Evidence of faster respawn rates in Siabra City

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Tree
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Postby Tree » Feb 08, 2017 10:45

If you have evidence of any sort of the faster respawn rates of Siabra Guardians and Archmagi in Bog of Cullen, please add it to the bug report:

https://uthgard.org/tracker/issue/3554/ ... n_rate_low

The low respawn rate right now is really atrocious.
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Postby Murmz » Feb 08, 2017 13:51

There are none, that's why they custom this kind of things.
Let's do a bg on finns and they will get nerfed.

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Blue
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Postby Blue » Feb 08, 2017 14:30

Best way is, go to live and check the spot. In best case make long videos.
It's done when it's done. Thanks for your patience.
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Tree
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Postby Tree » Feb 08, 2017 14:36

Blue wrote:Best way is, go to live and check the spot. In best case make long videos.


If someone still has a live account, that would be a place to start. Sadly I dont.
Anyway what are the chances that the spot is still the same in 2017 as it was in 2003? Did they really not change things in 15 years?

Could anyone here take on the task and test it?

What about other live players from the 1.65 era, what were your experiences with Siabra City? Is the respawn rate as it is right now accurate from your experience?
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Satiah
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Postby Satiah » Feb 08, 2017 14:51

One live account isn't gonne do anything. I take it if you want to check the spawn rate, you need to kill stuff there quickly.
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Tree
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Postby Tree » Feb 08, 2017 15:10

Satiah wrote:One live account isn't gonne do anything. I take it if you want to check the spawn rate, you need to kill stuff there quickly.


Cant you just single pull one mob and stop the time for the respawn? Or will the respawn times change if you kill more mobs faster?
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Postby Satiah » Feb 08, 2017 15:16

I doubt killing 1 mob and timing its respawn will give you a good estimate on the respawn timer. Should do that over and over to get a good estimate. Hence Blue said, make long video's. Even then I have my doubts.

Point is, they didn't like the Siabra City situation. As Abydos also mentioned in the locked thread; "the place needs help."
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Postby Tree » Feb 08, 2017 15:36

Satiah wrote:[...] As Abydos also mentioned in the locked thread; "the place needs help."


I rather think that this is a positive response from the staff that they understand the situation is not working as intended and needs a fix, before its completely killed off.
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Postby Sivle » Feb 08, 2017 15:44

Keep in mind that on live sc was/is part of The otherworld campaign. They changed the loc of some mobs and maybe also spawn rates.

Spawn rate sucks at the Moment. It is even too low for 2-3 really subpar groups. And this place was known as no 1 spot for pulling twinks in zerg exp in classic hibernia?

Something does not fit together here.
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Postby zedwik321 » Feb 09, 2017 02:22

"The whole spot is on default respawn settings. Thats why it falls under the recent changes which affect every mob thats not set otherwise. Proper setting up camps is a huge worldbuild task GM's do. If you think the Siabra spot is not correct as it is, it must be investigated and adjusted to what it should be. But don't expect to reach level 50 in 20 hours on Uthgard."

Look at the bold text. The GM\Devs prioritized the SC nerf because it goes against their principles. They don't like to leak their internal dialogues, but you can read between the lines and locate their mindset.

There are lots of mechanical issues in such a massive reverse-engineered project such as Uthgard. The "SC nerf" was actually a combination of changes/corrections targeted at Hibernia's PvE zergs, and prioritized because the entire concept goes against their principles and vision.

I don't buy for a second that it is a coincidence that both of these "bugs" were resolved at the same time. They weren't issues #100, and #101, and just next up on the chopping block sequence. The GMs have their reasons, and don't expect transparency.

I'm not saying they're doing it to boost Midgard, that's ridiculous. What I am saying is they are targeting their changes, and they have motives. It frustrates the playerbase because they don't know what the motives are. Are you fixing it ONLY because its a bug that you can prove, or because its based on your values and feelings toward your project?

Why would you say your #1 dev priority is implementing dragons (majorly desperately needed), and then your next change is a combination of nerfs for big chunk of hib players? Of course the plebs scream out "GMs are mids!", but you can't blame the masses for being ignorant -- that's why they're the masses.

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Postby Abydos » Feb 09, 2017 02:41

Locking this topic as once again it goes off topic.

If you don't bother reading what is written, what good is it to write it?


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