Paci Healer RAs

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Bukowski
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Joined: Jan 06, 2010 01:00
Location: Québec

Postby Bukowski » Jan 24, 2010 06:48

Does anyone have recommendations as to how a Paci Healer should go up the RAs? Currently RR2 and was thinking of getting Aug Dex 2, Long Wind, MCL. Not sure what after.

Cheers.

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Luydor
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Postby Luydor » Jan 24, 2010 14:08

Heho,

It make a little bit a different if you play often with the same Aug Healers or not.

For Random Groups with RR5:

(2) Serenity +2 pwr/tick
(1) Mastery of Focus +3 lvl to spells vs. resists
(1) Mystic Crystal Lore +25 % power restored non-combat, 180s resuse
(1) Raging Power +25 % power restored anytime, 600s RUT
(2) Purge 0s delay, 15m RUT : Dispel Negative Effects
(1) Divine Intervention +1000 healing pool group buff, 10m RUT
(1) Perfect Recovery +5 % HPs,Endurance,Power resurrection, 5m RUT
(1) Sputin's Legacy R5L0 RA: Res buff; can /resurrect anytime within 10m after death, 30s dur, 15m RUT

For Random Groups with RR7:

(3) Augmented Dexterity +22 dex
(1) Mastery of Concentration -75 % effect, non-interrupted spell, 15s dur, 600s RUT
(1) Mystic Crystal Lore +25 % power restored non-combat, 180s resuse
(3) Purge 0s delay, 5m RUT : Dispel Negative Effects
(1) Divine Intervention +1000 healing pool group buff, 10m RUT
(1) Perfect Recovery +5 % HPs,Endurance,Power resurrection, 5m RUT
(1) Sputin's Legacy R5L0 RA: Res buff; can /resurrect anytime within 10m after death, 30s dur, 15m RUT

For Groups with a Aug Healer with BoF and DI with RR5

(3) Augmented Dexterity +22 dex
(1) Mystic Crystal Lore +25 % power restored non-combat, 180s resuse
(2) Purge 0s delay, 15m RUT : Dispel Negative Effects
(1) Divine Intervention +1000 healing pool group buff, 10m RUT
(1) Perfect Recovery +5 % HPs,Endurance,Power resurrection, 5m RUT
(1) Sputin's Legacy R5L0 RA: Res buff; can /resurrect anytime within 10m after death, 30s dur, 15m RUT

For Groups with a Aug Healer with BoF and DI with RR7

(3) Augmented Dexterity +22 dex
(1) Mastery of Concentration -75 % effect, non-interrupted spell, 15s dur, 600s RUT
(1) Mystic Crystal Lore +25 % power restored non-combat, 180s resuse
(3) Purge 0s delay, 5m RUT : Dispel Negative Effects
(1) Divine Intervention +1000 healing pool group buff, 10m RUT
(1) Perfect Recovery +5 % HPs,Endurance,Power resurrection, 5m RUT
(1) Sputin's Legacy R5L0 RA: Res buff; can /resurrect anytime within 10m after death, 30s dur, 15m RUT

But it also depends on the own game style. Very important is purge for purging mezz if the second healer is also in mezz and nearsight.
MoC can also be important if you have to demezz and get rupt.
DI is not bad to get a little bit more heal power and mana RAs because CC need much mana.

In random grp sometimes the pac Healer have to heal also very much thats one of the main differents in the RA spec between.

I often play in pplpool Group so i don´t have to get so much on heal RAs, that why i can skill on Aug Dex for a paci its also important to make a fast mezz, but like i said important is that you have a ra spec for the grp you play with.

Greetz Luydor
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Bukowski
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Joined: Jan 06, 2010 01:00
Location: Québec

Postby Bukowski » Jan 25, 2010 09:42

Thank you for the detailed replied. :)

Brooms
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Joined: Dec 18, 2009 01:00

Postby Brooms » Jan 29, 2010 00:44

If you are the main CC, you need purge 2 first. Then MCL1.

The rest I would agree with minus serenity.
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