Weapon Speed VS Quicknes
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Hello there,
I'm trying to get rid of my old thid template and build a decent splitspec one on my Nightshade. I'm having issues capping everything without the need to pay 200+plat so I was thinking about neglecting one stat (37 quick in my case) to be able to capp everything else. So I would like to know the real benefit of capping quickness on a NS on which I need to be able to switch weapons fast for poison. Is having very high quickness + slow weapon the same as having less quickness + a faster weapon in term of overall damage. Will I get damage loss? Let me explain: I entered (on an online calculator) diffent numbers to calculate my overall swing speed with different weaponspeed and quick amount. 1st try is the one I'm using with my current template: Weapon Speed = 3.7 Quickness = 248 Righthand Swing Speed = 1.916304 Dual Wield Swing Speed = 1.579656 What I aim: Weapon speed = 3.3 Quickness = 211 Righthand Swing Speed = 1.911822 Dual Wield Swing Speed = 1.651119 So, in both cases overall swing speed is almost equal and I'm above 1.5 speed cap which means I shouldn't suffer from damage loss. This in in theory on my online calculator but will it be the same in game? Is there something I'm missing here? What woulds the benefit be from capping quickness in my case? Last edited by Djienveh on Jun 27, 2013 00:15, edited 1 time in total.
Djiena 9l6 Nightshade - Uthgard 1.0 <Death Row>
Jeno rr13/Gladiator Warlock - WoW live - Archimonde <Los Abuelos> Jenova 10lx Paladin DAoC live - Orcanie <Incoming> |
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QUI increase ure evade as well
![]() It's the thrill of the chase
and I'm coming after you. |
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Slower weapons hit harder, so slower weapon swung at the same speed as faster weapons do more DPS. I would guess you give up 10-13% damage with the 3.3 instead of the 3.7 with higher quickness in your scenario.
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U can also use 2.0 weapon and drop quick to 150
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You can find out your real DPS here: http://www.allianzdesblutes.de/tnt/dmgcalc/index.php
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Yes, you will do more dmg with slower weapons and high quick compared to faster weapons without quick. The reason is that every effect which increases your swingspeed (quick,haste,celerity) only decreases your styledamage, your basedmg will remain the same.
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You cannot compare same swing speed having different quicknes values.
In your head you must figure this: quickness = free haste buff. It's in your interest to have the highest possible quickness because it lets you swing slower weapons (more damage) at same speed of faster ones. You are also a NS, so there's even more convenience in having high quickness, since it also improves your evading ability. Quickness for improving swing speed is capped at 250, while when improving evade it has no cap on uthgard. So my advice is to hit 250 quickness, that if you are a lurikeen self buffing with Pooka mantle it means that you will reach 253 total quick (+75 from template and +75 from d/q buff) without having to spend any initial point on it. Once you are swinging with 250 quickness, you can see what speed suits you best betweenn 3.3 and 3.9 ![]() On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
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Evade is hardcapped at combined 500 dex/quick. |
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I guess you did not wonder why i wrote on uthgard, uh? ![]() We all know standard evading formula, even me (because it's simple after all). I wrote "on Uthgard" because here is different. There's no cap. Source: viewtopic.php?f=15&t=25395 Scroll down till this:
As you can see along the thread, i asked him twice because i thought i misunderstood at the beginning, and Blue gave me same answer: no stat bonus cap, only cap of 50% maximum chances. On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
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Sacrifice a resist in your template rather than quickness..
Cheers,
Sailor --- ![]() |
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