Relic bonus workaround

Public communication platform for all Midgard players.
User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Nov 30, 2012 14:45

I've found out from reading code that the reason why Midgard does not get the full benefit out of the relics is the order it is checked for home relics. Since I'm rewriting all that stuff anyway but am not ready yet I suggest to get the magic relic. For Midgard it seems the magic relic is mandatory and the only one which is checked for when applying the penalties.

So if you want the full benefit get your own magic relic home. The other realms may have different dependencies. The code definitely does not work correct and I also know why but can't fix it easily without the rewrite.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Akip
Alerion Knight
 
Posts: 2123
Joined: May 04, 2006 00:00

Postby Akip » Nov 30, 2012 14:58

nooo why you say that? :(

those stinky dumb trolls would have needed years to find that out!
Image
now we have to find another bug hole to balance rvr :/
Image

User avatar
borog
Phoenix Knight
 
Posts: 1087
Joined: Oct 23, 2008 00:00

Postby borog » Nov 30, 2012 14:59

Hibs exploit bugs in RVR?

surely you jest?

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Nov 30, 2012 15:04

Well, the same applies for other realms. Every realm has one relic which they must own to avoid the penalties. For mids its the magic relic. Normally it should consider the type but it does not.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
borog
Phoenix Knight
 
Posts: 1087
Joined: Oct 23, 2008 00:00

Postby borog » Nov 30, 2012 15:11

i suppose the only way to test this is to allow the albs to take mids 3 relics and see if they get a bonus, then get them back and let the albs take the three power relics..

Mids notice the problem with the str relics because those are the ones we always have and hibs always get the magic relics.

I wouldn't be surprised if the bonus applied if the controlling realm had the magic relic. which is why the hibs never have a problem with the bonuses.

I forget the last time the albs had 3 relics.

User avatar
Jezzmin
Phoenix Knight
 
Posts: 1602
Joined: Mar 11, 2010 01:00

Postby Jezzmin » Nov 30, 2012 15:48

borog wrote:i suppose the only way to test this is to allow the albs to take mids 3 relics and see if they get a bonus, then get them back and let the albs take the three power relics..


it's not like blue could just look the order up in the code :P

it's all crap anyway...mids are the str-realm and think the str-relics are theirs...same for hib with magic....that means: whenever alb has one or the other, the "proper realm" will come within less then 2 weeks and just snatch them away...

imho there should be a third kind of relics: defense relics...giving 5% abs to everything per relic...this would be the "alb" relic, like str for mids and magic for hibs, which would be guarded closely and quickly regained when lost...never came on live and will never come here...too bad :(
Genuine Spirit Cabalist since 2002

Magicco wrote:i would give my live acc data only to trustworthy ppl like jezzmin

User avatar
Luydor
Forum Moderator
Forum Moderator
 
Posts: 1116
Joined: Nov 22, 2005 01:00

Postby Luydor » Dec 03, 2012 18:51

It is clean now again.

Image
Image

User avatar
borog
Phoenix Knight
 
Posts: 1087
Joined: Oct 23, 2008 00:00

Postby borog » Dec 03, 2012 18:52

i like the idea of there being 3 relics, but there would be no need to capture the enemy relics and everyone would just sit back with the relics they have and ignore the rest.


Return to Midgard

Who is online

Users browsing this forum: No registered users and 23 guests

Saturday, 21. June 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff