footed flight broadhead arrows" same for keen and barbed display the name "blunt footed broadhead arrows" aka no flight.
2. Arrows of the same type/level (crafted from the same fletching menu icon) can't be stacked once they go into the quiver. You can return them to your bags and attempt to stack but it fails.

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DaytonChambers
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Postby DaytonChambers » Jul 21, 2017 16:44

I've run my lil ranger in guild 8man groups who would take me. I do not hit as hard as a blademaster, not even close.

What I DO bring to the table is that I can assist the melee train, and if heals/support break out of CC 1800 units away I can immediately peel off and rapidfire their support without having to close that distance to do it. The interrupt is almost immediate.

Niche, I know. But it's surprisingly effective, and nobody ever expects it to happen because nobody runs a ranger in 8man =D

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Torgo
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Postby Torgo » Jul 21, 2017 20:53

a story..

entered the 20 bg with my tweaked out ranger.

Found an orange troll sitting off the beaten path..obviously afk. Guessing a zerk..maybe a warrior.

Took me 8 shots to kill him including an initial crit.

That is pretty sad when you think about how long it takes to get off 8 shots with a 5.4 speed bow.

That was fully tweaked out ranger with a 99qu bow, the best arrows and max dex buffed with the lev 19 PF buff + the dmg add buff.


..take that for what it is worth...I think that damage rate vs target is scaleable to big boy rvr.

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Liss
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Postby Liss » Jul 22, 2017 18:44

Torgo wrote:a story..

entered the 20 bg with my tweaked out ranger.

Found an orange troll sitting off the beaten path..obviously afk. Guessing a zerk..maybe a warrior.

Took me 8 shots to kill him including an initial crit.

That is pretty sad when you think about how long it takes to get off 8 shots with a 5.4 speed bow.

That was fully tweaked out ranger with a 99qu bow, the best arrows and max dex buffed with the lev 19 PF buff + the dmg add buff.


..take that for what it is worth...I think that damage rate vs target is scaleable to big boy rvr.

You do know that bow damage is not increased on sitting targets?
It would have been quicker to go up to him, and smack him with your daggers..

Zaya
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Postby Zaya » Jul 22, 2017 19:44

This thread made me want to log my ranger again and I had a very nice xp session with it yesterday.

Thanks for the reminder :)

Greetings,
Zaya

Ereskigal
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Postby Ereskigal » Jul 24, 2017 22:01

I still remember that time in SI live server, when my fully templated (and unbuffboted) melee blade ranger found an AFK stealthed kobold sb.
The kobie reactive poisons and ablative went crazy and he was beating me while AFK. So I had to stop hitting him, rest a bit and drink some healing potions in order to kill my challenging AFK enemy. That's when I understood rangers weren't designed to melee down assasins.

Sakimoto
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Postby Sakimoto » Jul 25, 2017 06:39

People don't realize how close they are in PvE with the Rangers damage add because the game doesn't have damage meters the way other newer MMO's do.

The gap isn't nearly as large in dps dealt as you would think it would be if the Ranger is FULLY melee specced (Putting ALL your point in CD and your mainline weapon) with some points in the DA line(Pathfinding). However no ranger specs that way typically even while leveling. In order to maintain proximity with the BM's damage you need all your points in Pierce CD and PF only. No stealth, no bow, and you can keep up and even surpass BM dps with your damage add if spamming positionals until 35ish or so. Then the gap closes super fast and the light tanks weapskill and spec points and overall scaling just kicks into gear and trounces any baseclass rogue for damage dealt. But at lower levels, its possible.

Its the same for Shadowblades rocking full melee spec (auto training) with points in envenom for condebuffs. The con debuffs really lowers mobs absorb so severely that it adds a truck ton of group melee dps in PvE but groups dont recognize this at all in DAoC and shun filling dps spots with auto training assassins.

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