-

RonELuvv
- Alerion Knight
-
- Posts: 1995
- Joined: Apr 13, 2010 00:00
|
by RonELuvv » Oct 28, 2011 23:13
Seyha wrote:A Hunter/Ranger spec comparison is not exactly apples and apples. I hate to nitpick, but since this is a question thread I think it will be helpful for newbies.
It is true that Rangers receive the same number of spec points but have one more skill to train than Hunters (this extra skill being Celtic Dual). First, we should note that while the Ranger has to effectively spec 2 skill lines for melee (weapon and CD), he only needs to cap his composite weapon spec at his level. Where as a Ranger only needs ~35 weapon spec to cap the skill at 50, a Hunter must spec his weapon line as high as possible to maximize the 2hand bonus for spec.
Compare the cost in spec points between the two classes:
39 spear = 779 spec points 35 weapon/18 CD = 799 spec points
Both of these specs have a medium duration positional stun. I'd bet the Hunter has a small advantage in raw DPS (depending on resists), but the Ranger is blocked and evaded only half as much as the Hunter (thanks to Celtic Dual) which is just a phenomenal advantage on this server.
Not only that, but as the Ranger gains RR he can spec lower and lower in his weapon line. As long as his composite skill spec is capped at 51 he can shift points from weapon spec and stealth to CD and maximize his melee power. The Hunter benefits less from higher RR because he must increase his weapon spec, not lower it, and is subject to diminishing returns from DAoC's weird skill system.
Good post and very good points. I would agree with that and just to add in that your good stun styles are at 39 or above in ur weapon line where at cd has side stun at 18 and evade stun at 25.
|
|
-

Magicco
- Alerion Knight
-
- Posts: 2360
- Joined: Aug 01, 2010 00:00
|
by Magicco » Nov 15, 2011 17:11
Seyha wrote:Multiple attackers do not reduce evade. We tested this on live. If the pet reduced evade, you would never see me on this forum. 
seyha WHEN did u tested it? since i find only the opposite on websites. they penalities were all removed in patches later, and in a very new they added them again (now 25% less evade/block vs Dualwielder) well look at this for example : http://www.dethguild.com/daoc/info/info ... ml#anchor8Website wrote:Evade effectiveness is reduced by each attacker beyond the first
|
|
-

Kirillow
- Gryphon Knight
-
- Posts: 461
- Joined: Dec 31, 2010 13:26
- Location: Wien
|
by Kirillow » Nov 15, 2011 18:05
Yup, there was a time when they definately did. Check this TL report here, unfortunately the test results ren't available anymore. http://vnboards.ign.com/daoc_tl_reports ... 9519/p1/?0The difference in dmg output is significant, but not as drastic as the large difference between dmg avoidance (this includes ensuring the pet reduces his Evade 7). Summaries of the tests are available for test 1 and for test 2.
|
|
-

Seyha
- Phoenix Knight
-
- Posts: 1726
- Joined: Apr 25, 2009 00:00
- Location: Schadenfreude City, USA
|
by Seyha » Nov 15, 2011 20:14
Now we see the failure of Mythic to understand their own game.  I would love for the Hunter pet to reduce evade. I have read this TL report, and early Hunter guides which claim that the Hunter pet reduces evade. The problem is that no one, including the Hunter TL, actually tested this theory until much later. Wyrd apparently tested this after arguing that the Hunter wasn't gimped because the pet gave such a nice bonus. IIRC his testing showed that there was no reduction in evade from the Hunter pet, and Wyrd apologized to all the Hunter players he had told to stop QQ. Thus restoring his internet honor!  I think the Hunter pet reducing evade is a DAoC urban myth, but I would like to be proven wrong.
Luzifa: freak Luzifa: delete your freak Luzifa: seyha why you always coward? Luzifa: running valkyn freak
|
|
-

Magicco
- Alerion Knight
-
- Posts: 2360
- Joined: Aug 01, 2010 00:00
|
by Magicco » Nov 15, 2011 20:19
well lets try to think this way mythic's logic isnt fail this time e.g. more attackers will lower block (shield size matters within) more attackers will lower parry more attackers will lower evade but to find true proofs it will be harder, but i would love to see more hunters in rvr 
|
|
-

