Enchanter Pets
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Hi there,
I got a few questions about enchanter pets. Someone told me, that buffs show no effect at pets, only haste and AF buff because pets have no stats, so +con buffs doesn't mean anything at all. Is that right? Does it apply to the buffs from the ench spec line too? If that's true, then maybe I should reconsider my specc with 50 mana 20 ench ^^ Also I wanted to know, if every pet gets the same dmg from enemys? Seems like it... thx in advance ![]() |
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true, pets and mobs don ´t have stats here and the enchanter speccs are uselees too only the damage add buff works.
You can simple test it on your own, if you buff a player con the health will be lower for a moment because the hitpoint increase is not healed, if you buff a pet con instead the life bar stays full so the hitpoint increase a con buff has doesn ´t work. I´m not sure if the pets have all the same hitpoints at all, on live the underhill ally had the most and the tank pet had best armor, for me it seems the underhill ally may live a bit longer then the other enchanter pets, but I never tested if the hitpoints/Damage are all the same. Fact is enchantment line is kinda useless atm it makes only sence if you like to buff low level players in Front of mag mell. :-D If you only use the chanter for farming bossmobs for example with damage shield it makes sence maybe to put the rest point in enchantment to buff the pet damage add but most ppl prefer to put the points in light instead to have a better contant light DD/stun. regards Megrim |
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you cant test it like u propsed it, since buffs on NPCs dont give them more HP but a higher absorb. not working on uth thats true |
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Enchantment spec will improve your baseline pet heals somewhat as well, which can be handy in pve sometimes.
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@pweet
I was just talking about the stat improve, but I think the "the more buffs the pet has the less damge it gets" isn ´t working here too, I tested a bit with the enchantment buffs and the damage the pet got was still the same like unbuffed .- /. Would be great to improve the enchantment line like they did on live but I know this will never happen ,-) |
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Yeah, as I recall it, it's con and AF buffs on pet (and dex? I remember talks about 'increased defense' on pets with dex buffs) that increase its damage absorption capabilities.
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Such buffs will be effective when mob damage is fixed.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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Oh a pet thread! Thank you!
Sorry with this hijack attempt, but this thread explained to me why the Amber Simulacrum has no self con buff here like it did on live, it would be useless at present. I think it would be a heroic deed to put the self con buff back on it after the fix. I have no idea how much work that is though. |
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Weird, I tested this with player Adden on his grey pet using my bard's DD, and the dmg difference was significant.. I think maybe you're not seeing a difference because the pet level needs to be lower, or the pet wasn't getting hit hard enough? |
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Blue, do you have an anticipated ballpark date for this fix? Also suppose a guy had the enchantment spec around lvl 40 for example: the str/con and dex/quick do absolutely nothing? Not even absorb? Not even casting time/swing time? To the point if you were this spec you would not cast these spells or if you were grouped with a druid they would not buff the pets? Damage add, defensive proc, and piercing do work? Can someone confirm the various parts of my post please? Thank you. Also-- on the dmg and speed debuff from light it has no effect on pve-- at least by my tests-- does it work in rvr vs players? https://www.uthgard.net/forum/viewtopic.php?f=9&t=37632
Players can greatly contribute to a server if you let them. Uthgard, still the best server. Thanks, Devs. |
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I bump this thread since it is interesting.
1) do you guys have noticed any problem with buffing enchanter pet during this beta ? 2) does the defensive proc heal (29 enchantment) works now or did worked on uthgard 1.0 ? It is important to me because i wonder what is best between 40 moon (focus) 36 enchantment and 50 moon (focus) and 20 enchantment ? It is from a PURE PVE farming perspective. I would mostly solo farming, not sure i will usually farm with a buddy menta so i better count on my own. Lvl 50 focus consume more mana but kill mob faster and i will most likely rvr to get mcl 2 and serenety 3, sometimes even using power regen pots. I would prefer staying 50 moon but IF the defensive proc is really OP i might consider otherwise. Thx i really need help |
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I'd like to add to this.
CON and i think DEX boosts the resistances of pets, making them extremely tanky with druid buffs. It's kinda ruining PvE right now, where enchanters are in high demand and no one wants to take physical classes and tanks (heros etc) into groups anymore. Not that I want to make leveling slower, but it should be a bit fairer for all classes and compositions. Right now the most effective way (by a long shot) is to to get a chanter,along with healers and PBaoer. |
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Thx but it doesnt help my questions
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Stats were given to mobs and pets already at uthgard 1.0 if I remember right, and the ench pet had this selfheal with 29 enhancement at this patchlevel, so it should work like intended now (if staff set it up allright, confirmation of staffmember needed here).
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What about the effectivness of this proc heal, how high is the value, how often it procs ? Did anyone tested it on uthgard 1.0 ?
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