Kirillow
- Gryphon Knight
-
- Posts: 461
- Joined: Dec 31, 2010 13:26
- Location: Wien
|
by Kirillow » Nov 15, 2011 20:29
Q: If evade is capped at 50% chance to evade, and I have evade 7 and dodger 5, where do I stand without any buffs and capped stats? Do I have any use for the highest level of dodger? Is it possible to give a simple answer?
A: It isn't possible to give a simple answer. The formula includes such elements as your level, your target's level, your level of evade, your QUI, your DEX, your buffs to QUI and DEX, the number of people attacking you, your target's weapon level, your target's spec in the weapon he is wielding, the kind of attack (DW, range, etc), attack radius, angle of attack, the style you used most recently, target's offensive RA, debuffs, and a few others. (The type of weapon – large, 1H, etc – doesn’t matter.) So it's entirely situational.
Your base chance to evade at Evade 7 is 35% (5% per level). Dodger 5 (3% per level) adds another 15%. But that's just a BASE. Those percentages can be modified by all of the above. The cap is 50% - but after your base is modified, you might not be at 50.
So if you were fully buffed, fighting a lower level opponent who wasn't very skilled, had evade 7, and dodger 5, you would be over your cap for certain. Which element took you over your cap, I couldn't say. Could be a buff, could be dodger, could be the level and skill of your opponent.
But if you're fighting multiple attackers, or significantly higher level mobs, or someone your level who was buffed and specced better than you are, or someone smacks you with a debuff, then you would still need dodger 5 to hit your cap. It might take you over, but you wouldn't reach the cap without it.
So you see, it's really up to you. Do you mostly RVR, or do PVE? Solo or group? Do you have friends that will keep you buffed all the time, or do you spend a lot of time without buffs? The decision is yours, and there is no real right or wrong answer.
From Grabbag. Now I'm curious.. (No, you can't chek it on herald since they messed it up toally with their new web appearance  )
|
|
-

Kirillow
- Gryphon Knight
-
- Posts: 461
- Joined: Dec 31, 2010 13:26
- Location: Wien
|
by Kirillow » Nov 15, 2011 20:37
We've decided to make Hunters more effective in Melee combat. These changes will help them greatly in both PvE as well as RvR:
- All Hunter melee skills base damages have been increased "behind the scenes". The specific melee skills involved are sword and spear. Hunters will now notice that they do more damage every time they attack an opponent with these weapon types. Hunters now do more base damage than the other two Archer classes, and will not need to do anything to take advantage of this change - it will happen automatically every time they hit with a weapon.
1.56 Patchnote - Discussions about this particular topic are welcome too 
|
|
-

Magicco
- Alerion Knight
-
- Posts: 2360
- Joined: Aug 01, 2010 00:00
|
by Magicco » Nov 15, 2011 21:58
so hunter got higher in damage table (bow higher and melee higher) due this patchnotes well and grabbag sometimes lies, but this time i believe grabbag well give HUNTERS LUUUUV
|
|
-

Magicco
- Alerion Knight
-
- Posts: 2360
- Joined: Aug 01, 2010 00:00
|
by Magicco » Nov 22, 2011 13:02
well why dont we start a bug report about evade penality against multiple attackers?
|
|
-

Satz
- Alerion Knight
-
- Posts: 1860
- Joined: Jun 21, 2005 00:00
- Location: Albion
|
by Satz » Nov 22, 2011 13:38
GO Seyha GO!
Your chance to ungimp(derivated from "unlike") your class!
|
|
-

-l- Edgtho -l-
- Gryphon Knight
-
- Posts: 399
- Joined: Nov 20, 2010 20:23
- Location: Dunkeldeutschland
|
by -l- Edgtho -l- » Nov 23, 2011 09:38
Magicco wrote:well lets try to think this way mythic's logic isnt fail this time e.g. more attackers will lower block (shield size matters within) more attackers will lower parry more attackers will lower evade but to find true proofs it will be harder, but i would love to see more hunters in rvr 
yes the pet SHOULD lower enemy defense, but it doesnt here. my tip for hunterspec: /YES 
|
|
-

Magicco
- Alerion Knight
-
- Posts: 2360
- Joined: Aug 01, 2010 00:00
|
by Magicco » Nov 24, 2011 10:55
this weekend i will start a bug report about it  btw edgtho pls look ins your inbox  greetz
|
|
-

Kirillow
- Gryphon Knight
-
- Posts: 461
- Joined: Dec 31, 2010 13:26
- Location: Wien
|
by Kirillow » Nov 24, 2011 20:30
Well if it's the case that pets don't reduce Evade on Live either (as Seyha said), you might check additional actual players attacking. Maybe it's a bug that pets aren't counted Just throwing this in.
|
|
-

Magicco
- Alerion Knight
-
- Posts: 2360
- Joined: Aug 01, 2010 00:00
|
by Magicco » Nov 24, 2011 21:25
well when did seyha tested it? atm you cant really test in on pendra cause they mixed penalities up/n down and away and so on
|
|
-

Kirillow
- Gryphon Knight
-
- Posts: 461
- Joined: Dec 31, 2010 13:26
- Location: Wien
|
by Kirillow » Nov 25, 2011 11:51
Seyha wrote:Multiple attackers do not reduce evade. We tested this on live. If the pet reduced evade, you would never see me on this forum. 
One page ago. No idea if test results are availabe.
|
|